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Aion Apocalypse - Now in Late Open Beta

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Old   #1
 
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Aion Apocalypse - Now in Late Open Beta

This has been posted in other private server places for a little while now, but we have reached a point where I believe the server is nearing it's live time. There will NOT be a wipe when we go live, so feel free to come join, play, and enjoy our server:

New Server, Great development team, maaanny features working. Come help us grow and enjoy the game to it's fullest!








Here's a list of features:

Servers:

- Apocalypse (3x) Open Beta Server 1:
- OS: Windows Server 2003 R2 x64
- CPU: Quad Core Xeon 3220 - 2.40GHz (Kentsfield) - 2 x 4MB cache (x64)
- RAM: 8 GB DDR2 667
- HDDs: 250GB SATA II
- HDDs: 250GB SATA II
- HDDs: 150GB 10,000 RPM Raptor
- Connection: 1000(Mbps)

Rates: 3x xp /3x drop
Aion Apocalypse uses the Aion-Reactor server engine. NOT Aion Unique, and NOT anything like it or its code. We have our own private development team which has been working on this project for months.

• Aion client version 1.5.1.9/1.5.1.10 support.
• NA Client Support.
• Characters creation.
• All basic chat types.
• Group/party
• Power Shards
• Player inventory.
• Player cube expansion (inventory).
• Monsters move and attack normally.
• Merchant npc sale & buy items.
• Normal & Flight Teleports 100% for both sides
• Trade between players.
• Player duel system.
• Players friend system.
• Whisper system.
• Other npcs <> players interaction.
• Basic damage skills.
• Items stats attributes, attack, defense, etc.
• Bow with arrow consumption and range.
• Quests system.(We have about 400 quests fully operational!)
• Skill books
• Gathering.
• Dueling.
• Damage and attacks system formulas
• Mob aggression and hate system
• Skill engine about 80% complete including stigma skills
• Hp/Mp Regeneration
• Dp Bar
• Proper character stats for classes.
• Able to change to second class (ascension) at level 9.
• Basic leveling and complete EXP requirements for each level up to 50.
• Basic Combat System
• Npc Decay and Respawn
• Gathering Decay and Respawn
• Quest use item Decay and Respawn
• Basic NPC interaction
• Loot system with loot priority.
• Hot-bar/options/macro saving
• Basic NPC Shops
• Dual Wielding
• Proper equipment restrictions
• Weapon hand switching
• Consumable Items
• Soul Bound Items
• About 80 item skills added
• New item engine now in use
• All bind points fixed
• DP Bars working
• Gathering system updated
• Flying timers now working.
• Zone Manager Added
• All emotes working
• All flight paths added
• Updated drop data, they no longer contain doubled quest drops, also they should match retail.
• correct drops and spawns added for ishalgen, poeta, verteron, morheim, altgard, eltnen although there may be some double spawns
• root working correctly
• skill use delay fixed
• player search working
• shop buy/sell working properly
• Quest reward items fixed. (Any quest which auto-rewards 1 or more item will give that item now)
• Quest reward choice item support added.
• Rift system implemented! (yay! atm only eltnen and morheim rifts have been added)
• Implementation of Abyss Gates, Teleport Towers and Teleport Devices
• Monsters now give up pursuit after exceeding 80 meter range from spawn, they also have increased regen
• Added base hp regen to monsters which will make them a bit harder to kill
• Implementation of toggle skills
• Implementation of mantra effects (Also prevention of using more than 3 mantra effects at once)
• PvP is now possible
• Added Morheim named mobs spawnlist
• Added Morheim correct droplist
• Fixed socketing on armors
• Manastones implementation ( they're fully working now, you can socket, unsocket - and yes stats work too )
• Added named monsters spawns & drops to Eltnen
• Some Quest Engine extending to support some looonger quests
• Private Stores implementation
• Update of NPC Templates ( XP / HP / NPC Titles )
• Increased monster difficulty for Elites, Heroic and Legendary monsters
• Added Inventory View of other players
• Support for Block trigger skills for Templar class
• Monster attack animation should be a bit better now
• A bind animation has been added
• Fixed Critical, Attack, Accuracy Mana Stones
• Tradelists update [1.5.1.9]
• Support for casting break condition for certain skills ex. Steel Defense
• Improved performance and handling of DOT / HOT Effects.
• Warehouse and account warehouse now working
• Legions now working
• Abyss points working for pvp
• Cross-faction partying and cross-faction language speech enabled.
• Abyss is now open

The server undergoes daily updates, and is constantly worked on. If a feature is not present in this list, it probably is not completed yet.

Guys we are definately looking to grow! we are in late open beta right now, and are NOT planning to wipe when server goes live.



Blackhive is offline  
Old   #2
 
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thats sound great i will test the server late


DIAMANDDRAGON is offline  
Old   #3
 
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02/17/2010
--------------------
abyss is now open
Blackhive is offline  
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aion, low rate, private server, pvp



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