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Para's Script Library

Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.

View Poll Results: You want the scripts for any client language?
Yes, surely! 271 36.97%
No, english and german are enough for me. 462 63.03%
Voters: 733. You may not vote on this poll

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Old 11/24/2019, 11:48   #2356
 
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Quote:
Originally Posted by Paraly View Post
Do you fight with the _AC combat system?

There's nothing to re-target inside the _AC combat system but you could do a loop

Code:
#DO=1200000;
Command=/select BossName;
Delay=55;
_AutoCombat=True;
_SetVar=temp,0;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=BossName;
_Calc[temp]=%Var[temp]+1;
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
_Calc[temp]=%Var[temp]+1;
#ENDIF
#UNTIL=%Var[temp],>1;
how do you use this?

I just was using a simple
Skill Name + Delay + Skill Name + Delay script
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Old 11/24/2019, 11:53   #2357
 
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Quote:
Originally Posted by vklove View Post
how do you use this?

I just was using a simple
Skill Name + Delay + Skill Name + Delay script
Post your script, you should just need to copy your skill usages over the "_AutoCombat=True;" line of my example
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Old 11/24/2019, 15:51   #2358
 
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hi,
wanna change something in LUNA instance script : Luna daily EU multi char AFK - Script ver. 1.66.

But i cant found it, the fact is :

it open for me "the Contamined Hellpath Bag" (item:188055664)and pick ingots

Prolly somewhere here ? :



someone can help me ?
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Old 11/24/2019, 18:13   #2359
 
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Quote:
Originally Posted by shootet View Post
hi,
wanna change something in LUNA instance script : Luna daily EU multi char AFK - Script ver. 1.66.

But i cant found it, the fact is :

it open for me "the Contamined Hellpath Bag" (item:188055664)and pick ingots

Prolly somewhere here ? :



someone can help me ?
I don't find any item with the name "Contamined Hellpath Bag", open the Script Editor, check "Show IDs" and hover above the item to get the item ID, post this item ID here
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Old 11/25/2019, 05:09   #2360
 
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Quote:
Originally Posted by Paraly View Post
Post your script, you should just need to copy your skill usages over the "_AutoCombat=True;" line of my example
this is my script
#UnRegister
UseSpeed=170;
#UseLoop
Delay=2000;
Command=/skill Target Concentration;
Delay=2000;
Command=/skill Brushstroke Lightning;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=1000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=750;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=500;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=850;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;

I use this on my vandal client while dpsing on my main client, but the boss uses an ability that causes vandal to lose target. What I can do to make it so my vandal automatically target the boss when she teleports?
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Old 11/25/2019, 15:21   #2361
 
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Quote:
Originally Posted by vklove View Post
this is my script
#UnRegister
UseSpeed=170;
#UseLoop
Delay=2000;
Command=/skill Target Concentration;
Delay=2000;
Command=/skill Brushstroke Lightning;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=1000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=750;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=500;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=850;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;

I use this on my vandal client while dpsing on my main client, but the boss uses an ability that causes vandal to lose target. What I can do to make it so my vandal automatically target the boss when she teleports?
Code:
#IF=%FirstTime,;
UseSpeed=170;
#UseLoop
Command=;
#SetVar=BossName,How is the Boss mob name?;
Delay=2000;
#EXECUTE=VerifyTarget;
#ENDIF

Command=/skill Target Concentration;
Delay=2000;
#EXECUTE=VerifyTarget;
Command=/skill Brushstroke Lightning;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=750;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=500;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=850;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;





start_VerifyTarget;

_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ELSE
#DO=120000;
Command=/select %Var[BossName]
Delay=75;
_UNTILMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ENDIF

end_VerifyTarget;
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Old 11/25/2019, 22:41   #2362
 
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Quote:
Originally Posted by Paraly View Post
Code:
#IF=%FirstTime,;
UseSpeed=170;
#UseLoop
Command=;
#SetVar=BossName,How is the Boss mob name?;
Delay=2000;
#EXECUTE=VerifyTarget;
#ENDIF

Command=/skill Target Concentration;
Delay=2000;
#EXECUTE=VerifyTarget;
Command=/skill Brushstroke Lightning;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=750;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=500;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=850;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;





start_VerifyTarget;

_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ELSE
#DO=120000;
Command=/select %Var[BossName]
Delay=75;
_UNTILMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ENDIF

end_VerifyTarget;
it didnt work, vandal didn't retarget the boss when she went hidden
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Old 11/25/2019, 22:54   #2363
 
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Quote:
Originally Posted by vklove View Post
it didnt work, vandal didn't retarget the boss when she went hidden
I doubt you used it correct however you could simply enable "See hidden Players" at the overlay so you don't loose her from target when she goes hidden
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Old 11/26/2019, 00:50   #2364
 
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Quote:
Originally Posted by Paraly View Post
I doubt you used it correct however you could simply enable "See hidden Players" at the overlay so you don't loose her from target when she goes hidden
I enabled the script you sent, entered the bosses name, and pressed play.
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Old 12/02/2019, 20:39   #2365
 
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hi @! do you have a script to buy limited coupons?
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Old 12/02/2019, 20:49   #2366
 
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Quote:
Originally Posted by MiraFLo View Post
hi @! do you have a script to buy limited coupons?
I'm not sure which limited coupons you mean, if you mean buying from the shugo at altars without being in the legion, no that's not possible, it you mean buying an item more than the x cap each day, no that's not possible as well
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Old 12/02/2019, 20:53   #2367
 
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Quote:
Originally Posted by Paraly View Post
I'm not sure which limited coupons you mean, if you mean buying from the shugo at altars without being in the legion, no that's not possible, it you mean buying an item more than the x cap each day, no that's not possible as well
purchase from the altars but I am in the legion. there’s just a buy limit and a lot of people
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Old 12/05/2019, 19:29   #2368
 
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Hello,
I use your High CPU Gunner Smart Animation Script on my Gunner, it works great on pistol but sometimes when I switch to cannon, it doesn't turn off like it is supposed to (the cannon skills have delay if you change the animation and are really slow), how do I edit the script so that smart animation will turn off when I switch to cannon?

For example, how do I change the script to turn off animation effects when I press Shift + Z simultaneously (this is my weapon switch keybind) and turn back on when I press Shift + Z again?
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Old 12/05/2019, 19:57   #2369
 
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Quote:
Originally Posted by vklove View Post
Hello,
I use your High CPU Gunner Smart Animation Script on my Gunner, it works great on pistol but sometimes when I switch to cannon, it doesn't turn off like it is supposed to (the cannon skills have delay if you change the animation and are really slow), how do I edit the script so that smart animation will turn off when I switch to cannon?

For example, how do I change the script to turn off animation effects when I press Shift + Z simultaneously (this is my weapon switch keybind) and turn back on when I press Shift + Z again?
Did you try "Hard Enable Animation" from the Settings menu of the Account Manager already?

It reduces your animation time by percent which is much more reliable when switching between weapons, I would try 100 as base animationspeed and 60 as animationspeed, this will be equal to an 40% attackspeed buff
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Old 12/05/2019, 20:47   #2370
 
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Quote:
Originally Posted by Paraly View Post
Did you try "Hard Enable Animation" from the Settings menu of the Account Manager already?

It reduces your animation time by percent which is much more reliable when switching between weapons, I would try 100 as base animationspeed and 60 as animationspeed, this will be equal to an 40% attackspeed buff
I'd prefer to just turn off animation change with keybind shift + z and turn back on with shift + z. is this possible?
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