the fire temple script is capable of doing S rank?
Quote:
Originally Posted by clouds12
I have ran it many times I never get send logs. I run 2 with real people and only 1 with the script and get S rank every time. If I run 2 with the script it gets A rank. Either way its a good script.
the fire temple script is capable of doing S rank?
It is. I have been doing kromede runs for the past 9 days and getting S rank x 3 with 25 - 30 seconds left on the timer. It all depends on how good you are pulling monster into your sorcerer / glad and how you administrate your Healing shield / DP shield.
I added a list of tips for S rank. If I would add something else it would be: Do the whole round of monster aggro without shield and then use a DP shield in your templar at the end, your sorcerer will pull aggro 3-4 seconds after freezing them, when you see its HP going down inmediately use a healing shield over him, use 20% pots to heal your templar slowly and that's it.
This applies to: First round (Temple Guardian boss), Second Round (Lady Angerr boss), Third round (Enraged Kaliga boss).
Also at the very end (when kromede is 10-20% HP) she will use 2 attacks that are really strong, in that moment you should have a healing shield for your gladiator.
Again, the purpose of this script is to USE your sorcerer and gladiator as tools in order to maximize your DPS, by no means it will give you a S rank if you dont understand the mechanics of the instance, because all the DPS depends on how good the templar performs with shields and aggro, this applies not only to scripting, but the event in general, since even some teams of real players struggle with this.
Can any tell what is [BETA] Mirash Sanctum - Mirash Refuge - Script ver. 0.97 for? any goodies from this scrip?
I wanna try out, Thanks.
Quote:
Originally Posted by aion.wikia
solo instance is a great source of Minium <Minium>, Stigmas, AP and, to a lesser extent, XP. Abyss gear can also be acquired from the instance, albeit at a very low chance.
Hi
How many clients I can open with Acc manager ? Tryed open more than 5, and get dc on another one logged before, after login the 6th client ><
Be sure you use the latest version
Be sure the integrated unlimiter and bypass are activated
Be sure you don't run the external unlimiter and bypass
Be sure you start each account one by one, once a client has reached the point where you accept this EULA like thing you can start the next client
Be sure you use the latest version
Be sure the integrated unlimiter and bypass are activated
Be sure you don't run the external unlimiter and bypass
Be sure you start each account one by one, once a client has reached the point where you accept this EULA like thing you can start the next client
To get a Quest ID and the needed informations for the IF questions, open the Quest log ingame, select the Quest you want the current status informations from and execute this snippet
Classic 1.0
Code:
_MemPtrReadVar=%AddrFrameName[quest_dialog],0x4C8,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
Classic 1.5
Code:
_MemPtrReadVar=%AddrFrameName[quest_dialog],0x520,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
5.8
Code:
_MemPtrReadVar=%AddrFrameID[175],0x568,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
6.2
Code:
_MemPtrReadVar=%AddrFrameID[184],0x568,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
7.2
Code:
_MemPtrReadVar=%AddrFrameName[quest_dialog],0x578,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
7.5
Code:
_MemPtrReadVar=%AddrFrameName[quest_dialog],0x588,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
8.0
Code:
_MemPtrReadVar=%AddrFrameName[quest_dialog],0x598,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
8.4
Code:
_MemPtrReadVar=%AddrFrameName[quest_dialog],0x5A0,DWORD,1;
WaitForResponse=Current Selected Quest: %Var1/nLoading further information;
QuestInfo=%Var1;
It seems as long as a quest is not completable the status is at "3" and once it changes the icon to
the status changes to "4"
Step starts at "0" when you accept a quest and always increments by 1 when ever you progress in the quest, this might be the most interesting one
Counter displays some things like how much mobs for the quest has been killed, but it doesn't work for quest items looted however we got "_IFQuestInventoryContains" for those cases
You can use those IF questions like that
Code:
_IFQuestAtStep=1001,7;
WaitForResponse=Quest 1001 is at Step 7;
#ELSE
WaitForResponse=Quest 1001 is NOT at Step 7;
#ENDIF
Note: this snippet can be used to Instant Report quests by QuestID
With this code you can check if a quest has been completed
it displays -1 if the quest hasn't been accepted yet, 0 if it's completed and 1 if it's incompleted
8.0
Code:
#SmoothBackground
_SetVar=QuestID,61972;
#EXECUTE=IsQuestComplete;
WaitForResponse=%Var[QuestName]/nIncomplete = %Var[QuestComplete];
start_IsQuestComplete;
//displays -1 if the quest hasn't been accepted yet, 0 if it's completed and 1 if it's incompleted
MemPtrWrite=%AddrFrameName[chat_input_dialog],0x28,15,BYTE;
MemPtrWrite=%AddrFrameName[chat_input_dialog],0x6C,0,FLOAT;
MemPtrWrite=%AddrFrameName[chat_input_dialog],0x74,0,FLOAT;
SendKey=0x0D;
Delay=100;
SendKey=123456789012345;
Delay=150;
MemPtrWrite=%AddrFrameName[chat_input_dialog],0x510/0x370/0x0,[@quest:%Var[QuestID]],WCHAR[16];
Delay=50;
SendKey=1;
Delay=150;
Mouse=119,8;
Delay=150;
_IFFrameVisibleByName=quest_summary_dialog;
_MemPtrReadVar=%AddrFrameName[quest_summary_dialog],0x518/0x360/0x8/0x18/0x1EC,WCHAR[256],QuestName;
_MemPtrReadVar=%AddrFrameName[quest_summary_dialog],0x518/0xA48,BYTE,QuestComplete;
#ELSE
_SetVar=QuestName,Quest not found;
_SetVar=QuestComplete,-1;
#ENDIF
SendKey=0x1B;
Delay=1;
SendKey=0x1B;
Delay=1;
SendKey=0x1B;
Delay=1;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
end_IsQuestComplete;
_IFMemPtrRead=%AddrFrameID[21],0x5C8/0x28,DWORD,=540675;
WaitForResponse=Is groupleader;
#ELSE
WaitForResponse=Is not groupleader;
#ENDIF
Detect if Player has a debuff
Code:
_IFMemPtrRead=%AddrFrameID[168],0x75C,DWORD,>0;
WaitForResponse=Player has a debuff;
#ELSE
WaitForResponse=Player has no debuff;
#ENDIF
Detect if Spiritmaster has a spirit summoned
Code:
_IFFrameVisible=209;
WaitForResponse=Spirit summoned;
#ELSE
WaitForResponse=Spirit not summoned;
#ENDIF
Detect if target has player as target
Code:
_MemPtrReadVar=%PlayerBase,%OffsetData/0x30,WORD,29;
_IFMemPtrRead=%AddrFrameID[2],0x558,WORD,=%Var29;
WaitForResponse=Target has player as target;
#ELSE
WaitForResponse=Target has player not as target;
#ENDIF
Detect if groupslot 2 is online
Code:
_IFMemPtrRead=%AddrFrameID[21],0x6A0,DWORD,=0;
WaitForResponse=Second groupmember is online;
#ELSE
WaitForResponse=Second groupmember is not online;
#ENDIF
Detect if stigma slot is unlocked
Code:
_IFMemPtrRead=%AddrFrameID[18],0x6A0/0x28,DWORD,=16391;
WaitForResponse=Bottom Left slot unlocked;
#ELSE
WaitForResponse=Bottom Left slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6A8/0x28,DWORD,=16391;
WaitForResponse=Bottom Center slot unlocked;
#ELSE
WaitForResponse=Bottom Center slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B0/0x28,DWORD,=16391;
WaitForResponse=Bottom Right slot unlocked;
#ELSE
WaitForResponse=Bottom Right slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6B8/0x28,DWORD,=16391;
WaitForResponse=Top Left slot unlocked;
#ELSE
WaitForResponse=Top Left slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C0/0x28,DWORD,=16391;
WaitForResponse=Top Right slot unlocked;
#ELSE
WaitForResponse=Top Right slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6C8/0x28,DWORD,=16391;
WaitForResponse=Top Center slot unlocked;
#ELSE
WaitForResponse=Top Center slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6D0/0x28,DWORD,=16391;
WaitForResponse=Special slot unlocked;
#ELSE
WaitForResponse=Special slot locked;
#ENDIF
_IFMemPtrRead=%AddrFrameID[18],0x6D8/0x28,DWORD,=16391;
WaitForResponse=Center Center slot unlocked;
#ELSE
WaitForResponse=Center Center slot locked;
#ENDIF
Detect certain words in the current NPC dialog
Code:
UseSpeed=1;
#DisableScrolling
_SetVar1=0; ; string start point
_Calc3=%Var1+1024; String length
_SetVar2=0;
#DO=50000;
_IFMemPtrRead=%AddrFrameID[170],0x580/%Var1,WCHAR[4],=ever; search word, also modify the word/s length "ever" = 4 letters so WCHAR[4]
_SetVar2=1;
#ENDIF
#IF=%Var1,>%Var3;
_SetVar2=2;
#ENDIF
_Calc1=%Var1+2;
#UNTIL=%Var2,>0;
#IF=%Var2,=1;
WaitForResponse=String found in current NPC dialog;
#ELSE
WaitForResponse=String not found in current NPC dialog;
#ENDIF
Script para todos os Lastchaos - Autohokey 01/29/2012 - Last Chaos - 1 Replies I got a script that clicks several times with the click right mouse clicks when monster picks up the tarjeta. so he just throws the skill.
I used AutoHotkey program. in AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText
Needs improvement.
I accept any help.
I'm from Brazil.
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[Release]Big Script Library 07/25/2010 - SRO PServer Guides & Releases - 0 Replies I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker