A friend and I, while writing the base stage for our proxy bot, came to realize something.
Just to test out the socket system, I logged into Aion via proxy(which was just acting to catch all incoming data via a local socket, then forward it onto the Aion servers) and figured I would get stuck at the server select screen because all I did was connect to the auth server IP.
Well, it appears that didn't happen.
Why?
Because their ONE server, the auth/tunnel server, acts as just that, a tunnel to the game servers.
So everyone in Europe is connected via ONE tunnel server, as is the same with the US.
Explains that lag we all get
Just thought you might be interested to know.
-Andy






