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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
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02/12/2017, 20:59
#901
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Join Date: Sep 2009
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Quote:
Originally Posted by
swordofkaithiel
Hi, excuse me, why i couldnt find Danuar Sanctuary script?
I attach the script here
_______________________
Quote:
Originally Posted by
ll8082
i know useskill :
#IF=%Timer=4409,1000;
UseID=4409;
#ENDIF
but how do use charging skills ?
sorry, i am a new.
Code:
#IF=%Timer=4409,1000;
UseID=4409;
Delay=3000;<-- channels for 3 seconds
UseID=4409;
#ENDIF
Quote:
Originally Posted by
ll8082
i just make a script , but it have error . who can help me ?
Delay=50;
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,<50;
#EXECUTE=HP;
#ENDIF
#IF=%GotTarget,True;
SendKey=0x09;
#ELSE
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
UseID=50002;
Delay=50;
UseID=50002;
#ELSE
#IF=%Timer=4221,11000;
UseID=4221;
CreateTimer=4221;
#ELSE
#IF=%Timer=4409,1000;
UseID=4409;
#ENDIF
#ENDIF
#ENDIF
#ENDIF
So first you can't really use a #IF question inside an #IF question in many cases.
You can stack IF questions like this
Code:
#IF
#IF
#IF
#ELSE
#ENDIF
but in most cases you can't do it like this
Code:
#IF
#IF
#ELSE
#IF
#ENDIF
the way how #IF questions work at the script editor is they tell the script editor in case it's true he is allowed to execute the code below till an #ELSE statement, in case it's false it will search for the next available #ELSE or #ENDIF and continue from there.
Also you just need 1 #ENDIF at the end even if you added like 5 #IF questions in a row like I did in my first example you still only need 1 #ENDIF
However there's a way to use IF questions after a ELSE for example by simply using functions.
here's your snippet fixed.
Code:
Delay=50;
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,<50;
#EXECUTE=HP;
#ENDIF
#IF=%GotTarget,True;
SendKey=0x09;
#ELSE
#EXECUTE=NoTarget;
#ENDIF
start_NoTarget;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
UseID=50002;
Delay=50;
UseID=50002;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4221,11000;
UseID=4221;
CreateTimer=4221;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4409,1000;
UseID=4409;
#ENDIF
end_NoTarget;
Attached Files
Lost Refuge - Script ver. 1.09.zip
(40.4 KB, 155 views)
Upper Fort - Script.zip
(13.8 KB, 24 views)
Theolab - Script ver. 0.99.zip
(70.0 KB, 14 views)
Esoterrace - Script.zip
(1.35 MB, 12 views)
Steelrake Exploit - Script.zip
(602.4 KB, 19 views)
Hexway - Script ver. 1.02.zip
(23.3 KB, 8 views)
AutoScroll - Script ver. 1.10.zip
(5.7 KB, 9 views)
02/13/2017, 03:28
#902
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hi, did you deleted the timat stronghold script?
02/13/2017, 04:55
#903
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Join Date: Jul 2012
Posts: 7
Received Thanks: 1
can i use
#DO= 500;
#DO= 500;
Delay=2000;
#UNTIL;
#UNTIL;
and #untile can i use : #until true or true ; or #until true and true ?
02/13/2017, 12:47
#904
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Join Date: Sep 2009
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Quote:
Originally Posted by
ll8082
can i use
#DO= 500;
#DO= 500;
Delay=2000;
#UNTIL;
#UNTIL;
and #untile can i use : #until true or true ; or #until true and true ?
If you wanna use a DO / UNTIL inside another DO / UNTIL you could do it like this
Code:
#DO
#2DO
#2UNTIL
#UNTIL
Quote:
Originally Posted by
swordofkaithiel
hi, did you deleted the timat stronghold script?
Yes, tiamat stronghold got fixed at 5.0, those adds from the skeleton boss give no exp anymore
02/14/2017, 07:43
#905
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Received Thanks: 0
Combat script for Chanter or assassin
02/15/2017, 01:10
#906
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Join Date: Jul 2012
Posts: 7
Received Thanks: 1
#IF=%Timer=4133,16000;
can i do this :
#IF=%Timer=4133,<16000; or #IF=%Timer=4133,16000,false;
i just test cant use
#DO=100;
#UNTIL
but
#DO=100;
#2UNTIL
or
#DO=100;
#3UNTIL; is can use.
not print(); is bad , look for error very fash.
#DO=100;
Delay=300;
#IF=%Timer=4431,120000;
SendKey=0x30;
Delay=1000;
CreateTimer=4431;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x330/0x1520,DWORD,<1550;
#EXECUTE=MP;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,<90;
#EXECUTE=HP;
#ENDIF
#IF=%GotTarget,True;
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,>88;
SendKey=0x09;
Delay=300;
#ELSE
#EXECUTE=fbtarget;
#ENDIF
_2UNTILMemPtrRead=%PlayerBase,0x330/0x44,BYTE,=0;
start_fbtarget;
_IFMemPtrRead=%TargetBase,0x330/0x42,BYTE,>10;
#EXECUTE=sq;
#ELSE
SendKey=0x09; <--cant select long distance target look for other command.
Delay=300;
#ENDIF
end_fbtarget
start_sq;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
SendKey=0x34; <--loot
Delay=200;
SendKey=0x34;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,=100;
#IF=%TargetDistance,<25;
#IF=%Timer=4286,16000;
SendKey=0x35; <--skill 4286
Delay=500;
CreateTimer=4286;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%TargetDistance,<25;
#IF=%Timer=4223,11000;
SendKey=0x31; <--skill 4223
Delay=1000;
CreateTimer=4223;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%TargetDistance,<25;
#IF=%Timer=4223,<2000;
SendKey=0x31; <--skill 4223
Delay=1000;
CreateTimer=4235;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%TargetDistance,<25;
#IF=%Timer=4235,<2000;
SendKey=0x31; <--skill 4223
Delay=800;
CreateTimer=4253;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%TargetDistance,<25;
#IF=%Timer=4223,<12000;
#IF=%Timer=4300,31000;
SendKey=0x33; <--skill 4300
Delay=3600;
CreateTimer=4300;
SendKey=0x33;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%TargetDistance,>24;
SendKey=0x2D;
Delay=500;
#ENDIF
end_sq;
start_HP;
#IF=%Timer=4339,6000;
SendKey=0x39;
Delay=1100;
CreateTimer=4339;
SendKey=0x39;
Delay=800;
#ENDIF
end_HP;
start_MP;
#IF=%Timer=4372,30000;
SendKey=0x38;
Delay=1200;
CreateTimer=4372;
#ENDIF
end_MP;
02/15/2017, 01:24
#907
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Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
Quote:
Originally Posted by
ll8082
#IF=%Timer=4133,16000;
can i do this :
#IF=%Timer=4133,<16000; or #IF=%Timer=4133,16000,false;
i just test cant use
#DO=100;
#UNTIL
but
#DO=100;
#2UNTIL
or
#DO=100;
#3UNTIL; is can use.
not print(); is bad , look for error very fash.
So the first thing makes no sense
Code:
#IF=%Timer=4133,<16000;
this line doesn't need a "<" %Timer check will always check if the timer has runned for more than x millseconds
so
Code:
#IF=%Timer=4133,16000;
is already fine
And in case you wanna check if this isn't true it will jump to the next #ELSE obviously
Code:
#IF=%Timer=4133,16000;
WaitForResponse=Timer has runned for more than 16 seconds;
#ELSE
WaitForResponse=Timer hasn't passed the 16 seconds yet;
#ENDIF
Where should this make sense?
there's no condition at #UNTIL, if you just wanna use a loop for 100 milliseconds, add something impossible like
Code:
#DO=100;
#UNTIL=%TargetName,---;
Also this makes no sense
Code:
#DO=100;
#2UNTIL
#DO=100;
#3UNTIL;
#DO declares the start point of the loop and also declares the timeout, in case it reaches #UNTIL it checks if a condition is true in order to continue or the timeout must be true, in case it's false it will jump back to the #DO
So
#DO and
#UNTIL work together as well as
#2DO and
#2UNTIL as well as
#3DO and
#3UNTIL but you can't just use the
#3UNTIL with the normal
#DO that makes no sense.
02/15/2017, 01:26
#908
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Join Date: Jul 2012
Posts: 7
Received Thanks: 1
help me better my first script. only select nearby target .
Code:
#EXECUTE=loop;
start_loop;
#IF=%Timer=4431,120000;
UseID=4431;
Delay=1300;
CreateTimer=4431;
#ENDIF
#IF=%Timer=4444,2600000;
UseID=4444;
Delay=1300;
CreateTimer=4444;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x330/0x1520,DWORD,<2550;
#EXECUTE=MP;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,<90;
#EXECUTE=HP;
#ENDIF
#EXECUTE=checkdone;
end_loop;
start_checkdone;
#IF=%GotTarget,Ture;
#EXECUTE=fbtarget;
#ELSE
#EXECUTE=rang;
#ENDIF
end_checkdone;
start_select;
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,>88;
SendKey=0x09;
Delay=100;
#EXECUTE=loop;
#ELSE
Delay=100;
#ENDIF
end_select
start_fbtarget;
_IFMemPtrRead=%TargetBase,0x330/0x42,BYTE,>10;
#EXECUTE=rang;
#ELSE
SendKey=0x09; <--cant select long distance target look for other command.
Delay=200;
#EXECUTE=loop;
#ENDIF
end_fbtarget
start_rang;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
SendKey=0x34; <--loot
Delay=200;
SendKey=0x34;
#EXECUTE=loop;
#ELSE
#EXECUTE=nodead;
#ENDIF
end_rang;
start_nodead;
#IF=%TargetDistance,>25;
SendKey=0x37;
Delay=500;
#EXECUTE=loop;
#ELSE
#EXECUTE=combat;
#ENDIF
end_nodead;
start_combat;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>90;
#IF=%Timer=4286,16000;
#DO=750;
UseID=4286;
_UNTILMemRead=0x12950B0,WORD,=4286;
_IFMemRead=0x12950B0,WORD,=4286;
CreateTimer=4286;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#EXECUTE=loop;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>60;
#IF=%Timer=4543,30000;
#EXECUTE=skill4543;
#ENDIF
#IF=%Timer=4224,12000;
#EXECUTE=skill4224;
#ENDIF
#IF=%Timer=4306,30000;
#EXECUTE=skill4306;
#ENDIF
end_combat;
start_skill4543;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4543,12000;
#DO=750;
UseID=4543;
_UNTILMemRead=0x12950B0,WORD,=4543;
_IFMemRead=0x12950B0,WORD,=4543;
CreateTimer=4543;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
#EXECUTE=loop;
end_skill4543;
start_skill4224;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4224,12000;
#DO=750;
UseID=4224;
_UNTILMemRead=0x12950B0,WORD,=4224;
_IFMemRead=0x12950B0,WORD,=4224;
CreateTimer=4224;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4224,2000;
#ELSE
#DO=750;
UseID=4236;
_UNTILMemRead=0x12950B0,WORD,=4236;
_IFMemRead=0x12950B0,WORD,=4236;
CreateTimer=4236;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4236,2000;
#ELSE
#DO=750;
UseID=4254;
_UNTILMemRead=0x12950B0,WORD,=4254;
_IFMemRead=0x12950B0,WORD,=4254;
CreateTimer=4254;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
#EXECUTE=loop;
end_skill4223;
start_skill4306;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4306,31000;
#DO=750;
UseID=4306;
_UNTILMemRead=0x12950B0,WORD,=4306;
_IFMemRead=0x12950B0,WORD,=4306;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
Delay=1150;
#DO=750;
UseID=4306;
_UNTILMemRead=0x12950B0,WORD,=4306;
_IFMemRead=0x12950B0,WORD,=4306;
CreateTimer=4306;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
#EXECUTE=loop;
end_skill4330;
start_HP;
_IFMemPtrRead=%PlayerBase,0x330/0x44,BYTE,<90;
#IF=%Timer=4342,6000;
#DO=750;
UseID=4342;
_UNTILMemRead=0x12950B0,WORD,=4342;
_IFMemRead=0x12950B0,WORD,=4342;
CreateTimer=4342;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
#IF=%Timer=4339,3000;
#ELSE
#DO=750;
UseID=4352;
_UNTILMemRead=0x12950B0,WORD,=4352;
_IFMemRead=0x12950B0,WORD,=4352;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
#EXECUTE=checkdone;
end_HP;
start_MP;
#IF=%Timer=4372,30000;
#DO=750;
UseID=4372;
_UNTILMemRead=0x12950B0,WORD,=4372;
_IFMemRead=0x12950B0,WORD,=4372;
CreateTimer=4372;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
#EXECUTE=HP;
end_MP;
02/17/2017, 16:30
#909
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Join Date: Jul 2012
Posts: 7
Received Thanks: 1
how do use a var?
as:
var a:integer=1;
#IF=%GotTarget,Ture;
a=1;
#ELSE
a=2;
#ENDIF
02/17/2017, 18:08
#910
elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
Quote:
Originally Posted by
ll8082
how do use a var?
as:
var a:integer=1;
#IF=%GotTarget,Ture;
a=1;
#ELSE
a=2;
#ENDIF
This isn't a developing language, it's just a small scripting language for Aion.
However tell me one case you need variables in a script.
02/18/2017, 01:48
#911
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Join Date: Jul 2012
Posts: 7
Received Thanks: 1
Quote:
Originally Posted by
Paraly
This isn't a developing language, it's just a small scripting language for Aion.
However tell me one case you need variables in a script.
case:
Code:
#DO=2000000;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
a=4544;
b=3000;
#EXECUTE=skill;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
a=4226;
b=12000;
#EXECUTE=skill;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
a=4265;
b=16000;
#EXECUTE=skill;
#ENDIF
_UNTILMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
start_skill;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=a,b;
#DO=750;
UseID=a;
_UNTILMemRead=0x12950B0,WORD,=a;
_IFMemRead=0x12950B0,WORD,=a;
CreateTimer=a;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
end_skill;
02/18/2017, 02:36
#912
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Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
Quote:
Originally Posted by
ll8082
case:
Code:
#DO=2000000;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
a=4544;
b=3000;
#EXECUTE=skill;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
a=4226;
b=12000;
#EXECUTE=skill;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
a=4265;
b=16000;
#EXECUTE=skill;
#ENDIF
_UNTILMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
start_skill;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=a,b;
#DO=750;
UseID=a;
_UNTILMemRead=0x12950B0,WORD,=a;
_IFMemRead=0x12950B0,WORD,=a;
CreateTimer=a;
MemWrite=0x12950B0,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#DO=2000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
end_skill;
there you go
Code:
#DO=2000000;
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4544,3000;
#2DO=750;
UseID=4544;
_2UNTILMemRead=0x12950B0,WORD,=4544;
_IFMemRead=0x12950B0,WORD,=4544;
CreateTimer=4544;
MemWrite=0x12950B0,0,WORD;
#2DO=1000;
Delay=50;
_2UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#2DO=2000;
Delay=50;
_2UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4226,12000;
#2DO=750;
UseID=4226;
_2UNTILMemRead=0x12950B0,WORD,=4226;
_IFMemRead=0x12950B0,WORD,=4226;
CreateTimer=4226;
MemWrite=0x12950B0,0,WORD;
#2DO=1000;
Delay=50;
_2UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#2DO=2000;
Delay=50;
_2UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x330/0x44,BYTE,>0;
#IF=%Timer=4265,16000;
#2DO=750;
UseID=4265;
_2UNTILMemRead=0x12950B0,WORD,=4265;
_IFMemRead=0x12950B0,WORD,=4265;
CreateTimer=4265;
MemWrite=0x12950B0,0,WORD;
#2DO=1000;
Delay=50;
_2UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,>0;
#2DO=2000;
Delay=50;
_2UNTILMemPtrRead=%PlayerBase,0x330/0x14F8,DWORD,=0;
#ENDIF
_UNTILMemPtrRead=%TargetBase,0x330/0x44,BYTE,=0;
02/24/2017, 13:02
#913
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Join Date: Dec 2013
Posts: 31
Received Thanks: 2
I tried to make script exchange Fragmented Ceramium to Ceramium Medal in Cyanea. But it didn't work loop. Can you help me fix?
My script:
#IF=%FirstTime,;
RequireVersion=2.59;
#NeedResolution=816,638;
Delay=300;
#UseLoop
Command=/select Renrunerk;
Delay=150;
Command=/attack;
Delay=500;
Mouse=120,172;
Delay=750;
Mouse=120,172;
Delay=750;
Mouse=194,393;
Delay=500;
Command=/select Renrunerk;
Delay=150;
Command=/attack;
Delay=500;
Mouse=120,172;
Delay=750;
Mouse=195,391;
Delay=300;
02/24/2017, 13:08
#914
elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
Quote:
Originally Posted by
Na.Q
I tried to make script exchange Fragmented Ceramium to Ceramium Medal in Cyanea. But it didn't work loop. Can you help me fix?
My script:
#IF=%FirstTime,;
RequireVersion=2.59;
#NeedResolution=816,638;
Delay=300;
#UseLoop
Command=/select Renrunerk;
Delay=150;
Command=/attack;
Delay=500;
Mouse=120,172;
Delay=750;
Mouse=120,172;
Delay=750;
Mouse=194,393;
Delay=500;
Command=/select Renrunerk;
Delay=150;
Command=/attack;
Delay=500;
Mouse=120,172;
Delay=750;
Mouse=195,391;
Delay=300;
you missed the #ENDIF after your first settings.
Code:
#IF=%FirstTime,;
RequireVersion=2.59;
#NeedResolution=816,638;
Delay=300;
#UseLoop
#ENDIF
Command=/select Renrunerk;
Delay=150;
Command=/attack;
Delay=500;
Mouse=120,172;
Delay=750;
Mouse=120,172;
Delay=750;
Mouse=194,393;
Delay=500;
Command=/select Renrunerk;
Delay=150;
Command=/attack;
Delay=500;
Mouse=120,172;
Delay=750;
Mouse=195,391;
Delay=300;
02/24/2017, 16:19
#915
elite*gold: 0
Join Date: May 2011
Posts: 20
Received Thanks: 2
I have a problem with the script for the higher fortresses. The gravity and collision options are enabled, but the script runs as a whole once in 4 (Roolback at the beginning of the instance). Have you a solution?
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