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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
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View Poll Results: You want the scripts for any client language?
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Yes, surely!
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36.97% |
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No, english and german are enough for me.
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462 |
63.03% |
02/13/2018, 23:10
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#1831
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elite*gold: 0
Join Date: Aug 2011
Posts: 25
Received Thanks: 4
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Quote:
Originally Posted by Paraly
Wenn du auf inject drückst passiert erstmal garnichts ausser das der charakter name ausgelesen wird um passende settings zu finden, wenn du von was gebannt wurdest dann von dem ini script
Scripts wie barracks, lost refuge, general shop, fissure, garden sind alles nahe zu sichere bans auf EU
Meistens sammelt GF erstmal bot accounts um dann alle aufeinmal zu bannen, ban waves gibts in so gut wie jedem spiel.
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alles kla ok^^ mittlerweile hab ichs rausbekommen was daran schuld war durch den support : (" Diese Entscheidung wurde getroffen, nachdem wir auf deinem Account die Nutzung von Fremdprogrammen im Kroban Stützpunkt festgestellt haben.")^^. ich hab die nachricht gesehen beim start des scripts aber habe damit niemals gerechnet das dass so schnell geht. ok mein main wurde banned aber das erklärt mir immer noch nicht wieso es meinen second account auch geflagged hat. bei jedem der accounts steht auch anderer bann grund.. also sehr merkwürdig, bei meinem second der kaum gespielt wurde steht zb wegen "sicherheitsgründen".
aber naja man lernt ja aus fehlern
habe den "hack" erst seid 3 tagen, wollte direkt alarm schlagen wo ich gehört hab mein kollege hat 2 accs banned und ich war 30min danach auch banned auf beiden ^^ ich hoffe du nimmst mir das nicht böse dass ich direkt alarm geschlagen habe wegen inject und danke für deine hilfe!
ps: beim nächsten mal denk ich bisschen mit versprochen
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02/13/2018, 23:12
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#1832
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Erotiiq
alles kla ok^^ mittlerweile hab ichs rausbekommen was daran schuld war durch den support : (" Diese Entscheidung wurde getroffen, nachdem wir auf deinem Account die Nutzung von Fremdprogrammen im Kroban Stützpunkt festgestellt haben.")^^. ich hab die nachricht gesehen beim start des scripts aber habe damit niemals gerechnet das dass so schnell geht. ok mein main wurde banned aber das erklärt mir immer noch nicht wieso es meinen second account auch geflagged hat. bei jedem der accounts steht auch anderer bann grund.. also sehr merkwürdig, bei meinem second der kaum gespielt wurde steht zb wegen "sicherheitsgründen".
aber naja man lernt ja aus fehlern
habe den "hack" erst seid 3 tagen, wollte direkt alarm schlagen wo ich gehört hab mein kollege hat 2 accs banned und ich war 30min danach auch banned auf beiden ^^ ich hoffe du nimmst mir das nicht böse dass ich direkt alarm geschlagen habe wegen inject und danke für deine hilfe!
ps: beim nächsten mal denk ich bisschen mit versprochen 
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Achte aufjedenfall auf den "Dangerous Scripts" spoiler vom
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02/15/2018, 16:07
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#1833
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elite*gold: 0
Join Date: Jul 2010
Posts: 69
Received Thanks: 8
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Quick question, for the Combat wizard / Combat routine. Is there a way to make the bot not loot through commands? Because I dont want him wasting his time looting.
Thanks in advance.
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02/15/2018, 16:11
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#1834
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by frostyZ
Quick question, for the Combat wizard / Combat routine. Is there a way to make the bot not loot through commands? Because I dont want him wasting his time looting.
Thanks in advance.
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Use  version as your routine
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02/15/2018, 16:42
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#1835
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elite*gold: 0
Join Date: Apr 2010
Posts: 85
Received Thanks: 4
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[EXP BOOSTERS] Starter classes 1-10 - Script ver. 1.14
Need update, getting stuck in npc verdandi all time
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02/21/2018, 23:33
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#1836
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elite*gold: 0
Join Date: Feb 2017
Posts: 2
Received Thanks: 1
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I already did the tests and for what I use the program in my 4 PCs it is good in all ... thank you very much for always supporting
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02/23/2018, 00:00
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#1837
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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I'm planning to rework the follower script, here's the current cleric version
Code:
#IF=%FirstTime,;
#DisableScrolling
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
#SmoothBackground
UseSpeed=1;
#UseLoop
#EnableChatLog
#ClearChatLog
#SetVar1=Enter your main charactername;
_SetVar3=0; <-- Follow toggle
_SetVar4=1; <-- Running scroll toggle
_SetVar5=1; <-- Cast scroll toggle
_MemPtrReadVar=%PlayerBase,%OffsetName,WCHAR[32],2;
Command=;
MemWrite=%AddrFreeMem1,%Var3,BYTE;
#UseIDPerformance
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>64;
#SmartSkillPerformance
#ENDIF
#EXECUTE=Keywords;
#EXECUTE=Notification;
MemWrite=%AddrFreeMem1,%Var3,BYTE; <-- Follow toggle
_IFMemRead=%AddrFreeMem1,BYTE,=0;
#EXECUTE=Follow;
#ENDIF
#EXECUTE=Heal;
start_Scrolls;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
MemWrite=%AddrFreeMem3,%Var5,BYTE;
_IFBuffAlive=9960;
#ELSE
_IFMemRead=%AddrFreeMem2,BYTE,=1;
#IF=%Timer=164000076,15000;
_IFInventoryContains=164000076,1; <-- Running Scroll
UseID=164000076;
CreateTimer=164000076;
#ENDIF
_IFBuffAlive=9965;
#ELSE
_IFMemRead=%AddrFreeMem3,BYTE,=1;
#IF=%Timer=164000134,15000;
_IFInventoryContains=164000134,1; <-- Cast Scroll
UseID=164000134;
CreateTimer=164000134;
#ENDIF
end_Scrolls;
start_HealMaster;
#EXECUTE=SelectMaster;
_IFTargetBuffAlive=8928;
#ELSE
SmartSkill=4005,600000,1250,False,False; <-- Hand of Reincarnation
#ENDIF
_IFBuffAlive=8928;
#ELSE
#IF=%Timer=4005,15000;
#EXECUTE=SelectSlave;
SmartSkill=4005,600000,1250,False,False; <-- Hand of Reincarnation
#EXECUTE=SelectMaster;
#ENDIF
#EXECUTE=CheckDebuff;
_IFStigmaAvailable=140001244;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<45;
SmartSkill=4192,180000,550,False,False; <-- Noble Grac
#ENDIF
_IFStigmaAvailable=140001244;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<45;
SmartSkill=4192,180000,550,False,False; <-- Noble Grac
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<45;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<45;
#IF=%TargetDistance,<25;
SmartSkill=4181,60000,2250,False,False; <-- Splendor of Recovery
SmartSkill=4202,3000,3750,False,False; <-- Healing Wind
#ENDIF
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
#IF=%TargetDistance,<25;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
SmartSkill=3959,30000,375,False,False; <-- Flash of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
SmartSkill=4181,60000,2250,False,False; <-- Splendor of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
SmartSkill=4212,6000,3250,False,False; <-- Healing Grace
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0; <-- target alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#ENDIF
#EXECUTE=CheckDebuff;
#EXECUTE=SelectMaster;
_IFTargetBuffAlive=3950;
#ELSE
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<95;
SmartSkill=3950,5000,350,False,False; <-- Light of Rejuvenation
#ENDIF
end_HealMaster;
start_HealSlave;
#EXECUTE=CheckDebuff;
_IFStigmaAvailable=140001244;
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<45;
SmartSkill=4192,180000,550,False,False; <-- Noble Grac
#ENDIF
_IFStigmaAvailable=140001244;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<45;
SmartSkill=4192,180000,550,False,False; <-- Noble Grac
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetPercentHP,BYTE,<45;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<45;
#IF=%TargetDistance,<25;
SmartSkill=4181,60000,2250,False,False; <-- Splendor of Recovery
SmartSkill=4202,3000,3750,False,False; <-- Healing Wind
#ENDIF
#EXECUTE=CheckDebuff;
#IF=%TargetDistance,<25;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
#EXECUTE=SelectSlave;
SmartSkill=3959,30000,375,False,False; <-- Flash of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
SmartSkill=4181,60000,2250,False,False; <-- Splendor of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
SmartSkill=4212,6000,3250,False,False; <-- Healing Grace
#EXECUTE=CheckDebuff;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#EXECUTE=CheckDebuff;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0; <-- player alive
SmartSkill=4219,2000,1250,False,False; <-- Light of Recovery
#ENDIF
#EXECUTE=CheckDebuff;
_IFBuffAlive=3950;
#ELSE
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<95;
#EXECUTE=SelectSlave;
SmartSkill=3950,5000,350,False,False; <-- Light of Rejuvenation
#ENDIF
end_HealSlave;
start_Heal;
#EXECUTE=HealMaster;
#EXECUTE=HealSlave;
end_Heal;
start_CheckDebuff;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%AddrFrameID[20],0x75C,DWORD,>0; target has debuffs
#DO=2000;
SmartSkill=3937,500,150,False,False; <-- Cleanse
_UNTILMemPtrRead=%AddrFrameID[20],0x75C,DWORD,=0; target has no debuffs
#ENDIF
_IFMemPtrRead=%AddrFrameID[168],0x75C,DWORD,>0; player has debuffs
#EXECUTE=SelectSlave;
#DO=2000;
SmartSkill=3937,500,150,False,False; <-- Cleanse
_UNTILMemPtrRead=%AddrFrameID[168],0x75C,DWORD,=0; player has no debuffs
#ENDIF
#EXECUTE=Scrolls;
end_CheckDebuff;
start_Follow;
#EXECUTE=SelectMaster;
#IF=%TargetDistance,<20;
#IF=%TargetName,%Var1;
Command=/Follow;
#ELSE
Command=/attack;
#ENDIF
end_Follow;
start_Notification;
#EXECUTE=SelectMaster;
#IF=%TargetName,;
Command=/w %Var1 I don't see you anymore, I'll wait [pos:here/:0 %Var3 %Var1 %Var2 0.0 0];
#DO=999999999;
Command=/select %Var1;
#UNTIL=%TargetName,%Var1;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<50;<-- Use if lower than 50% life
#IF=%Timer=1,60000;
Command=/w %Var1 I'm low life!;
CreateTimer=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<99;<-- Use if lower than 99% life
#IF=%Timer=1,60000;
Command=/w %Var1 I'm under attack!;
CreateTimer=1;
#ENDIF
end_Notification;
start_Keywords;
_SearchChatLog=\[charname:%Var1.*?] Whispers: Hello!;
Command=/w %Var1 Hey;
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Dispel me!;
#EXECUTE=SelectMaster;
_IFMemPtrRead=%AddrFrameID[20],0x75C,DWORD,>0; target has debuffs
#DO=2000;
SmartSkill=3937,500,150,False,False; <-- Cleanse
_UNTILMemPtrRead=%AddrFrameID[20],0x75C,DWORD,=0; target has no debuffs
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Dispel yourself!;
#EXECUTE=SelectSlave;
_IFMemPtrRead=%AddrFrameID[168],0x75C,DWORD,>0; player has debuffs
#DO=2000;
SmartSkill=3937,500,150,False,False; <-- Cleanse
_UNTILMemPtrRead=%AddrFrameID[168],0x75C,DWORD,=0; player has no debuffs
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Heal me!;
#EXECUTE=SelectMaster;
#EXECUTE=PowerfulHeal;
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Heal yourself!;
#EXECUTE=SelectSlave;
#EXECUTE=PowerfulHeal;
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Stay here!;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var1;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,6;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,7;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,8;
MoveTo=%Var6,%Var7,%Var8,False,False;
Command=/w %Var1 ok I'll wait [pos:here/:0 %Var6 %Var7 %Var8 0.0 0];
_SetVar3=1;
MemPtrWrite=%PlayerBase,%OffsetActionID,7,BYTE;
MemPtrWrite=%PlayerBase,%OffsetActionID,0,BYTE;
MoveTo=%Var6,%Var7,%Var8,False,False;
#ENDIF
_SearchChatLog=\[charname:%Var1.*?] Whispers: Follow me!;
_SetVar3=0;
#ENDIF
#ClearChatLog
end_Keywords;
start_PowerfulHeal;
_IFStigmaAvailable=140001244;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
SmartSkill=4192,180000,550,False,False; <-- Noble Grac
SmartSkill=3959,30000,375,False,False; <-- Flash of Recovery
SmartSkill=4181,60000,2250,False,False; <-- Splendor of Recovery
#ENDIF
end_PowerfulHeal;
start_SelectSlave;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var2;
#ELSE
Command=/select %Var2;
Delay=5;
#ENDIF
end_SelectSlave;
start_SelectMaster;
_IFMemPtrRead=%TargetBase,%OffsetName,WCHAR[32],=%Var1;
#ELSE
Command=/select %Var1;
Delay=5;
#ENDIF
end_SelectMaster;
You can whisper the Cleric with the following keywords
"Dispel me!" - cleric dispels your main
"Dispel yourself!" - cleric dispels himself
"Heal me!" - cleric heals your main
"Heal yourself!" - cleric heals himself
"Stay here!" - cleric will wait where you currently stay
"Follow me!" - cleric will follow you again
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02/25/2018, 18:16
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#1838
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Quote:
Originally Posted by FaCaDa_BRA
[EXP BOOSTERS] Starter classes 1-10 - Script ver. 1.14
Need update, getting stuck in npc verdandi all time
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Elyos one is getting stuck at pernos too.
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02/25/2018, 19:41
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#1839
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elite*gold: 0
Join Date: Apr 2010
Posts: 85
Received Thanks: 4
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Quote:
Originally Posted by Solaci
Elyos one is getting stuck at pernos too.
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Yap! Para... Script need Update man...
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02/25/2018, 19:56
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#1840
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by FaCaDa_BRA
Yap! Para... Script need Update man...
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Give me few minutes, I already fixed asmo, currently running elyos
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02/25/2018, 20:09
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#1841
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Quote:
Originally Posted by Paraly
Give me few minutes, I already fixed asmo, currently running elyos
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As always, you're the best
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02/25/2018, 20:11
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#1842
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elite*gold: 0
Join Date: Apr 2010
Posts: 85
Received Thanks: 4
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Quote:
Originally Posted by Paraly
Give me few minutes, I already fixed asmo, currently running elyos
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02/25/2018, 20:42
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#1843
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
As always, you're the best
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Quote:
Originally Posted by FaCaDa_BRA
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done
- I moved the first level spot of elyos and asmo by a few meters
- I fixed (hopefully) all dialog coordinates
- I fixed the EXP booster shop dialog
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02/26/2018, 17:29
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#1844
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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Hi, Follower Script and Combate Routine working well ? ;s
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02/26/2018, 17:33
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#1845
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by nickjaspion
Hi, Follower Script and Combate Routine working well ? ;s
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If you mean the reworked follower script from  for cleric, yes it should work well combined with another toon who uses the combat routine
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