|
You last visited: Today at 22:53
Advertisement
Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
|
View Poll Results: You want the scripts for any client language?
|
|
Yes, surely!
|
  
|
271 |
36.97% |
|
No, english and german are enough for me.
|
  
|
462 |
63.03% |
11/24/2019, 11:48
|
#2356
|
elite*gold: 0
Join Date: Oct 2019
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
Do you fight with the _AC combat system?
There's nothing to re-target inside the _AC combat system but you could do a loop
Code:
#DO=1200000;
Command=/select BossName;
Delay=55;
_AutoCombat=True;
_SetVar=temp,0;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=BossName;
_Calc[temp]=%Var[temp]+1;
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
_Calc[temp]=%Var[temp]+1;
#ENDIF
#UNTIL=%Var[temp],>1;
|
how do you use this?
I just was using a simple
Skill Name + Delay + Skill Name + Delay script
|
|
|
11/24/2019, 11:53
|
#2357
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
|
Quote:
Originally Posted by vklove
how do you use this?
I just was using a simple
Skill Name + Delay + Skill Name + Delay script
|
Post your script, you should just need to copy your skill usages over the "_AutoCombat=True;" line of my example
|
|
|
11/24/2019, 15:51
|
#2358
|
elite*gold: 0
Join Date: Dec 2018
Posts: 8
Received Thanks: 0
|
hi,
wanna change something in LUNA instance script : Luna daily EU multi char AFK - Script ver. 1.66.
But i cant found it, the fact is :
it open for me "the Contamined Hellpath Bag" (item:188055664)and pick ingots
Prolly somewhere here ? :
start_OpenRewards; <-- By Diavolakos
#DO=15000;
_IFInventoryContains=188055460; Luna Material Chest (crafted)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055460;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188055599; Contaminated Underpath High Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055599;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188055598; Contaminated Underpath Highest Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055598;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188055647; Mechaturerk's Treasure Chest (weekly)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055647;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188070358; Transformation Scroll Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070358;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188070797; Grade A-C Minium Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070797;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
end_OpenRewards;
someone can help me ?
|
|
|
11/24/2019, 18:13
|
#2359
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
|
Quote:
Originally Posted by shootet
hi,
wanna change something in LUNA instance script : Luna daily EU multi char AFK - Script ver. 1.66.
But i cant found it, the fact is :
it open for me "the Contamined Hellpath Bag" (item:188055664)and pick ingots
Prolly somewhere here ? :
start_OpenRewards; <-- By Diavolakos
#DO=15000;
_IFInventoryContains=188055460; Luna Material Chest (crafted)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055460;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188055599; Contaminated Underpath High Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055599;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188055598; Contaminated Underpath Highest Grade Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055598;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188055647; Mechaturerk's Treasure Chest (weekly)
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188055647;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188070358; Transformation Scroll Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070358;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
#DO=15000;
_IFInventoryContains=188070797; Grade A-C Minium Bundle
MemWrite=%AddrFreeMem6,1,BYTE;
UseID=188070797;
Delay=3000;
#ELSE
MemWrite=%AddrFreeMem6,0,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem6,BYTE,=0;
end_OpenRewards;
someone can help me ?
|
I don't find any item with the name "Contamined Hellpath Bag", open the Script Editor, check "Show IDs" and hover above the item to get the item ID, post this item ID here
|
|
|
11/25/2019, 05:09
|
#2360
|
elite*gold: 0
Join Date: Oct 2019
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
Post your script, you should just need to copy your skill usages over the "_AutoCombat=True;" line of my example
|
this is my script
#UnRegister
UseSpeed=170;
#UseLoop
Delay=2000;
Command=/skill Target Concentration;
Delay=2000;
Command=/skill Brushstroke Lightning;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=1000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=750;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=500;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=850;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
I use this on my vandal client while dpsing on my main client, but the boss uses an ability that causes vandal to lose target. What I can do to make it so my vandal automatically target the boss when she teleports?
|
|
|
11/25/2019, 15:21
|
#2361
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
|
Quote:
Originally Posted by vklove
this is my script
#UnRegister
UseSpeed=170;
#UseLoop
Delay=2000;
Command=/skill Target Concentration;
Delay=2000;
Command=/skill Brushstroke Lightning;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Angry Colors;
Delay=9000;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=1000;
Command=/skill Colorful Jab;
Delay=10500;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Target Sketching;
Delay=750;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=300;
Command=/skill Chroma Shot;
Delay=500;
Command=/skill Painted Fist;
Delay=2300;
Command=/skill Hue Blast;
Delay=450;
Command=/skill Acidic Color;
Delay=450;
Command=/skill Powerful Shot;
Delay=1250;
Command=/skill Paint Splatter;
Delay=850;
Command=/skill Target Sketching;
Delay=1250;
Command=/skill Angry Colors;
Delay=10000;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
Command=/skill Paint Splatter;
Delay=1250;
I use this on my vandal client while dpsing on my main client, but the boss uses an ability that causes vandal to lose target. What I can do to make it so my vandal automatically target the boss when she teleports?
|
Code:
#IF=%FirstTime,;
UseSpeed=170;
#UseLoop
Command=;
#SetVar=BossName,How is the Boss mob name?;
Delay=2000;
#EXECUTE=VerifyTarget;
#ENDIF
Command=/skill Target Concentration;
Delay=2000;
#EXECUTE=VerifyTarget;
Command=/skill Brushstroke Lightning;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=750;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=500;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=850;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
start_VerifyTarget;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ELSE
#DO=120000;
Command=/select %Var[BossName]
Delay=75;
_UNTILMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ENDIF
end_VerifyTarget;
|
|
|
11/25/2019, 22:41
|
#2362
|
elite*gold: 0
Join Date: Oct 2019
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
Code:
#IF=%FirstTime,;
UseSpeed=170;
#UseLoop
Command=;
#SetVar=BossName,How is the Boss mob name?;
Delay=2000;
#EXECUTE=VerifyTarget;
#ENDIF
Command=/skill Target Concentration;
Delay=2000;
#EXECUTE=VerifyTarget;
Command=/skill Brushstroke Lightning;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=9000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1000;
#EXECUTE=VerifyTarget;
Command=/skill Colorful Jab;
Delay=10500;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=750;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=300;
#EXECUTE=VerifyTarget;
Command=/skill Chroma Shot;
Delay=500;
#EXECUTE=VerifyTarget;
Command=/skill Painted Fist;
Delay=2300;
#EXECUTE=VerifyTarget;
Command=/skill Hue Blast;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Acidic Color;
Delay=450;
#EXECUTE=VerifyTarget;
Command=/skill Powerful Shot;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=850;
#EXECUTE=VerifyTarget;
Command=/skill Target Sketching;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Angry Colors;
Delay=10000;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
Command=/skill Paint Splatter;
Delay=1250;
#EXECUTE=VerifyTarget;
start_VerifyTarget;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ELSE
#DO=120000;
Command=/select %Var[BossName]
Delay=75;
_UNTILMemPtrRead=%TargetBase,%OffsetName,WCHAR[64],=%Var[BossName];
#ENDIF
end_VerifyTarget;
|
it didnt work, vandal didn't retarget the boss when she went hidden
|
|
|
11/25/2019, 22:54
|
#2363
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
|
Quote:
Originally Posted by vklove
it didnt work, vandal didn't retarget the boss when she went hidden
|
I doubt you used it correct however you could simply enable "See hidden Players" at the overlay so you don't loose her from target when she goes hidden
|
|
|
11/26/2019, 00:50
|
#2364
|
elite*gold: 0
Join Date: Oct 2019
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
I doubt you used it correct however you could simply enable "See hidden Players" at the overlay so you don't loose her from target when she goes hidden
|
I enabled the script you sent, entered the bosses name, and pressed play.
|
|
|
12/02/2019, 20:39
|
#2365
|
elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
|
hi @  ! do you have a script to buy limited coupons?
|
|
|
12/02/2019, 20:49
|
#2366
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
|
Quote:
Originally Posted by MiraFLo
hi @  ! do you have a script to buy limited coupons?
|
I'm not sure which limited coupons you mean, if you mean buying from the shugo at altars without being in the legion, no that's not possible, it you mean buying an item more than the x cap each day, no that's not possible as well
|
|
|
12/02/2019, 20:53
|
#2367
|
elite*gold: 0
Join Date: Sep 2018
Posts: 62
Received Thanks: 3
|
Quote:
Originally Posted by Paraly
I'm not sure which limited coupons you mean, if you mean buying from the shugo at altars without being in the legion, no that's not possible, it you mean buying an item more than the x cap each day, no that's not possible as well
|
purchase from the altars but I am in the legion. there’s just a buy limit and a lot of people
|
|
|
12/05/2019, 19:29
|
#2368
|
elite*gold: 0
Join Date: Oct 2019
Posts: 14
Received Thanks: 0
|
Hello,
I use your High CPU Gunner Smart Animation Script on my Gunner, it works great on pistol but sometimes when I switch to cannon, it doesn't turn off like it is supposed to (the cannon skills have delay if you change the animation and are really slow), how do I edit the script so that smart animation will turn off when I switch to cannon?
For example, how do I change the script to turn off animation effects when I press Shift + Z simultaneously (this is my weapon switch keybind) and turn back on when I press Shift + Z again?
|
|
|
12/05/2019, 19:57
|
#2369
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
|
Quote:
Originally Posted by vklove
Hello,
I use your High CPU Gunner Smart Animation Script on my Gunner, it works great on pistol but sometimes when I switch to cannon, it doesn't turn off like it is supposed to (the cannon skills have delay if you change the animation and are really slow), how do I edit the script so that smart animation will turn off when I switch to cannon?
For example, how do I change the script to turn off animation effects when I press Shift + Z simultaneously (this is my weapon switch keybind) and turn back on when I press Shift + Z again?
|
Did you try "Hard Enable Animation" from the Settings menu of the Account Manager already?
It reduces your animation time by percent which is much more reliable when switching between weapons, I would try 100 as base animationspeed and 60 as animationspeed, this will be equal to an 40% attackspeed buff
|
|
|
12/05/2019, 20:47
|
#2370
|
elite*gold: 0
Join Date: Oct 2019
Posts: 14
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
Did you try "Hard Enable Animation" from the Settings menu of the Account Manager already?
It reduces your animation time by percent which is much more reliable when switching between weapons, I would try 100 as base animationspeed and 60 as animationspeed, this will be equal to an 40% attackspeed buff
|
I'd prefer to just turn off animation change with keybind shift + z and turn back on with shift + z. is this possible?
|
|
|
Similar Threads
|
Script para todos os Lastchaos - Autohokey
01/29/2012 - Last Chaos - 1 Replies
I got a script that clicks several times with the click right mouse clicks when monster picks up the tarjeta. so he just throws the skill.
I used AutoHotkey program. in AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText
Needs improvement.
I accept any help.
I'm from Brazil.
------------------------------------------------- --------------------------
|
[Release]Big Script Library
07/25/2010 - SRO PServer Guides & Releases - 0 Replies
I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker
|
All times are GMT +1. The time now is 22:55.
|
|