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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
Yes, surely!
272
37.06%
No, english and german are enough for me.
462
62.94%
06/19/2018, 13:05
#1966
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Paraly, the Extreme XP Grinder Script works like 50/50, it's a hit or miss when the character is purchasing the Pitt Headband, it misses the first click and goes straight to the first page's promo.
06/19/2018, 13:27
#1967
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Quote:
Originally Posted by
nitzero
Paraly, the Extreme XP Grinder Script works like 50/50, it's a hit or miss when the character is purchasing the Pitt Headband, it misses the first click and goes straight to the first page's promo.
I had it running for 6 hours just a few days ago and it worked fine
If the clicks miss it must be your DPI scaling which isn't at 100%, remember you need to restart when ever you change the DPI scaling
06/19/2018, 13:39
#1968
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Quote:
Originally Posted by
Paraly
I had it running for 6 hours just a few days ago and it worked fine
If the clicks miss it must be your DPI scaling which isn't at 100%, remember you need to restart when ever you change the DPI scaling
Been running at 100% at all times, haven't changed anything. Have also tried restarting the client multiple times, it kinda works sometimes but it tends to miss the first click
06/19/2018, 13:41
#1969
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Quote:
Originally Posted by
nitzero
Been running at 100% at all times, haven't changed anything. Have also tried restarting the client multiple times, it kinda works sometimes but it tends to miss the first click
Are you using the PC while the script runs?
You should position the mouse outside of the Aion window and just leave the PC without touching anything
06/19/2018, 13:45
#1970
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Quote:
Originally Posted by
Paraly
Are you using the PC while the script runs?
You should position the mouse outside of the Aion window and just leave the PC without touching anything
Ran it for a couple of hours, it gave me about 60 amulets just fine, another run that went for nearly two hours ended up with 15 amulets. Idk what could be causing it, just checking in to see if it's just me.
06/20/2018, 00:42
#1971
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I've recently added the account warehouse slot detection to the exp boost grinding script and now I've done the Inventory coordinate function.
With this function you can get the mouse coordinates of a specific item at the inventory, this can be used to drag the item into the trade window or similar things.
(You need the usual small window size 800x600)
Code:
#IF=%FirstTime,;
#DisableScrolling
#SmoothBackground
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
UseSpeed=1;
#ENDIF
_SetVar=SearchedItemID,166100023; <-- Enter the ItemID you want the coords of
#EXECUTE=CheckInvSlot;
MouseDrag=%Var22,Left,563,51;
WaitForResponse=Item Found at/n/nCube: %Var[Cube]/nSlot: %Var[Round]/nMouse Coordinates: %Var22/n/nGot moved to the first slot;
start_CheckInvSlot;
_SetVar=Round,0;
_SetVar=Cube,0;
_SetVar=DynamicCubeOffsetBase,1424;
MemPtrWrite=%AddrFrameID[15],0x6C,4.032836914,FLOAT;
MemPtrWrite=%AddrFrameID[15],0x74,0,FLOAT;
#DO=90000;
_Calc[DynamicSlotOffset]=%Var[Round]*8;
_Calc[DynamicCubeOffset]=%Var[Cube]*8;
_Calc[DynamicCubeOffset]=%Var[DynamicCubeOffset]+%Var[DynamicCubeOffsetBase];
MemWrite=%AddrFreeMem20,0,BYTE;
_IFMemPtrRead=%AddrFrameID[16],%Var[DynamicCubeOffset]/0x3B8/%Var[DynamicSlotOffset]/0x9C,DWORD,=%Var[SearchedItemID];
MemWrite=%AddrFreeMem20,1,BYTE;
#ENDIF
_Calc[Round]=%Var[Round]+1;
#IF=%Var[Round],>26;
MemWrite=%AddrFreeMem20,2,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem20,BYTE,>0;
_Calc[Round]=%Var[Round]-1;
#IF=%Var[Cube],>4;
WaitForResponse=Nothing found;
_SetVar=Round,0;
_SetVar=Cube,0;
MemWrite=%AddrFreeMem20,3,BYTE;
#ENDIF
_IFMemRead=%AddrFreeMem20,BYTE,=2;
_Calc[Cube]=%Var[Cube]+1;
_SetVar=Round,0;
#UNTIL=1,=2;
#ENDIF
_IFMemRead=%AddrFreeMem20,BYTE,=1;
#EXECUTE=GetInvSlotCoord;
_Calc[Round]=%Var[Round]+1;
_Calc[Cube]=%Var[Cube]+1;
#ENDIF
end_CheckInvSlot;
start_GetInvSlotCoord;
#IF=%Var[Cube],=0; cube
#EXECUTE=GetInvSlotCoordCube0;
#ENDIF
#IF=%Var[Cube],=1; cube
#EXECUTE=GetInvSlotCoordCube1;
#ENDIF
#IF=%Var[Cube],=2; cube
#EXECUTE=GetInvSlotCoordCube2;
#ENDIF
#IF=%Var[Cube],=3; cube
#EXECUTE=GetInvSlotCoordCube3;
#ENDIF
#IF=%Var[Cube],=4; cube
#EXECUTE=GetInvSlotCoordCube4;
#ENDIF
end_GetInvSlotCoord;
start_GetInvSlotCoordCube0;
First Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,48; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,48;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,48;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,48;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,48;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,48;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,48;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,48;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,48;
#ENDIF
Second Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,78; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,78;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,78;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,78;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,78;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,78;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,78;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,78;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,78;
#ENDIF
Third Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,105; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,105;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,105;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,105;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,105;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,105;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,105;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,105;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,105;
#ENDIF
end_GetInvSlotCoordCube0;
start_GetInvSlotCoordCube1;
Fourth Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,154; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,154;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,154;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,154;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,154;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,154;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,154;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,154;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,154;
#ENDIF
Fifth Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,176; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,176;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,176;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,176;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,176;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,176;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,176;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,176;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,176;
#ENDIF
Sixth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,208; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,208;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,208;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,208;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,208;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,208;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,208;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,208;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,208;
#ENDIF
end_GetInvSlotCoordCube1;
start_GetInvSlotCoordCube2;
Seventh Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,252; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,252;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,252;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,252;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,252;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,252;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,252;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,252;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,252;
#ENDIF
Eighth Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,280; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,280;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,280;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,280;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,280;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,280;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,280;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,280;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,280;
#ENDIF
Ninth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,306; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,306;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,306;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,306;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,306;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,306;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,306;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,306;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,306;
#ENDIF
end_GetInvSlotCoordCube2;
start_GetInvSlotCoordCube3;
Tenth Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,351; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,351;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,351;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,351;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,351;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,351;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,351;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,351;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,351;
#ENDIF
Eleventh Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,381; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,381;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,381;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,381;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,381;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,381;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,381;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,381;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,381;
#ENDIF
Twelfth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,409; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,409;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,409;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,409;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,409;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,409;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,409;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,409;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,409;
#ENDIF
end_GetInvSlotCoordCube3;
start_GetInvSlotCoordCube4;
Thirteenth Row
#IF=%Var[Round],=0; slot number
_SetVar22=563,456; slot coords
#ENDIF
#IF=%Var[Round],=1;
_SetVar22=590,456;
#ENDIF
#IF=%Var[Round],=2;
_SetVar22=615,456;
#ENDIF
#IF=%Var[Round],=3;
_SetVar22=645,456;
#ENDIF
#IF=%Var[Round],=4;
_SetVar22=672,456;
#ENDIF
#IF=%Var[Round],=5;
_SetVar22=697,456;
#ENDIF
#IF=%Var[Round],=6;
_SetVar22=724,456;
#ENDIF
#IF=%Var[Round],=7;
_SetVar22=753,456;
#ENDIF
#IF=%Var[Round],=8;
_SetVar22=781,456;
#ENDIF
Fourteenth Row
#IF=%Var[Round],=9; slot number
_SetVar22=563,480; slot coords
#ENDIF
#IF=%Var[Round],=10;
_SetVar22=590,480;
#ENDIF
#IF=%Var[Round],=11;
_SetVar22=615,480;
#ENDIF
#IF=%Var[Round],=12;
_SetVar22=645,480;
#ENDIF
#IF=%Var[Round],=13;
_SetVar22=672,480;
#ENDIF
#IF=%Var[Round],=14;
_SetVar22=697,480;
#ENDIF
#IF=%Var[Round],=15;
_SetVar22=724,480;
#ENDIF
#IF=%Var[Round],=16;
_SetVar22=753,480;
#ENDIF
#IF=%Var[Round],=17;
_SetVar22=781,480;
#ENDIF
Fifteenth Row
#IF=%Var[Round],=18; slot number
_SetVar22=563,510; slot coords
#ENDIF
#IF=%Var[Round],=19;
_SetVar22=590,510;
#ENDIF
#IF=%Var[Round],=20;
_SetVar22=615,510;
#ENDIF
#IF=%Var[Round],=21;
_SetVar22=645,510;
#ENDIF
#IF=%Var[Round],=22;
_SetVar22=672,510;
#ENDIF
#IF=%Var[Round],=23;
_SetVar22=697,510;
#ENDIF
#IF=%Var[Round],=24;
_SetVar22=724,510;
#ENDIF
#IF=%Var[Round],=25;
_SetVar22=753,510;
#ENDIF
#IF=%Var[Round],=26;
_SetVar22=781,510;
#ENDIF
end_GetInvSlotCoordCube4;
06/23/2018, 20:58
#1972
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Join Date: Feb 2016
Posts: 109
Received Thanks: 7
Quote:
Originally Posted by
Paraly
Are you using the PC while the script runs?
You should position the mouse outside of the Aion window and just leave the PC without touching anything
I watched it closely and figured out what goes wrong.
It's clicking on the right spot but the "Promo" pop-up menu disappears before it clicks on "New Player Discounts", making it click on the first item that shows up in the BCM Window.
I don't know what's causing the menu to vanish, right now it clicks on Shuffle Card instead.
06/23/2018, 21:07
#1973
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Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
Quote:
Originally Posted by
nitzero
I watched it closely and figured out what goes wrong.
It's clicking on the right spot but the "Promo" pop-up menu disappears before it clicks on "New Player Discounts", making it click on the first item that shows up in the BCM Window.
I don't know what's causing the menu to vanish, right now it clicks on Shuffle Card instead.
Like I said don't leave your mouse hovering above the client while the script runs
06/23/2018, 21:41
#1974
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Join Date: Feb 2016
Posts: 109
Received Thanks: 7
Quote:
Originally Posted by
Paraly
Like I said don't leave your mouse hovering above the client while the script runs
It's not, the script runs at times just fine, I'm leaving it to the corner of the screen.
I'm gonna try closing all background apps with gamebooster I kinda suspect it's either Razer or Dell software on the way (touchpad plus razer mouse)
Quote:
Originally Posted by
Paraly
Like I said don't leave your mouse hovering above the client while the script runs
All this time it was my Razer Bluetooth Mouse, I turned it off and it stopped glitching.
Actually this was the reason the popup menu was disappearing but I found another problem and the script got stuck several times
Aion was running under compatibility mode and whenever the mouse cursor was outside Aion's window it would lose focus on that window.
After removing the compatibility settings it went back to normal.
06/25/2018, 17:19
#1975
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Join Date: Apr 2013
Posts: 94
Received Thanks: 13
the convenient travel randomly kills a character by falling damage.. any tips to avoid that?
Edit: actually, it's not randomly.. It's happening very often. when hes going down, the wings get on CD and that's why hes dying
06/25/2018, 21:02
#1976
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Quote:
Originally Posted by
xndinlove
the convenient travel randomly kills a character by falling damage.. any tips to avoid that?
Edit: actually, it's not randomly.. It's happening very often. when hes going down, the wings get on CD and that's why hes dying
Try this version and tell me if it worked.
Attached Files
Convenient Travel - Fastscript 1.04.zip
(1.5 KB, 9 views)
06/25/2018, 22:37
#1977
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Join Date: Apr 2013
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Received Thanks: 13
Quote:
Originally Posted by
JoshuaPL
Try this version and tell me if it worked.
this one works much better. i did Not die a single time
thanks!
06/25/2018, 22:37
#1978
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Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
Quote:
Originally Posted by
xndinlove
the convenient travel randomly kills a character by falling damage.. any tips to avoid that?
Edit: actually, it's not randomly.. It's happening very often. when hes going down, the wings get on CD and that's why hes dying
It should be much better now, I also added comments to the 2 delays you can adjust for going upwards / downwards
Attached Files
Convenient Travel - Fastscript 1.06.zip
(3.68 MB, 15 views)
06/26/2018, 05:38
#1979
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Join Date: Jun 2014
Posts: 52
Received Thanks: 2
just wondering... does anyone have a good chanter support script that follows without getting stuck and that heals himself? i'll try to make one myself meanwhile
06/27/2018, 05:16
#1980
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Join Date: Oct 2016
Posts: 108
Received Thanks: 2
COE script stuck in boss in the way to entrance n.3 lol
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