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Aion 3.0 Con.sum.xml problem can't open gs

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Aion 3.0 Con.sum.xml problem can't open gs

Hello ,

I Make aion 3.0 pvp server ,
i am open login server no problem but game server is problem...

note : i installed java6 - java7 same error in both

Consol :
Code:
You have chosen the English Language.
Starting Aion-Finish 3.0 Game Server.

???????????????????????????????????????
?Prompt:The system detects your network problems,the only stand-alone mode!?
???????????????????????????????????????
[INFO] 2012-08-06 02:30:08 - automatically switch to support 30 people online!
==================================================================-[ DataBase ]
[COLOR="Red"][INFO] 2012-08-06 02:30:09 - Successfully connected to database
[/COLOR][INFO] 2012-08-06 02:30:10 - Loaded 42 DAO implementations.
===================================================================-[ Threads ]
[INFO] 2012-08-06 02:30:10 - ThreadPoolManager: Initialized with 12 scheduler, 6
 instant, 0 long, 4 disconnection running thread(s).
=====================================================================-[ Clean ]
[INFO] 2012-08-06 02:30:10 - Clean redundant data:  0 a
=====================================================================-[ World ]
===============================================================-[ StaticDatas ]
[INFO] 2012-08-06 02:30:10 - ##### STATIC DATA [section beginning] #####
[FATAL] 2012-08-06 02:30:30 - Error while loading static data
com.sun.xml.internal.bind.v2.runtime.IllegalAnnotationsException: 1 counts of Il
legalAnnotationExceptions
The type of the getter is int but that of the setter is java.lang.Integer. They
have to be the same.
        this problem is related to the following location:
                at public int gameserver.model.siege.SiegeLocation.getNextState(
)
                at gameserver.model.siege.SiegeLocation
                at private java.util.HashMap gameserver.dataholders.SiegeLocatio
nData.siegeLocations
                at gameserver.dataholders.SiegeLocationData
                at public gameserver.dataholders.SiegeLocationData gameserver.da
taholders.StaticData.siegeLocationData
                at gameserver.dataholders.StaticData
        this problem is related to the following location:
                at public void gameserver.model.siege.SiegeLocation.setNextState
(java.lang.Integer)
                at gameserver.model.siege.SiegeLocation
                at private java.util.HashMap gameserver.dataholders.SiegeLocatio
nData.siegeLocations
                at gameserver.dataholders.SiegeLocationData
                at public gameserver.dataholders.SiegeLocationData gameserver.da
taholders.StaticData.siegeLocationData
                at gameserver.dataholders.StaticData

        at com.sun.xml.internal.bind.v2.runtime.IllegalAnnotationsException$Buil
der.check(Unknown Source)
        at com.sun.xml.internal.bind.v2.runtime.JAXBContextImpl.getTypeInfoSet(U
nknown Source)
        at com.sun.xml.internal.bind.v2.runtime.JAXBContextImpl.<init>(Unknown S
ource)
        at com.sun.xml.internal.bind.v2.ContextFactory.createContext(Unknown Sou
rce)
        at com.sun.xml.internal.bind.v2.ContextFactory.createContext(Unknown Sou
rce)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at javax.xml.bind.ContextFinder.newInstance(Unknown Source)
        at javax.xml.bind.ContextFinder.find(Unknown Source)
        at javax.xml.bind.JAXBContext.newInstance(Unknown Source)
        at javax.xml.bind.JAXBContext.newInstance(Unknown Source)
        at gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(Unkn
own Source)
        at gameserver.dataholders.DataManager.<init>(Unknown Source)
        at gameserver.dataholders.DataManager.<init>(Unknown Source)
        at gameserver.dataholders.DataManager$SingletonHolder.<clinit>(Unknown S
ource)
        at gameserver.dataholders.DataManager.getInstance(Unknown Source)
        at gameserver.GameServer.main(Unknown Source)
[ERROR] 2012-08-06 02:30:30 - Critical Error - Thread: main terminated abnormaly
: java.lang.Error: Error while loading static data
java.lang.Error: Error while loading static data
        at gameserver.dataholders.loadingutils.XmlDataLoader.loadStaticData(Unkn
own Source)
        at gameserver.dataholders.DataManager.<init>(Unknown Source)
        at gameserver.dataholders.DataManager.<init>(Unknown Source)
        at gameserver.dataholders.DataManager$SingletonHolder.<clinit>(Unknown S
ource)
        at gameserver.dataholders.DataManager.getInstance(Unknown Source)
        at gameserver.GameServer.main(Unknown Source)
Caused by: com.sun.xml.internal.bind.v2.runtime.IllegalAnnotationsException: 1 c
ounts of IllegalAnnotationExceptions
The type of the getter is int but that of the setter is java.lang.Integer. They
have to be the same.
        this problem is related to the following location:
                at public int gameserver.model.siege.SiegeLocation.getNextState(
)
                at gameserver.model.siege.SiegeLocation
                at private java.util.HashMap gameserver.dataholders.SiegeLocatio
nData.siegeLocations
                at gameserver.dataholders.SiegeLocationData
                at public gameserver.dataholders.SiegeLocationData gameserver.da
taholders.StaticData.siegeLocationData
                at gameserver.dataholders.StaticData
        this problem is related to the following location:
                at public void gameserver.model.siege.SiegeLocation.setNextState
(java.lang.Integer)
                at gameserver.model.siege.SiegeLocation
                at private java.util.HashMap gameserver.dataholders.SiegeLocatio
nData.siegeLocations
                at gameserver.dataholders.SiegeLocationData
                at public gameserver.dataholders.SiegeLocationData gameserver.da
taholders.StaticData.siegeLocationData
                at gameserver.dataholders.StaticData

        at com.sun.xml.internal.bind.v2.runtime.IllegalAnnotationsException$Buil
der.check(Unknown Source)
        at com.sun.xml.internal.bind.v2.runtime.JAXBContextImpl.getTypeInfoSet(U
nknown Source)
        at com.sun.xml.internal.bind.v2.runtime.JAXBContextImpl.<init>(Unknown S
ource)
        at com.sun.xml.internal.bind.v2.ContextFactory.createContext(Unknown Sou
rce)
        at com.sun.xml.internal.bind.v2.ContextFactory.createContext(Unknown Sou
rce)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at javax.xml.bind.ContextFinder.newInstance(Unknown Source)
        at javax.xml.bind.ContextFinder.find(Unknown Source)
        at javax.xml.bind.JAXBContext.newInstance(Unknown Source)
        at javax.xml.bind.JAXBContext.newInstance(Unknown Source)
        ... 6 more
This Start.bat
Code:
@echo off
color 2f
title Aion-Finish 3.0 Game Server Console
REM Start...
:start

SET LANGUAGE=CN
SET SHOWLANGUAGE=Simplified Chinese
echo.
echo.
ECHO  请选择你的语言环境:
ECHO  Please Selet The Language:
echo.
ECHO  1、简体中文            2、繁体中文              3、英文
ECHO  Simplified Chinese     Traditional Chinese      English
echo.
echo.
ECHO 请根据选择输入1,2或3 再按回车确认!
SET /P Ares=Type 1, 2 or 3 then press ENTER:
IF %Ares%==1 SET LANGUAGE=CN && SET SHOWLANGUAGE=Simplified Chinese
IF %Ares%==2 SET LANGUAGE=TW && SET SHOWLANGUAGE=Traditional Chinese
IF %Ares%==3 SET LANGUAGE=EN && SET SHOWLANGUAGE=English

CLS
echo.
echo You have chosen the %SHOWLANGUAGE% Language.
echo Starting Aion-Finish 3.0 Game Server.

echo.
REM SET PATH="Type here your path to java jdk/jre (including bin folder)."
REM NOTE: Remove tag REM from previous line.

REM -------------------------------------
REM Default parameters for a basic server.
java -Xms512m -Xmx1024m -XX:MaxNewSize=24m -XX:NewSize=24m -XX:+UseParNewGC -XX:+CMSParallelRemarkEnabled -XX:+UseConcMarkSweepGC -Xdebug -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*;AJ-Game.jar gameserver.GameServer %LANGUAGE%
REM -------------------------------------

SET CLASSPATH=%OLDCLASSPATH%

if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
if ERRORLEVEL 0 goto end

REM Restart...
:restart
echo.
echo Administrator Restart ...
echo.
goto start

REM Error...
:error
echo.
echo Server terminated abnormaly ...
echo.
goto end

REM End...
:end
echo.
echo Server terminated ...
echo.
pause
This : Config/defaultini
Code:
# Aion-Finish Game Server Configuration#
# To load server on this config file, please use command :
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:game.jar gameserver.GameServer /path/to/configuration/file.config > log/console.log &


# ===================================
#             DATABASE
# ===================================

# JDBC driver to use
database.driver = com.mysql.jdbc.Driver

# JDBC database URL
database.url = jdbc:mysql://31.210.126.120:3306/au_server_gs?useUnicode=true&characterEncoding=UTF-8&autoReconnect=true

# Database user
database.user = root

# Database password
database.password = xxxxx

# JDBC Connection Pool minimum size (concurrent connections)
database.connections.min = 5

# JDBC Connection Pool maximum size
database.connections.max = 10

# DAO Scripts context file
database.scriptcontext.descriptor = ./data/scripts/system/database.xml

# ===================================
#              NETWORK
# ===================================

# GameServer ID
gameserver.network.login.gsid = 1

# GameServer bind IP address (* for all available IP)
gameserver.network.client.host = *

# GameServer bind TCP port
gameserver.network.client.port = 7777

# Disable RDC server connection
gameserver.disable.rdcserver = false

# RDC (Remote Data Call) bind IP address
gameserver.network.rdc.client.host = *

# RDC bind TCP port
gameserver.network.rdc.client.port = 732

# GeoServer address
gameserver.network.geoserver.address = 127.0.0.1:5550

# GeoServer password
gameserver.network.geoserver.password = xxxx

# Online players limit
gameserver.network.client.maxplayers = 100

# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default: 0
gameserver.network.client.requiredlevel = 0

# LoginServer location
gameserver.network.login.address = 127.0.0.1:9014

# LoginServer password for this GameServer
gameserver.network.login.password = xxxx

# ChatServer location
gameserver.network.chat.address = 127.0.0.1:9021

# ChatServer password for this ChatServer
gameserver.network.chat.password = xxxxx

# Enable debug information from network layer
gameserver.network.nio.debug = false

# Additional threads that are used to read network data
gameserver.network.nio.threads.read = 1

# Number of retries to do when reading a packet
gameserver.network.nio.threads.read.retries = 8

# Additional threads that are used to write network data
gameserver.network.nio.threads.write = 1

# Number of retries to do when writing a packet
gameserver.network.nio.threads.write.retries = 8

# Enable additional threads (workers) to handle data processing
gameserver.network.nio.threads.workers.enable = false

# Number of workers
gameserver.network.nio.threads.workers = 1

# Number of buffers by worker
gameserver.network.nio.threads.workers.buffers = 16

# Display/hide unknown packets received by server
gameserver.network.display.unknownpackets = false

# ===================================
#          FLOOD PROTECTOR
# ===================================

# Max connection between choosen interval
gameserver.floodcontrol.maxconnection = 10

# Interval in minutes for max connection
# Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes.
gameserver.floodcontrol.interval = 5

# IPs not restricted
# Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2)
gameserver.floodcontrol.exceptions = 127.0.0.1

# ===================================
#            GAMESERVER
# ===================================

# GameServer Name
gameserver.name = Aion-Finish

# Pattern for player names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.character.name.pattern = [a-zA-Z\u4E00-\u9FA5-\u4E00-\u9FFF]{2,20}

# Pattern for pet names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.pet.name.pattern = [a-zA-Z\u4E00-\u9FA5-\u4E00-\u9FFF]{2,16}

# Server Country Code(cc) South Korea=0 US=1  France=2  China=5   Taiwan=6
gameserver.country.code = 1

# Server Version
gameserver.version = 3.0.0.5

# Server Mode
# 1  = user can create characters from both factions
# 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
# 128  = user is bound to a faction (can't create characters from both factions at the same time)
gameserver.mode = 1

# Character Passkey
# Enable or Disable Character Passkey
# Default: false (US retail is true)
gameserver.passkey.enable = false

# Enter the maximum number of incorrect password set to Character Passkey
# Default: 5 (retail server value)
gameserver.passkey.wrong.maxcount = 5

# Disable chat server connection
gameserver.disable.chatserver = true

# Enable Repurchase
gameserver.enable.repurchase = true

# Enable Purchase Limit
gameserver.enable.purchaselimit = true

# Purchase Limit restock time in hours
# Default: 4
gameserver.purchaselimit.restock.time = 4

# Display the server revision in player MOTD
# SHALL BE DISABLED ON UNIX SERVERS
gameserver.motd.revision.display = false

# Enable ratios limitation
gameserver.factions.ratio.limited = false

# When a faction ratio reach this value, it's not possible to create new characters of this faction
gameserver.factions.ratio.value = 50

# Minimum character level to take into account in ratio calculation
gameserver.factions.ratio.level = 10

# Minimum characters count in each faction needed before limiting ratios
gameserver.factions.ratio.minimum = 50

# Enable ration calculation to count faction characters with last_online limit
gameserver.factions.ratio.lastonline.enable = true

# Ratio calculation last_online limit in days
gameserver.factions.ratio.lastonline.days = 30

# Enable server freefly
gameserver.enable.freefly = true

# Log chat?
gameserver.log.chat = false

# Log item?
gameserver.log.item = false

# Serves internal language choice(Simplified form: cn | Traditional form:tw | English: en | French:fr | Russian:ru)
gameserver.lang = en

# Geo enabled
gameserver.enable.geo = false

# Whether opens the political line announcement prompt information
# Opening: true | Closure: false
gameserver.land.display = true

# BanWord enabled  
# Default: true | close: false
gameserver.wordfilter.enabled = true

# BanWord count limit disconnect
gameserver.wordfilter.limittime = 3

# ===================================
#        INGAMESHOP DATABASE
# ===================================

# IngameShop Database
# Same database name as in your LS
# Default: au_server_ls
gameserver.aionshop.database = au_server_ls

# Enable IngameShop Gift
# Default: false
gameserver.aionshop.gift.enable = true

# Credits Exchange
# Default: false
gameserver.rate.tollexchange.enable = true

# Credits Exchange Restrictions
# Exchange Restriction available options: none, ap, kinah
# Default: none
gameserver.rate.tollexchange.restriction = none

# Credits Exchange Rate AP
# Default: 10
gameserver.rate.tollexchange.ap = 10

# Credits Exchange Rate Kinah
# Default: 100
gameserver.rate.tollexchange.kinah = 1000

# ===================================
#               RATES
# ===================================

# Display server rates when player enter in world
gameserver.rate.display.rates = false

# Regular experience rate for group members
gameserver.rate.regular.group.xp = 1
gameserver.rate.premium.group.xp = 2
gameserver.rate.vip.group.xp = 3

# Experience rate for single players
gameserver.rate.regular.xp = 1
gameserver.rate.premium.xp = 2
gameserver.rate.vip.xp = 3

# Item drop rate
gameserver.rate.regular.drop = 1
gameserver.rate.premium.drop = 2
gameserver.rate.vip.drop = 3

# Chest drop rate
gameserver.rate.chest.regular.drop = 1
gameserver.rate.chest.premium.drop = 2
gameserver.rate.chest.vip.drop = 3

# Gathering XP rates
gameserver.rate.regular.gathering.xp = 1
gameserver.rate.premium.gathering.xp = 1
gameserver.rate.vip.gathering.xp = 1

# Closure skill locking
# false The skill locking each time skill grows cannot surpass1
# true  Each time skill growth number skill percentage influence
# When gathering obtains goods quantity also receives the above influence, manufacture quantity does not affect
# Supposes in advance : false
gameserver.rate.skill.lock = false

# Does not need to make the duty breakthrough manufacture gathering rank
# true Does not need to make the duty
# false Needs to make the duty
gameserver.rate.skill.quest = true

# Gathering Skill point leveling rates
gameserver.rate.regular.gathering.lvl = 1
gameserver.rate.premium.gathering.lvl = 1
gameserver.rate.vip.gathering.lvl = 1

# Crafting XP rates
gameserver.rate.regular.crafting.xp = 1
gameserver.rate.premium.crafting.xp = 1
gameserver.rate.vip.crafting.xp = 1

# Crafting Skill point leveling rates
gameserver.rate.regular.crafting.lvl = 1
gameserver.rate.premium.crafting.lvl = 1
gameserver.rate.vip.crafting.lvl = 1

# Quest XP rates
gameserver.rate.regular.quest.xp = 1
gameserver.rate.premium.quest.xp = 2
gameserver.rate.vip.quest.xp = 3

# Quest Kinah rate
gameserver.rate.regular.quest.kinah = 1
gameserver.rate.premium.quest.kinah = 2
gameserver.rate.vip.quest.kinah = 3

# Abyss points rate (can be 0.5 etc.)
# For PvE
gameserver.rate.regular.ap.npc = 1
gameserver.rate.premium.ap.npc = 2
gameserver.rate.vip.ap.npc = 3

# Abyss points rate (can be 0.5 etc.)
# For PvP
gameserver.rate.regular.ap.player = 1
gameserver.rate.premium.ap.player = 2
gameserver.rate.vip.ap.player = 3

# Abyss points lose rate (can be 0.5 etc.)
# For PvP
gameserver.rate.regular.ap.lost_player = 1
gameserver.rate.premium.ap.lost_player = 2
gameserver.rate.vip.ap.lost_player = 3

# Kinah rate
gameserver.rate.regular.kinah = 1
gameserver.rate.premium.kinah = 2
gameserver.rate.vip.kinah = 3

# Empyrean Crucible insignia reward rate
gameserver.rate.regular.insignia = 1
gameserver.rate.premium.insignia = 2
gameserver.rate.vip.insignia = 3

# DPGain percentage
gameserver.rate.regular.dp = 1
gameserver.rate.premium.dp = 2
gameserver.rate.vip.dp = 3

# PVP DpGain percentage
gameserver.rate.regular.pvpdp = 1
gameserver.rate.premium.pvpdp = 2
gameserver.rate.vip.pvpdp = 3

# Kills strange or the murder obtains the integral the percentage(The distinction is in turn plays the family, the member ordinary,VIPMember)
gameserver.rate.regular.gainjf = 1
gameserver.rate.premium.gainjf = 2
gameserver.rate.vip.gainjf = 3

# PVPAfter the death falls the goods the probability(The distinction is in turn plays the family, the member ordinary,VIPMember)
gameserver.rate.regular.pvpdrop = 3
gameserver.rate.premium.pvpdrop = 2
gameserver.rate.vip.pvpdrop = 1

# PVEAfter the death falls the goods the probability(The distinction is in turn plays the family, the member ordinary,VIPMember)
gameserver.rate.regular.pvedrop = 3
gameserver.rate.premium.pvedrop = 2
gameserver.rate.vip.pvedrop = 1

# ===================================
#             DROP CONFIG
# ===================================

# Drop chance increasing formulas. There are 2 of them:
# 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources
# 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills)
# Default: 0
gameserver.drop.chance.formula = 0

# Number of NPCs to store in player's kill history to use in more precise drop calculations
# Default: 20
gameserver.drop.player.history = 20

# Minutes until NPC kill stats are reset for each player if not killed during that time
# Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation)
# Default: 15
gameserver.drop.history.expire = 15

# World drop chance for common quality items in %
# Default: 0.01
gameserver.world.drop.common = 0.01

# World drop chance for rare quality items in %
# Default: 0.005
gameserver.world.drop.rare = 0.005

# World drop chance for legendary quality items in %
# Default: 0.003
gameserver.world.drop.legendary = 0.003

# World drop chance for unique quality items in %
# Default: 0.003
gameserver.world.drop.unique = 0.003

# Disable drop rate reduction based on level difference between players and mobs
# Default: false
gameserver.disable.drop.reduction = false

# Enable or not the Drop quantity restriction based on item quality
# Default: false
gameserver.dropquantity.restriction.enabled = false

# Drop quantity restriction for blue items
# Default: 3
gameserver.dropquantity.restriction.blue = 3

# Drop quantity restriction for gold items
# Default: 2
gameserver.dropquantity.restriction.gold = 2

# Drop quantity restriction for orange items
# Default: 1
gameserver.dropquantity.restriction.orange = 1

# Chances are lowered with next item from the same item category
# Default: false
gameserver.itemcategory.restriction.enabled = false

# ===================================
#             CACHE
# ===================================

# This parameter says what kind of cache should be used
# in CacheMap that is used for caching many things.
#
# Setting this value to true means that cache will be using
# soft references - what means, that objects will be in memory as long as possible
# and would be removed when there is little of memory.
#
# Setting this value to false mans that cache will be using
# weak references - what means, that objects will be in memory as long as they are
# strong achievable to
# Default: false
gameserver.cache.softcache = false

# If true then whole Player objects (with inventory etc) are cached as long
# as there is memory for them
# Default: false
gameserver.cache.players = false

# If true then whole PlayerCommonData are cached as long
# as there is memory for them
# Default: false
gameserver.cache.pcd = false

# If true then Account objects are cached as long as there is memory for them
# Default: false
gameserver.cache.accounts = false

# ===================================
#               CUSTOMS
# ===================================

# After the occupation of the fortress you can enter galleries
gameserver.enable.isNeedSiege = false
 
# Magic increases force setting
gameserver.magicalskill.max = 2700

# Speaking mode between factions
# 0  = default, factions can't speak together
# 1  = all players can speak to all others
# Default: 0
gameserver.factions.speaking.mode = 0

# Whisper mode between factions
# 0  = default, factions can't whisper each other
# 1  = all players can speak to one another
# Default: 0
gameserver.factions.whisper.mode = 0

# Searching players of opposite faction
# false : factions can't search each other
# true: factions can search each other
# Default: false
gameserver.factions.search.mode = false

# Skill auto learn mode
# true = no skill books are required
# false = need skill books to learn lvl1 skill
# Default: false
gameserver.skill.autolearn = false

# Stigma skills auto learn mode
# true = no stigma stones are required
# false = need stigma stones to learn this skills
# Default: false
gameserver.stigma.autolearn = false

# Retail like character deletion times
# true = it takes 7 days to delete a character that is level 20+
# false = characters get deleted in 5 minutes
# Default: true
gameserver.character.delete.retail = true

# Retail like emotions
# true = Players need to buy emotions
# false = Players have all emotions
# Default: true
gameserver.emotions.retail = false

# Retail like custom motion
# true = Players need to buy custom motions books
# false = Players have all custom motions
# Default: true
gameserver.motion.retail = true

# Disable aggressive behavior from monsters
# Default: false
gameserver.disable.mob.aggro = false

# Disable aggressive monsters following players in the sky
# Default: true
gameserver.disable.flyaggro.move = true

# Disable aggressive monsters following gliding players
# Default: false
gameserver.disable.glideaggro.move = false

# Use a specific skill to counter attack flying targets
# Default: false
gameserver.flyaggro.counterattack = false

# Skill to use for counter attacking
# Default: 17091 (Powerful Wind)
gameserver.flyaggro.counterskill = 17091

# Login level
# Default: 1
gameserver.Login.level = 1

# StartingClass level
# Default: 10
gameserver.StartingClass.level = 10

# Cube Size
# Default: 0
gameserver.Cube.size = 0

# Warehouse Size
# Default: 0
gameserver.Warehouse.size = 0

# Enable 2nd class change simple mode
# Default: false
gameserver.enable.simple.2ndclass = false

# Unstuck delay in seconds
# Default: 3600 (1 hour)
gameserver.unstuck.delay = 3600

# Enable instances (temporary config till instances will be mature)
# Default: true
gameserver.instances.enable = true

# Default Fly Time
# Default: 60 (60 seconds)
gameserver.base.flytime = 60

# Cross-Faction Binding
# Allows opposite factions to bind in enemy territories
# Default: false
gameserver.cross.faction.binding = false

# Enable/Disable Dredgion
gameserver.dredgion.enable = true

# Dredgion AP Bonus
gameserver.dredgion.ap.win.bonus = 3000
gameserver.dredgion.ap.lose.bonus = 1000
gameserver.chantradredgion.ap.win.bonus = 5000
gameserver.chantradredgion.ap.lose.bonus = 2500

# NPC relation aggresive
# This enables/disables the agression between NPCs
# Default: true
gameserver.npc.relation.aggro = true

# Maximum number of pvp kills on one player before receiving 1AP per kill in a time period.
# Default: 5
gameserver.pvp.maxkills = 5

# Time period in hours
# Default: 24
gameserver.pvp.period = 24

# Enable .ely, .asmo, .both chat channels
# Default: false
gameserver.channels.all.enabled = true

# Enable .world chat channel
# Default: false
gameserver.channels.world.enabled = false

# Time in seconds anti spam by Khaos
# Default: 30
gameserver.chat.talkdelay = 30

# Restriction level for use the global channel (higher then)
# Level restriction channel .world
# DefaultValue: 55
gameserver.channels.level.restriction = 55

# Show all connected players from both factions in research window
gameserver.search.listall = false

# Enable/Disable instance cooldown
gameserver.instance.cooldown = true

# Open / closed 2.5 copy into whether key is required ( not needed : 1 | Need to Preset: 0 or other value)
gameserver.staticdoortemplete.keyid = 0

# Announce for rare drops
# Shown message only for players that are situated on the same faction and location.
# Default: false
gameserver.announce.raredrops = false

# Kick players using speed hack
# Default: true
gameserver.kick.speedhack.enable = true

# Toggle CASTSPELL hack detection
# Default: true (active)
gameserver.log.castspell.targethack = true
gameserver.log.castspell.speedhack = true
gameserver.log.castspell.cooldownhack = true

# Ping minimun Interval to consider speed hack
# Default: 100000
gameserver.kick.speedhack.pinginterval = 100000

# Chain Trigger
# true = Chain Trigger Rate is enabled
# false = Chain Trigger Rate is disabled, Retail
# Default: false
gameserver.skill.chain.trigger = true

# Chain Trigger Rate
# 75 = 75% Trigger Rate
# Default: 75
gameserver.skill.chain.rate = 75

# Surveys
# true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon).
# false = Surveys is disabled.
# Default: true
gameserver.enable.surveys = true

# Enable the rewards for pvp kills
# Default: false
# (Reset all_kill from abyss_rank table before activate it)
gameserver.pvpreward.enable = false

# Set the kills needed to get a reward (do NOT set config to 0)
# Default: 5
gameserver.pvpreward.kills.needed1 = 5

# Default: 10
gameserver.pvpreward.kills.needed2 = 10

# Default: 15
gameserver.pvpreward.kills.needed3 = 15

# Select the item reward for pvp kills
# Default: 186000031 (Silver Medal)
gameserver.pvpreward.item.reward1 = 186000031

# Default: 186000030 (Golden Medal)
gameserver.pvpreward.item.reward2 = 186000030

# Default: 186000096 (Platinum Medal)
gameserver.pvpreward.item.reward3 = 186000096

# Minimum level to use search.
# Default: 10
search.level.restriction = 10

# Minimum level to use whisper.
# Default: 10
whisper.level.restriction = 10

# Allow players to control their experience gain with xpon / xpoff commands
# Default: false
gameserver.player.experience.control = false

# Time in seconds which character stays online
# after closing client window
# Default: 10
gameserver.disconnect.time = 10

# Disable rifts for opposing race.
# Default: false
gameserver.rift.race = false

# Minimum level for using rift.
# Default: 25
gameserver.rift.minimum.level = 25

# Calculate NPC stats based on level/rank
# Default: false
gameserver.npc.dynamicstat = false

# Set odd Basque limits
# False = unlimited
# Preset: false 
gameserver.kisk.restriction = false
 
# ===========================
#        Dark Poeta
# ===========================
# Point-factor setting
# Preset: 1
gameserver.darkpoeta.reward.point.rate = 1
 
# Level settings
# Time settings
 
# S class
# The preset time : 7200
# Preset points : 19643
gameserver.darkpoeta.grade.S.time = 7200
gameserver.darkpoeta.grade.S.points = 19643
 
# A class
# The preset time : 5400
# Preset points : 17046
gameserver.darkpoeta.grade.A.time = 5400
gameserver.darkpoeta.grade.A.points = 17046
 
# B class
# The preset time : 3600
# Preset points : 13055
gameserver.darkpoeta.grade.B.time = 3600
gameserver.darkpoeta.grade.B.points = 13055
 
# C class
# The preset time : 1800
# Preset points : 9334
gameserver.darkpoeta.grade.C.time = 1800
gameserver.darkpoeta.grade.C.points = 9334

# ----------------------------
#  HTML Welcome Message
# ----------------------------

# Enable or Disable HTML Welcome Message
# To Edit this file, go to /data/static_data/HTML
# and open welcome.html
# remember to edit the messages just after <![CDATA[ tag
enable.html.welcome = true

# ----------------------------
# HTML Config
# ----------------------------

# Default: ./data/static_data/HTML/
html.root = ./data/static_data/HTML/

# Default: ./cache/html.cache
html.cache.file = ./cache/html.cache

# Default: UTF-8
html.encoding = UTF-8

# ----------------------------
# Top Ranking
# ----------------------------
# Time at what top ranking is updated.
# Default: 0:00:00
gameserver.topranking.time = 0:00:00

# Delay between two updates in hours
# Default: 24
gameserver.topranking.delay = 24

# ----------------------------
# Daily Quests
# ----------------------------
# Time at what daily quest is sent
# Default: 9:00:00
gameserver.dailyquest.time = 9:00:00

# ----------------------------
# Crafting settings
# ----------------------------
# SpeedUp, Regular and Critical Crafting Success chance Config
# SpeedUp default: 15
# Regular default: 33 (lower, easier)
# Critical default: 30
gameserver.crafting.speedupchance = 15
gameserver.regular.crafting.success = 33
gameserver.critical.crafting.success = 30

# Work Order collect items leftovers deleted or keeped as bonus
# Default: false
gameserver.workorder.bonus = false

# Only 2 Expert and Top Expert crafts and 1 Master craft available by default
# if true no limets at all.
# Default: false
gameserver.mastercraft.limit.disable = false

# ----------------------------
# Launch effects on critical
# ----------------------------
# Enable or Disable launching effects on critical
# Default: false
gameserver.criticaleffect = false

# ----------------------------
# Skills related to geodata
# ----------------------------
# Enable or Disable launching effects related to geodata
# Default: false(disabled)
gameserver.geodata.related.effects = false


# ----------------------------
# Advanced Stigma Slots on level up
# ----------------------------
# Automatic adv.stigmas (follow lvls of quests)
# level	slots
# 45		2
# 50		3
# 52		4
# 55		5		
# Default: false
gameserver.advstigmaslot.onlvlup = false

# ----------------------------
# Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)
# ----------------------------
gameserver.droplist.master.source = xml

# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations
# Default: false
gameserver.abyssxform.afterlogout = false

# ----------------------------
#  Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level
# Default: false
gameserver.dmgreduction.lvldiffpvp = false

# ===================================
#           ENCHANTMENTS
# ===================================

# Default: 98
gameserver.manastone.percent.slot1 = 98

# Default: 85
gameserver.manastone.percent.slot2 = 85

# Default: 75
gameserver.manastone.percent.slot3 = 75

# Default: 65
gameserver.manastone.percent.slot4 = 65

# Default: 55
gameserver.manastone.percent.slot5 = 55

# Default: 45
gameserver.manastone.percent.slot6 = 45

# Default: 35
gameserver.manastone.percent7.slot7 = 35

# Supplement Additional Success Rates
# Default: 10
gameserver.supplement.lesser = 10

# Default: 15
gameserver.supplement.regular = 15

# Default: 20
gameserver.supplement.greater = 20

# ===================================
#     ENCHANT SOCKETING SUCCESS
# ===================================

# By Khaos 
# Success Socketing (Fabled)
# Default: 100
gameserver.success.socketing.fabled = 100

# By Khaos 
# Success Socketing (Eternal)
# Default: 100
gameserver.success.socketing.eternal = 100

# ===============================
#      "High fall setting"
# ===============================

# Enable fall damage
gameserver.fall.damage.active = true

# The damage percentage per meter.
gameserver.fall.damage.percentage = 1.0

# Minimum fall height to receive damage.
gameserver.fall.damage.distance.minimum = 10

# Maximum fall height on which you will die when you hit the ground.
gameserver.fall.damage.distance.maximum = 50

# Maximum fall height after which you will die in mid air.
gameserver.fall.damage.distance.midair = 200

# ===================================
#             GROUPS
# ===================================

# Time in seconds after a group member is removed after he/she disconnected
gameserver.playergroup.removetime = 600

# Maximum distance in meters between killed monster and party member to receive XP
gameserver.playergroup.maxdistance = 100

# Time in seconds after a alliance member is removed after he/she disconnected
gameserver.playeralliance.removetime = 600

# ===================================
#             LEGIONS
# ===================================

# Character patterns
gameserver.legion.pattern = [a-zA-Z\u0410-\u042f\u0430-\u044f 123456789]{2,16}
gameserver.legion.selfintropattern = [a-zA-Z\u0410-\u042f\u0430-\u044f 123456789]{2,25}
gameserver.legion.nicknamepattern = [a-zA-Z\u0410-\u042f\u0430-\u044f 123456789]{2,10}
gameserver.legion.announcementpattern = [A-Za-z0-9\-\\[\\u3002\uff0c\uff1b\uff1a\u201c\u201d\uff1f\uff01\uff5e\uff08\uff09\u3010\u3011\u300a\u300b\\]\<\>\(\)\!\?\?\|\@\#\$\%\^\&\*\+\=\/\,\.\'\"\;\:\_\{\}\~\`\u4E00-\u9FA5-\u4E00-\u9FFF]{2,120}

# Disband settings
gameserver.legion.disbandtime = 86400
gameserver.legion.disbanddifference = 604800

# Required Kinah to create a legion
gameserver.legion.creationrequiredkinah = 10000

# Legion Emblem settings
gameserver.legion.emblemrequiredkinah = 10000

# Legion level up settings
gameserver.legion.level2requiredkinah = 100000
gameserver.legion.level3requiredkinah = 1000000
gameserver.legion.level4requiredkinah = 5000000
gameserver.legion.level5requiredkinah = 25000000
gameserver.legion.level2requiredmembers = 10
gameserver.legion.level3requiredmembers = 20
gameserver.legion.level4requiredmembers = 30
gameserver.legion.level5requiredmembers = 40
gameserver.legion.level2requiredcontribution = 0
gameserver.legion.level3requiredcontribution = 20000
gameserver.legion.level4requiredcontribution = 100000
gameserver.legion.level5requiredcontribution = 500000

# Legion member settings
gameserver.legion.level1maxmembers = 30
gameserver.legion.level2maxmembers = 60
gameserver.legion.level3maxmembers = 90
gameserver.legion.level4maxmembers = 120
gameserver.legion.level5maxmembers = 150

# Legion functions
gameserver.legion.warehouse = false
gameserver.legion.inviteotherfaction = false

# Time in seconds for updating legion ranking
gameserver.legion.ranking.periodicupdate = 1200

# ===================================
#           NPC_MOVEMENTS
# ===================================

# Enable NPC movement
gameserver.npc.movement.active = true

# The minimum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.minimum = 3

# The maximum time in seconds that the NPC waits before moving again.
gameserver.npc.movement.delay.maximum = 15

# ===================================
#           PERIODIC_SAVE
# ===================================

# WARNING:
# With 500 player online saving can be up to 10 seconds
# (it depends on hardware, changes in item locations, new acquisitions etc)
# Generally accepted interval is 15-20 minutes

# Time in seconds for saving player data (player, abyss rank, quests, skills)
gameserver.periodicsave.player.general = 900

# Time in seconds for saving player items and item stones
gameserver.periodicsave.player.items = 900

# Time in seconds for saving legion wh items and item stones
gameserver.periodicsave.legion.items = 1200

# Time in seconds for saving broker
gameserver.periodicsave.broker = 1500

# ===================================
#              PRICES
# ===================================

# Controls the "Prices:" value in influence tab.
gameserver.prices.default.prices = 100

# Hidden modifier for all prices.
gameserver.prices.default.modifier = 100

# Taxes: value = 100 + tax %
gameserver.prices.default.taxes = 100

gameserver.prices.vendor.buymod = 100

gameserver.prices.vendor.sellmod = 20

# ===================================
#             SHUTDOWN
# ===================================

# Shutdown Settings.
# NOTE: This settings works only if shutdown is used from console.
# Shutdown Hook Mode. 1 = Shutdown, 2 = Restart.
gameserver.shutdown.mode = 1

# Shutdown Hook delay.
gameserver.shutdown.delay = 60

# Shutdown announce interval.
gameserver.shutdown.interval = 1

# This is a safe reboot mode.
# All action is disabled in shutdown progress.
gameserver.shutdown.safereboot = true

# ===================================
#              SIEGE
# ===================================

# Enable/Disable Siege Engine
gameserver.siege.enabled = true

# Siege schedule type. 
# 1 for PVE schedule (daily vulnerable state)
# 2 for PVP oriented schedule (multiple vulnerables fortress at same time)
# any other value for test purpose (all fortress vulnerable)
gameserver.siege.schedule.type = 1

# Points Per Fortress
gameserver.siege.influence.fortress = 10

# Points Per Artifact
gameserver.siege.influence.artifact = 1

# Custom Abyss point reward when general is killed for default forteress
# Default: 20000
# Advised: 20000
gameserver.siege.apreward.default = 20000

# Custom Abyss point reward when general is killed for divine forteress
# Default: 40000
# Advised: 40000
gameserver.siege.apreward.divine = 40000

# Custom Abyss point reward when NPC guards is killed for all forteress
# Default: 100
# Advised: 250
gameserver.siege.apreward.npc = 250

# ===================================
#              EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017

# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073

# ===================================
#           TASK_MANAGER
# ===================================

# Enable/disable deadlock detector (true/false)
gameserver.deadlock.enable = false

# Interval for deadlock detector run schedule (seconds)
gameserver.deadlock.interval = 300

# ===================================
#             THREADS
# ===================================

thread.basepoolsize = 2
thread.threadpercore = 4

# Default: 5000
thread.runtime = 5000

# ===================================
#             ADMINS
# ===================================

# GM Level.
gameserver.administration.gmlevel = 5

# Display or not gm tags for different levels of admins/gms
# Default: true
gameserver.gmtag.display = true

# Different tags for gms according to AccessLevel
# Tag for Access Level 1
# Default: <SUPPORT>
gameserver.gmtag.level1 = SUPPORT

# Tag for Access Level 2
# Default: <ANIM>
gameserver.gmtag.level2 = ANIM
# Tag for Access Level 3
# Default: <GM>
gameserver.gmtag.level3 = GM

# Tag for Access Level 4
# Default: <HEADGM>
gameserver.gmtag.level4 = HEADGM

# Tag for Access Level 5
# Default: <ADMIN>
gameserver.gmtag.level5 = ADMIN

# Announce on GM connection
# GM name is announced to players on login
gameserver.announce.gm.connection = false

# Invisible on GM connection
# GM login invisible
gameserver.invis.gm.connection = false

# Invulnerable on GM connection
# GM login invulnerable
gameserver.invul.gm.connection = false

# Neutral on GM connection
# GM login neutral
gameserver.neutral.gm.connection = true

# Silent on GM connection
# GM login in whisper refusal mode
gameserver.silence.gm.connection = false

# Speed Up on GM connection
# Gm logins with setted speed stats value
gameserver.speed.gm.connection = 0

# Unlimited Flight Time for GMs
gameserver.administration.flight.unlimited = 5

# Free Flight Everywhere for GMs
gameserver.administration.flight.freefly = 5

# Shields hurt players with this access level and below
gameserver.administration.shield.vulnerable = 0

# Minimum required level for being able to enter instances without group
gameserver.administration.instancenogroup = 5

# Special skill
gameserver.administration.special.skill = 3

# ===================================
#          ADMIN_COMMANDS
# ===================================

# Various AI-related tasks
gameserver.administration.command.ai = 5

# Adds an item to your inventory
gameserver.administration.command.add = 5

# Adds an item set to your inventory
gameserver.administration.command.addset = 5

# Adds drop entry
gameserver.administration.command.adddrop = 5

# Add emotion
gameserver.administration.command.addemotion = 5

# Add target player skill
gameserver.administration.command.addskill = 5

# All Commads
gameserver.administration.command.allcommads = 5

# Remove target player skills
gameserver.administration.command.delskill = 5

# Add title to player
gameserver.administration.command.addtitle = 5

# This command send fakeserverpackets to the server for test porpouses, Used by Developers
gameserver.administration.command.advsendfakeserverpacket = 5

# The message is sent to all players chatbox
gameserver.administration.command.announce = 5

# Announce for only one faction (asmo/ely)
gameserver.administration.command.announce_faction = 5

# Announcements
gameserver.administration.command.announcements = 5

# All ban and unban commands (//ban, //unban, //banip, //unbanip)
gameserver.administration.command.ban = 5

# Bookmark command
gameserver.administration.command.bk = 5

# Configures properties on runtime
gameserver.administration.command.configure = 5

# Charge level of Conditioning
gameserver.administration.command.charge = 5

# Self explanatory
gameserver.administration.command.deletespawn = 5

# Command to remove all buff effect of the player
gameserver.administration.command.dispel = 5

# Command to manage dredgion instance
gameserver.administration.command.dredgion = 5

# Dye a player
gameserver.administration.command.dye = 5

# Dye amount if normal player
gameserver.administration.command.dyeamount = 1000000

# Gag and ungag
gameserver.administration.command.gag = 5

# Find a location GPS
gameserver.administration.command.gps = 5

# Give missing skills to self
gameserver.administration.command.givemissingskills = 5

# Teleport youself to specified place name
# Example: //goto poeta
gameserver.administration.command.goto = 5

# Restores target hp/mp/dp
gameserver.administration.command.heal = 5

# Print target info
gameserver.administration.command.info = 5

# Make you invis/vis
gameserver.administration.command.invis = 5

# Switch to Invulnerable / Vulnerable
gameserver.administration.command.invul = 5

# Disconnect the player
gameserver.administration.command.kick = 5

# Kill target
gameserver.administration.command.kill = 5

# Add Kinah to self or target/named player
gameserver.administration.command.kinah = 5

# Legion command allows you to disband/setlevel/setpoints of a legion
gameserver.administration.command.legion = 5

# Show all connected players from both factions when opening research window
gameserver.administration.search.listall = 5

# Morph command
gameserver.administration.command.morph = 5

# Move player1 to player2 location
gameserver.administration.command.moveplayertoplayer = 5

# Move player to location XYZ
gameserver.administration.command.moveplayerto = 5

# Teleport to specified XYZ coordinates
gameserver.administration.command.moveto = 5

# Teleport to specified NPC
gameserver.administration.command.movetonpc = 5

# Move player to my position
gameserver.administration.command.movetome = 5

# Transfer team to your location
gameserver.administration.command.grouptome = 5

# Teleport you to player position
gameserver.administration.command.movetoplayer = 5

# Command to watch cutscenes. Used by quest writers
gameserver.administration.command.movie = 5

# Make yourself appear neutral to both factions
gameserver.administration.command.neutral = 5

# The message is sent to all players chatbox and a message appear in center screen
gameserver.administration.command.notice = 5

# Who is allowed to handle petitions
gameserver.administration.command.petition = 5

# Playerinfo command
gameserver.administration.command.playerinfo = 5

# Prison command
gameserver.administration.command.prison = 5

# Give admin rights to player
gameserver.administration.command.promote = 5

# Quest steps control (admin/GM)
gameserver.administration.command.questcommand = 5

# Restart quest (player)
# Default: 5 (turned off)
gameserver.administration.command.questcommandplayers = 5

# Command to remove all buff effect of the player
gameserver.administration.command.recall = 5

# Reload all command
gameserver.administration.command.reload = 5

# Reload all spawn data from files
gameserver.administration.command.reloadspawns = 5

# Remove command allow remove an item from player
gameserver.administration.command.remove = 5

# Resurrect a target player
gameserver.administration.command.resurrect = 5

# Revoke admin rights to player
gameserver.administration.command.revoke = 5

# Command to add fly rings
gameserver.administration.command.ring = 5

# Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new)
gameserver.administration.command.savespawndata = 5

# Speak as player or a NPC
gameserver.administration.command.say = 5

# This commands sends packets to the server for test porpouses, Used by Developers
gameserver.administration.command.sendfakeserverpacket = 5
gameserver.administration.command.sendrawpacket = 5

# Set target player ap
gameserver.administration.command.setap = 5

# Set target player class
gameserver.administration.command.setclass = 5

# Set target player experience amount
gameserver.administration.command.setexp = 5

# Sets target player level
gameserver.administration.command.setlevel = 5

# Set title target player title
gameserver.administration.command.settitle = 5

# Modify current siege values
gameserver.administration.command.siege = 5

# Switch to not whisperable / whisperable
gameserver.administration.command.silence = 5

# Self explanatory
gameserver.administration.command.spawnnpc = 5

# Temporary increases speed of character
gameserver.administration.command.speed = 5
gameserver.administration.command.speed.maxvalue = 500

# Spy command
gameserver.administration.command.spy = 5

# Show gamestats about selected target
gameserver.administration.command.stat = 5

# Sent email
gameserver.administration.command.sysmail = 5

# System commands
gameserver.administration.command.system = 5

# Self explanatory
gameserver.administration.command.unloadspawn = 5

# Unstuck player
gameserver.administration.command.unstuck = 5

# Change weather of a region a reset weather in the world
gameserver.administration.command.weather = 5

# Ban / Unban players from .world / .ely / .asmo channels
gameserver.administration.command.worldban = 5

# Prints zone info (//zone) or refreshes currect zone (//zone refresh)
gameserver.administration.command.zone = 5

# Returns how many players are online
gameserver.administration.command.online = 5

# Command to fix Z coordinate of mob
gameserver.administration.command.fixz = 5

# Command to fix heading of mob
gameserver.administration.command.fixh = 5

# Rename named player to new specified and valid name
gameserver.administration.command.rename = 5

# HTML commands
gameserver.administration.command.html = 5

# Adds 9 slots expansion to player inventory
gameserver.administration.command.addcube = 5

# Npc is moved to admin and saved to DB
gameserver.administration.command.recallnpc = 5

# Removes skill/item cooldowns from player
gameserver.administration.command.removecd = 5

# Set the seestate of target to allow him to see player in hide or gms
gameserver.administration.command.see = 5

# List GMs online
gameserver.administration.command.gmonline = 0

# Character Passkey Reset
gameserver.administration.command.passkey = 5

# Player Power Up
gameserver.administration.command.powerup = 5

# Returns who is online
gameserver.administration.command.who = 5

# Applies appearance preset on the selected player
gameserver.administration.command.preset = 5

# Print target Drop info 
gameserver.administration.command.dropinfo = 5

# Enchant item
gameserver.administration.command.enchant = 5

# Insert godstone to item
gameserver.administration.command.godstone = 5

# Socket command
gameserver.administration.command.socket = 5

# Add a specified effect to a target
gameserver.administration.command.addeffect = 5

# Add Credits
gameserver.administration.command.addcredits = 5

# Transfer a duel
gameserver.administration.command.gotoarena = 5

# The prohibition of MAC
gameserver.administration.command.banmac = 5

# ===================================
#    Custom NO Retail Functions
# ===================================

# command to reset motion on yourself and OTHERS
# This command can reset all motion types while leaving them learned, or can wipe them completely (you have to re-purchase)
# Allowing regular users this command variant is not adviseable. It is very powerful!
# Default: 5
gameserver.administration.command.resetmotion.full = 5

# Allow remodel all (Excludes items blocked by client)
# Default: false
gameserver.item.remodel_all = false

# Custom PVP Command
# Default: 5
gameserver.administration.command.pvp = 5

# Game groupmembers size
# Default: 6
# Event or test purpose 6+
gameserver.groupmembers.size = 6

# ===================================
#             Wedding
# ===================================

# Wedding System
# GM must be online to wed the couple
# Default: 5
gameserver.administration.command.wedding = 5

# Cooldown on GotoLove Command in Seconds
# Default: 3600 (1 hour) to prevent exploitation
gameserver.enable.gotolove.cooldown = 3600

# Teleport Delay for GotoLove Command in seconds
gameserver.enable.gotolove.telelportdelay = 10

# ===================================
#             Events
# ===================================

# Command for teleport all Players who have sub to event
gameserver.administration.command.startevent = 5

# Command for subscribe to an event
gameserver.administration.command.goevent = 0

# Command to manage Team vs Team
gameserver.administration.command.tvt = 5

# Active Battlegrounds
# Default: true
gameserver.battlegrounds.enable = true

# Active Arena Teams
# Default: true
gameserver.arenateam.enable = true
what is con.sum.xml ? help me pls..



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