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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
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View Poll Results: You want the scripts for any client language?
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Yes, surely!
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271 |
36.97% |
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No, english and german are enough for me.
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462 |
63.03% |
07/10/2017, 19:13
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#1351
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
Fallen drop much kinah is items by hack? I thought it was just for Xp, I
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No, like I said fallen poeta is just for exp and each mob gives 55-65m exp and there're 4 of them, there're no items/kinah.
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07/10/2017, 19:52
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#1352
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
No, like I said fallen poeta is just for exp and each mob gives 55-65m exp and there're 4 of them, there're no items/kinah.
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Yes truth in xp event with amulet + xp star I made and gave 300k + of xp depending on your level
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07/10/2017, 20:31
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#1353
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elite*gold: 0
Join Date: Dec 2014
Posts: 74
Received Thanks: 1
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AoE script is for?
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07/10/2017, 20:33
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#1354
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by mezorr
AoE script is for?
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for the loot, it will loot 2 chests and as it seems those can just contain skins and manastones.
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07/10/2017, 20:35
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#1355
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elite*gold: 0
Join Date: Dec 2014
Posts: 74
Received Thanks: 1
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Quote:
Originally Posted by Paraly
for the loot, it will loot 2 chests and as it seems those can just contain skins and manastones.
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 thx you
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07/11/2017, 04:44
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#1356
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elite*gold: 0
Join Date: Jul 2017
Posts: 4
Received Thanks: 0
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Trial Mode
I want to try this and if it currently works, purchase it. Is there a trial mode? Thanks!
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07/12/2017, 01:17
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#1357
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elite*gold: 0
Join Date: Mar 2013
Posts: 71
Received Thanks: 1
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Quote:
Originally Posted by Paraly
for the loot, it will loot 2 chests and as it seems those can just contain skins and manastones.
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Hello Para!!  AoE script is for what istance? Library of knowledge?
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07/12/2017, 07:16
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#1358
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Ciro232
Hello Para!!  AoE script is for what istance? Library of knowledge?
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Yes it's for Library of Knowledge
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07/13/2017, 11:06
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#1359
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elite*gold: 0
Join Date: Mar 2013
Posts: 71
Received Thanks: 1
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Do another script for Garden of Knowledge ! there are much chests (7-8)
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07/14/2017, 00:11
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#1360
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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Hey Honey.
How Auto Kill Boss work ?
What instance do you recommend ???
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07/14/2017, 00:24
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#1361
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by nickjaspion
Hey Honey.
How Auto Kill Boss work ?
What instance do you recommend ???
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The script will automatically move in a circle and use all skills against your target, so be sure you glide above the boss and lock gravity before you start the script.
I can't recommend you any boss I won't do any PvE
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07/14/2017, 00:26
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#1362
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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Errrr
let me be a pve girl, ok ? please?
Ty btw ^^
  
Quote:
Originally Posted by Paraly
The script will automatically move in a circle and use all skills against your target, so be sure you glide above the boss and lock gravity before you start the script.
I can't recommend you any boss I won't do any PvE 
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07/14/2017, 00:51
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#1363
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elite*gold: 0
Join Date: May 2010
Posts: 55
Received Thanks: 0
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Hello Paraly...
One question.
I just edit the Combat Routine for Ranger, to Add some stygma skills, but im having a problem.. It lose the no animation.
Any idea on whats happining?
Thx!!!
Code:
start_CombatRanger;
MemWrite=%AddrFreeMem6,0,BYTE;
GoTowardsTarget=<20,5000;
MemWrite=%AddrFreeMem0,%Var2,BYTE;
_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
SmartSkill=889,1000,400,False,False; <- Bestial Fury
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
SmartSkill=867,180000,400,False,False; <- Speed of the wind
SmartSkill=813,1000,400,False,False; <- Focused Shots
CreateTimer=999999;
#DO=180000;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=1;
end_CombatRanger;
start_MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury
SmartSkill=796,60000,400,False,False; <- Strong Shots
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF
#EXECUTE=Potion;
end_MidCombatRanger;
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07/14/2017, 00:54
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#1364
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by srgcb
Hello Paraly...
One question.
I just edit the Combat Routine for Ranger, to Add some stygma skills, but im having a problem.. It lose the no animation.
Any idea on whats happining?
Thx!!!
Code:
start_CombatRanger;
MemWrite=%AddrFreeMem6,0,BYTE;
GoTowardsTarget=<20,5000;
MemWrite=%AddrFreeMem0,%Var2,BYTE;
_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
SmartSkill=889,1000,400,False,False; <- Bestial Fury
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
SmartSkill=867,180000,400,False,False; <- Speed of the wind
SmartSkill=813,1000,400,False,False; <- Focused Shots
CreateTimer=999999;
#DO=180000;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=1;
end_CombatRanger;
start_MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury
SmartSkill=796,60000,400,False,False; <- Strong Shots
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF
#EXECUTE=Potion;
end_MidCombatRanger;
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It's cause of bestial fury, when ever the attackspeed changes we have to rewrite the custom animation value.
Simply paste this lines into the MidCombat function
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
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07/14/2017, 00:56
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#1365
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elite*gold: 0
Join Date: May 2010
Posts: 55
Received Thanks: 0
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Quote:
Originally Posted by Paraly
It's cause of bestial fury, whem ever the attackspeed changes we have to rewrite the custom animation value.
Simply paste this lines into the MidCombat function
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
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Thx!
Im gonna do it now.
Cya!
Quote:
Originally Posted by Paraly
It's cause of bestial fury, when ever the attackspeed changes we have to rewrite the custom animation value.
Simply paste this lines into the MidCombat function
Code:
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
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Some thing like this??
Thx!
Code:
start_CombatRanger;
MemWrite=%AddrFreeMem6,0,BYTE;
GoTowardsTarget=<20,5000;
MemWrite=%AddrFreeMem0,%Var2,BYTE;
_IFMemRead=%AddrFreeMem0,BYTE,=2;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
_IFMemRead=%AddrFreeMem0,BYTE,=4;
_IFBuffAlive=9959;
#ELSE
#EXECUTE=CombatScroll;
#ENDIF
SmartSkill=889,1000,400,False,False; <- Bestial Fury
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
SmartSkill=867,180000,400,False,False; <- Speed of the wind
SmartSkill=813,1000,400,False,False; <- Focused Shots
CreateTimer=999999;
#DO=180000;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=795,12000,750,1500,False; <- Stunning Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1005,8000,500,2500,False; <- Swift Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=961,16000,750,False,False; <- Entangling shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=848,60000,750,False,False; <- Dizzying Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=829,60000,750,False,False; <- Holy Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1074,18000,750,False,False; <- Silence Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=3235,30000,400,False,False; <- Devotion
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=812,24000,750,False,False; <- Agonazing arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=819,24000,750,False,False; <- Lethal Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=825,20000,750,False,False; <- Heart SHot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=880,30000,750,False,False; <- Dilatation Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1134,18000,750,False,False; <- Arrow Deluxe
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,1000,400,False,False; <- Bestial Fury
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=813,1000,400,False,False; <- Focused Shots
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1140,30000,750,False,False; <- Arrow Storm
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=839,60000,750,2000,False; <- Spread Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1026,30000,750,False,False; <- Shackle Arrow
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1119,180000,750,False,False; <- Unerring Shot
#ENDIF
#EXECUTE=MidCombatRanger;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetAnim,1,WORD; <-- Activate NoAnim
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=1021,2000,750,False,False; <- Deadshot
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=1;
end_CombatRanger;
start_MidCombatRanger;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=889,60000,400,False,False; <- Bestial Fury
SmartSkill=796,60000,400,False,False; <- Strong Shots
SmartSkill=3235,30000,400,False,False; <- Devotion
SmartSkill=3195,30000,400,False,False; <- Focused Evasion
#ENDIF
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,=100;
SendKey=0x1B;
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
#ENDIF
#EXECUTE=Potion;
end_MidCombatRanger;
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