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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
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04/16/2016, 09:53
#406
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
Aethereall
Para i need help, i want to register the attack speed scrolls too, how do i do it?
I tried:
#Register=CheckScroll=8.1,164000076;/nCheckScroll=8.1,164000073;/;
But it didnt work since it is actually checking only the Speed value and not the Atkspd one
CheckScroll only checks if you got less then parameter 1 as movement value if so it will use the itemID from parameter 2.
The only way to keep the attackspeed scroll buff up permanently is by opening a second instance of the hack, open the script editor and write a code like this
PHP Code:
#UseLoop
UseID = 164000073 ;
Delay = 300000 ;
however it should also work if you do it like this
Code:
#Register=CheckScroll=8.1,164000073;/nCheckScroll=8.1,164000076;/;
CheckScroll has a timeout of 6 seconds, at the first part of the Register part he will use the attackspeed scroll the whole 6 seconds after that he will use the movement scroll and it should be fine then since both scrolls have the same up time.
04/17/2016, 11:13
#407
elite*gold: 0
Join Date: Jun 2014
Posts: 52
Received Thanks: 2
oh thanks! worked like a charm!
and the last question for today, can i #Register that ONLY if my character targets a mob he instantly starts doing a chain of skills? (kinda like a bot), i'm trying to make a gathering macro, what i've been doing was something like this:
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1253,851;
MoveSmooth=1256,849;
MoveSmooth=1260,847;
MoveSmooth=1262,843;
MoveSmooth=1263,840;
MoveSmooth=1263,836;
MoveSmooth=1250,807;
MoveSmooth=1250,805;
MoveSmooth=1251,804;
MoveSmooth=1251,803;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1247,800;
MoveSmooth=1241,793;
MoveSmooth=1239,784;
MoveSmooth=1238,775;
MoveSmooth=1239,765;
MoveSmooth=1241,757;
#DO=20000;
Command=/select Manduri Lavafist;
Delay=200;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Body Smash;
Delay=400;
#UNTIL=%TargetName,;
Command=/skill Loot;
Delay=200;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1241,755;
MoveSmooth=1238,764;
MoveSmooth=1234,772;
MoveSmooth=1225,776;
MoveSmooth=1216,778;
MoveSmooth=1206,778; (segundo mono)
#DO=20000;
Command=/select Manduri Lavafist;
Delay=200;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Loot;
Delay=200;
#UNTIL=%TargetName,;
but since it is kinda mechanic, if the monster is not alive, my character just stands there trying to hit a non-existant mob for 30secs or so c:
04/17/2016, 13:42
#408
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
Aethereall
oh thanks! worked like a charm!
and the last question for today, can i #Register that ONLY if my character targets a mob he instantly starts doing a chain of skills? (kinda like a bot), i'm trying to make a gathering macro, what i've been doing was something like this:
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1253,851;
MoveSmooth=1256,849;
MoveSmooth=1260,847;
MoveSmooth=1262,843;
MoveSmooth=1263,840;
MoveSmooth=1263,836;
MoveSmooth=1250,807;
MoveSmooth=1250,805;
MoveSmooth=1251,804;
MoveSmooth=1251,803;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1247,800;
MoveSmooth=1241,793;
MoveSmooth=1239,784;
MoveSmooth=1238,775;
MoveSmooth=1239,765;
MoveSmooth=1241,757;
#DO=20000;
Command=/select Manduri Lavafist;
Delay=200;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Body Smash;
Delay=400;
#UNTIL=%TargetName,;
Command=/skill Loot;
Delay=200;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1241,755;
MoveSmooth=1238,764;
MoveSmooth=1234,772;
MoveSmooth=1225,776;
MoveSmooth=1216,778;
MoveSmooth=1206,778; (segundo mono)
#DO=20000;
Command=/select Manduri Lavafist;
Delay=200;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Loot;
Delay=200;
#UNTIL=%TargetName,;
but since it is kinda mechanic, if the monster is not alive, my character just stands there trying to hit a non-existant mob for 30secs or so c:
Do it like this
Code:
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1253,851;
MoveSmooth=1256,849;
MoveSmooth=1260,847;
MoveSmooth=1262,843;
MoveSmooth=1263,840;
MoveSmooth=1263,836;
MoveSmooth=1250,807;
MoveSmooth=1250,805;
MoveSmooth=1251,804;
MoveSmooth=1251,803;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1247,800;
MoveSmooth=1241,793;
MoveSmooth=1239,784;
MoveSmooth=1238,775;
MoveSmooth=1239,765;
MoveSmooth=1241,757;
Command=/select Manduri Lavafist;
Delay=200;
#IF=%TargetName,Manduri Lavafist;
#DO=20000;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Body Smash;
Delay=400;
#UNTIL=%TargetName,;
#ENDIF
Command=/skill Loot;
Delay=200;
Command=/select Katalium;
#DO=55000;
Command=/attack;
#UNTIL=%TargetName,;
MoveSmooth=1241,755;
MoveSmooth=1238,764;
MoveSmooth=1234,772;
MoveSmooth=1225,776;
MoveSmooth=1216,778;
MoveSmooth=1206,778; (segundo mono)
Command=/select Manduri Lavafist;
Delay=200;
#IF=%TargetName,Manduri Lavafist;
#DO=20000;
Command=/attack;
Delay=500;
Command=/skill Ferocious Chop;
Delay=900;
Command=/skill Piercing Rupture;
Delay=600;
Command=/skill Sure Strike;
Delay=750;
Command=/skill Energy Impact;
Delay=450;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Sharp Strike;
Delay=250;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=350;
Command=/skill Wrathful Strike;
Delay=350;
Command=/skill Body Smash;
Delay=450;
Command=/skill Body Combo;
Delay=250;
Command=/skill Body Combo;
Delay=250;
Command=/skill Cleave;
Delay=400;
Command=/skill Great Cleave;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Ferocious Strike;
Delay=400;
Command=/skill Robust Blow;
Delay=450;
Command=/skill Wrathful Strike;
Delay=550;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Sharp Strike;
Delay=400;
Command=/skill Loot;
Delay=200;
#UNTIL=%TargetName,;
#ENDIF
04/17/2016, 14:09
#409
elite*gold: 0
Join Date: Jun 2014
Posts: 52
Received Thanks: 2
:')
Btw i was trying this too:
MoveSmooth=1190,854;
#IF=%POSITION,1190,854;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
QuitAtRound=False,-1;
#ENDIF
#Regenerate
Mouse=1020,945;
#LogAddRound
but it didn't work
any ideas?
04/17/2016, 20:19
#410
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
Aethereall
:')
Btw i was trying this too:
MoveSmooth=1190,854;
#IF=%POSITION,1190,854;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
QuitAtRound=False,-1;
#ENDIF
#Regenerate
Mouse=1020,945;
#LogAddRound
but it didn't work
any ideas?
the %POSITION check needs 3 parameter X, Y and Z.
If you don't care about one of those parameters you can set a "x" there
so it should be like this
Code:
MoveSmooth=1190,854;
#IF=%POSITION,1190/854/x;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
QuitAtRound=False,-1;
#ENDIF
#Regenerate
Mouse=1020,945;
#LogAddRound
04/17/2016, 21:06
#411
elite*gold: 0
Join Date: Jun 2014
Posts: 52
Received Thanks: 2
Nope, it isn't turning the hack off
04/17/2016, 21:46
#412
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
Aethereall
Nope, it isn't turning the hack off
You know how the IF / ELSE statements works?
He'll only stop the script if you're not at the following coord
1190 / 854 and he checks this after the line "
MoveSmooth=1190,854 ;" so the chance that you're on the right coord is pretty high and if this happens "
QuitAtRound=False,-1; " doesn't get executed.
Edit: You also forgot a "#" before the "QuitAtRound" command, so it should be
Code:
MoveSmooth=1190,854;
#IF=%POSITION,1190/854/x;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
#QuitAtRound=False,-1;
#ENDIF
#Regenerate
Mouse=1020,945;
#LogAddRound
04/17/2016, 22:06
#413
elite*gold: 0
Join Date: Jun 2014
Posts: 52
Received Thanks: 2
hehe I tried this script this time (super far away from these coords) and the hack still doesn't close
#UseLoop
#ShowLog
MoveSmooth=1190,854;
#IF=%POSITION,1190/854/x;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
#QuitAtRound=False,-1;
#ENDIF
#Regenerate
Mouse=1020,945;
Edit: I also tried with #LogAddRound but still nothing
04/17/2016, 22:15
#414
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
Aethereall
hehe I tried this script this time (super far away from these coords) and the hack still doesn't close
#UseLoop
#ShowLog
MoveSmooth=1190,854;
#IF=%POSITION,1190/854/x;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
#QuitAtRound=False,-1;
#ENDIF
#Regenerate
Mouse=1020,945;
You know that
#QuitAtRound only stops the script the hack will still be on.
if you set the first parameter to true he will close everything (also aion)
04/17/2016, 22:19
#415
elite*gold: 0
Join Date: Jun 2014
Posts: 52
Received Thanks: 2
The script doesnt stop neither :'(
04/18/2016, 08:52
#416
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
Aethereall
The script doesnt stop neither :'(
The parameters at QuitAtRound are in the wrong order, not your bad I also haven't added the command to the commandlist however it should look like this
Code:
#UseLoop
MoveSmooth=1190,854;
#IF=%POSITION,1190/854/x;
MoveSmooth=1194,861;
MoveSmooth=1198,867;
MoveSmooth=1205,871;
#ELSE
#QuitAtRound=-1,False;
#ENDIF
#Regenerate
Mouse=1020,945;
04/19/2016, 09:13
#417
elite*gold: 0
Join Date: Jun 2014
Posts: 52
Received Thanks: 2
Thank you! gonna try it now!
btw a temporal fix was adding "Delay=99999999;" instead of #QuitAtRound XD worked like a charm haha
04/28/2016, 15:28
#418
elite*gold: 0
Join Date: Aug 2014
Posts: 40
Received Thanks: 1
In Autocraft - Script view . 1:03 in the folder: Sanctum - Construction does not contain the list material. Maybe being a little craft used should not have been any notification of the list
04/28/2016, 16:27
#419
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,597
Quote:
Originally Posted by
sucu
In Autocraft - Script view . 1:03 in the folder: Sanctum - Construction does not contain the list material. Maybe being a little craft used should not have been any notification of the list
I haven't found any material list on the web for construction, sorry.
05/09/2016, 15:55
#420
elite*gold: 0
Join Date: May 2016
Posts: 18
Received Thanks: 0
Quote:
Originally Posted by
Paraly
A chest looting code at DS looks like this
Code:
#DO=500;
Command=/select Stone Treasure Box;
#UNTIL=%TargetName,Stone Treasure Box;
#DO=4500;
Command=/attack;
Delay=300;
#UNTIL=%TargetDead,;
Command=/select %CHARNAME;
Command=/attack;
#DO=500;
Command=/select Stone Treasure Box;
#UNTIL=%TargetName,Stone Treasure Box;
#DO=4000;
Command=/select %CHARNAME;
Delay=250;
Command=/attack;
Delay=150;
Command=/select Stone Treasure Box;
Delay=250;
UseID=50002;
Delay=50;
#UNTIL=%TargetName,;
If you wanna loot by yourself you could modify all of them to this
Code:
#DO=500;
Command=/select Stone Treasure Box;
#UNTIL=%TargetName,Stone Treasure Box;
#DO=4500;
Command=/attack;
Delay=300;
#UNTIL=%TargetDead,;
WaitForResponse=Looting!;
________________________
Here's a short script for ppl who can't get into the general shop area
Elyos
Code:
MoveSmooth=504,413.5;
Delay=200;
MoveBy=0,1.5,0;
WaitForResponse=Click OK if you wanna go out;
MoveSmooth=504,414;
MoveBy=0,-1.5,0;
Asmodian
Code:
MoveSmooth=390,251;
Delay=200;
MoveBy=-1.5,0,0;
WaitForResponse=Click OK if you wanna go out;
MoveSmooth=389,252;
MoveBy=1.5,0,0;
this.I tried the asmodian one,but npc doesn't sell cause my alt is rank 1.does this still work? I play in NA btw .can you help me on this please?
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