Hello, I created a new server for Aion but my problem is that i can login and create a server and other people cant, when they reach the login screen they get screen freeze.
In the Loginserver.bat i dont get the IPs.
Please help
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<!--
File that is responsible for network address mapping.
We can have any number of ip ranges mapped to various network interfaces
Useful for those who run server in local areas with two (or more) networks
For ipconfig's "default" attribute both DNS and ip address is supported.
Example: <ipconfig default="216.239.59.104"> = your Internet IP Adress (WAN-IP)
Examples: <ipconfig default="127.0.0.1"> for Local use, modify your C:\Windows\System32\drivers\etc\hosts to: 127.0.0.1 localhost
Examples: <ipconfig default="192.168.2.xx"> for Local use, modify your C:\Windows\System32\drivers\etc\hosts to: 192.168.2.xx localhost
Examples: <ipconfig default="192.168.2.xx"> for DNS Hosting (yourhost.NO-IP.com) use, modify your C:\Windows\System32\drivers\etc\hosts to: 192.168.2.xx yourhost.no-ip.com (loop-back)
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.20"/> // where (192.168.0.20 = your Local IP Adress
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.2.20"/>
-->
<!--
IANA-reserved private IPv4 network ranges
Access only from local networks, external client can't have any of
the following ip addresses
-->
<iprange min="10.0.0.0" max="10.255.255.255" address="10.0.0.0"/>
<iprange min="172.16.0.0" max="172.31.255.255" address="172.16.0.0"/>
<iprange min="192.168.0.0" max="192.168.255.255" address="192.168.0.0"/>
# Aion Java Free Game Server Configuration#
# To load server on this config file, please use command :
# java -Xms128m -Xmx1536m -ea -Xbootclasspath/p:./libs/jsr166.jar -cp ./libs/*:aj-server.jar gameserver.GameServer /path/to/configuration/file.config > log/console.log &
# Required access level to enter gameserver
# If set to bigger than 0 only GM's are able to connect
# and normal players can't see server on serverlist
# Default = 0
gameserver.network.client.requiredlevel = 0
# Max connection between choosen interval
gameserver.floodcontrol.maxconnection = 10
# Interval in minutes for max connection
# Ex: If max connexion= 10 and interval is 5, then the user will be able to connect only 10 times in 5 minutes.
gameserver.floodcontrol.interval = 5
# IPs not restricted
# Use "," if there is more than one ip (ex : 127.0.0.1, 127.0.0.2)
gameserver.floodcontrol.exceptions = 127.0.0.1
# Pattern for player names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.character.name.pattern = [a-zA-Z]{2,16}
# Pattern for pet names validation
# To enable UTF support for names - set this parameter to [a-zA-Z\u0410-\u042f\u0430-\u044f]{2,16}
gameserver.pet.name.pattern = [a-zA-Z]{2,16}
# Server Country Code (cc)
gameserver.country.code = 1
# Server Version
# Do not Modify, even if we run 2.5 !
gameserver.version = 2.5.0.5
# Server Mode
# 1 = user can create characters from both factions
# 34 = user is bound to a faction, can't create more than 2 characters and can't enter the game world (character reservation mode)
# 128 = user is bound to a faction (can't create characters from both factions at the same time)
gameserver.mode = 128
# Character Passkey
# Enable or Disable Character Passkey
# Default: false (US retail is true)
gameserver.passkey.enable = false
# Enter the maximum number of incorrect password set to Character Passkey
# Default: 5 (retail server value)
gameserver.passkey.wrong.maxcount = 5
# Disable chat server connection
gameserver.disable.chatserver = true
# ===================================
# DROP CONFIG
# ===================================
# Drop chance increasing formulas. There are 2 of them:
# 0 - slow growth up to 70 kills, then going very fast, 100% chance reached after 100 kills, takes more CPU resources
# 1 - adds 5% to previous chance (chance become 10 times bigger after each 50 kills)
# Default: 0
gameserver.drop.chance.formula = 0
# Number of NPCs to store in player's kill history to use in more precise drop calculations
# Default: 20
gameserver.drop.player.history = 20
# Minutes until NPC kill stats are reset for each player if not killed during that time
# Value -1 makes the stats to not expire, 0 - expires immediately (to use old calculation)
# Default: 15
gameserver.drop.history.expire = 15
# World drop chance for common quality items in %
# Default: 0.01
gameserver.world.drop.common = 0.01
# World drop chance for rare quality items in %
# Default: 0.005
gameserver.world.drop.rare = 0.005
# World drop chance for legendary quality items in %
# Default: 0.003
gameserver.world.drop.legendary = 0.003
# World drop chance for unique quality items in %
# Default: 0.003
gameserver.world.drop.unique = 0.003
# Disable drop rate reduction based on level difference between players and mobs
# Default: false
gameserver.disable.drop.reduction = false
# Enable or not the Drop quantity restriction based on item quality
# Default : false
gameserver.dropquantity.restriction.enabled = false
# Drop quantity restriction for blue items
# Default : 3
gameserver.dropquantity.restriction.blue = 3
# Drop quantity restriction for gold items
# Default : 2
gameserver.dropquantity.restriction.gold = 2
# Drop quantity restriction for orange items
# Default : 1
gameserver.dropquantity.restriction.orange = 1
# Chances are lowered with next item from the same item category
# Default : false
gameserver.itemcategory.restriction.enabled = false
# This parameter says what kind of cache should be used
# in CacheMap that is used for caching many things.
#
# Setting this value to true means that cache will be using
# soft references - what means, that objects will be in memory as long as possible
# and would be removed when there is little of memory.
#
# Setting this value to false mans that cache will be using
# weak references - what means, that objects will be in memory as long as they are
# strong achievable to
# Default: false
gameserver.cache.softcache = false
# If true then whole Player objects (with inventory etc) are cached as long
# as there is memory for them
# Default: false
gameserver.cache.players = false
# If true then whole PlayerCommonData are cached as long
# as there is memory for them
# Default: false
gameserver.cache.pcd = false
# If true then Account objects are cached as long as there is memory for them
# Default: false
gameserver.cache.accounts = false
# Speaking mode between factions
# 0 = default, factions can't speak together
# 1 = all players can speak to all others
# Default: 0
gameserver.factions.speaking.mode = 0
# Whisper mode between factions
# 0 = default, factions can't whisper each other
# 1 = all players can speak to one another
# Default: 0
gameserver.factions.whisper.mode = 0
# Searching players of opposite faction
# false : factions can't search each other
# true: factions can search each other
# Default: false
gameserver.factions.search.mode = false
# Skill auto learn mode
# true = no skill books are required
# false = need skill books to learn lvl1 skill
# Default: false
gameserver.skill.autolearn = false
# Stigma skills auto learn mode
# true = no stigma stones are required
# false = need stigma stones to learn this skills
# Default: false
gameserver.stigma.autolearn = false
# Retail like character deletion times
# true = it takes 7 days to delete a character that is level 20+
# false = characters get deleted in 5 minutes
# Default: true
gameserver.character.delete.retail = true
# Retail like emotions
# true = Players need to buy emotions
# false = Players have all emotions
# Default: true
gameserver.emotions.retail = false
# Retail like custom motion
# true = Players need to buy custom motions books
# false = Players have all custom motions
# Default: true
gameserver.motion.retail = true
# Announce for rare drops
# Shown message only for players that are situated on the same faction and location.
# Default: false
gameserver.announce.raredrops = false
# Surveys
# true = Surveys is enabled and you can integrate with Web Shops(Players receive items on logon).
# false = Surveys is disabled.
# Default: true
gameserver.enable.surveys = false
# Enable the rewards for pvp kills
# Default: false
# (Reset all_kill from abyss_rank table before activate it)
gameserver.pvpreward.enable = false
# Set the kills needed to get a reward (do NOT set config to 0)
# Default: 5
gameserver.pvpreward.kills.needed1 = 5
# Minimum level for using rift.
# Default: 25
gameserver.rift.minimum.level = 25
# Calculate NPC stats based on level/rank
# Default: false
gameserver.npc.dynamicstat = false
# ----------------------------
# HTML Welcome Message
# ----------------------------
# Enable or Disable HTML Welcome Message
# To Edit this file, go to /data/static_data/HTML
# and open welcome.html
# remember to edit the messages just after <![CDATA[ tag
enable.html.welcome = false
# ----------------------------
# HTML Config
# ----------------------------
# ----------------------------
# Top Ranking
# ----------------------------
# Time at what top ranking is updated.
# Default: 0:00:00
gameserver.topranking.time = 0:00:00
# Delay between two updates in hours
# Default: 24
gameserver.topranking.delay = 24
# ----------------------------
# Daily Quests
# ----------------------------
# Time at what daily quest is sent
# Default: 9:00:00
gameserver.dailyquest.time = 9:00:00
# Work Order collect items leftovers deleted or keeped as bonus
# Default: false
gameserver.workorder.bonus = false
# Only 2 Expert and Top Expert crafts and 1 Master craft available by default
# if true no limets at all.
# Default: false
gameserver.mastercraft.limit.disable = false
# ----------------------------
# Launch effects on critical
# ----------------------------
# Enable or Disable launching effects on critical
# Default: false
gameserver.criticaleffect = false
# ----------------------------
# Skills related to geodata
# ----------------------------
# Enable or Disable launching effects related to geodata
# Default: false(disabled)
gameserver.geodata.related.effects = false
# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations
# Default: false
gameserver.abyssxform.afterlogout = false
# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level
# Default: false
gameserver.dmgreduction.lvldiffpvp = false
# WARNING:
# With 500 player online saving can be up to 10 seconds
# (it depends on hardware, changes in item locations, new acquisitions etc)
# Generally accepted interval is 15-20 minutes
# Time in seconds for saving player data (player, abyss rank, quests, skills)
gameserver.periodicsave.player.general = 900
# Time in seconds for saving player items and item stones
gameserver.periodicsave.player.items = 900
# Time in seconds for saving legion wh items and item stones
gameserver.periodicsave.legion.items = 1200
# Time in seconds for saving broker
gameserver.periodicsave.broker = 1500
# Shutdown Settings.
# NOTE: This settings works only if shutdown is used from console.
# Shutdown Hook Mode. 1 = Shutdown, 2 = Restart.
gameserver.shutdown.mode = 1
# Siege schedule type.
# 1 for PVE schedule (daily vulnerable state)
# 2 for PVP oriented schedule (multiple vulnerables fortress at same time)
# any other value for test purpose (all fortress vulnerable)
gameserver.siege.schedule.type = 1
# Points Per Fortress
gameserver.siege.influence.fortress = 10
# Points Per Artifact
gameserver.siege.influence.artifact = 1
# Custom Abyss point reward when general is killed for default forteress
# Default: 20000
# Advised: 20000
gameserver.siege.apreward.default = 20000
# Custom Abyss point reward when general is killed for divine forteress
# Default: 40000
# Advised: 40000
gameserver.siege.apreward.divine = 40000
# Custom Abyss point reward when NPC guards is killed for all forteress
# Default: 1000
# Advised: 1000
gameserver.siege.apreward.npc = 1000
# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017
# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073
# Various AI-related tasks
gameserver.administration.command.ai = 3
# Adds an item to your inventory
gameserver.administration.command.add = 3
# Adds an item set to your inventory
gameserver.administration.command.addset = 3
# Adds drop entry
gameserver.administration.command.adddrop = 3
# Add target player skill
gameserver.administration.command.addskill = 3
# Add title to player
gameserver.administration.command.addtitle = 3
# This command send fakeserverpackets to the server for test porpouses, Used by Developers
gameserver.administration.command.advsendfakeserve rpacket = 3
# The message is sent to all players chatbox
gameserver.administration.command.announce = 3
# Announce for only one faction (asmo/ely)
gameserver.administration.command.announce_faction = 3
# Command to remove all buff effect of the player
gameserver.administration.command.recall = 3
# Reload all command
gameserver.administration.command.reload = 3
# Reload all spawn data from files
gameserver.administration.command.reloadspawns = 3
# Remove command allow remove an item from player
gameserver.administration.command.remove = 3
# Resurrect a target player
gameserver.administration.command.resurrect = 3
# Revoke admin rights to player
gameserver.administration.command.revoke = 3
# Command to add fly rings
gameserver.administration.command.ring = 3
# Save all spawn data to files (Directory to save GameServer/data/static_data/spawns/new)
gameserver.administration.command.savespawndata = 3
# Speak as player or a NPC
gameserver.administration.command.say = 3
# This commands sends packets to the server for test porpouses, Used by Developers
gameserver.administration.command.sendfakeserverpa cket = 3
gameserver.administration.command.sendrawpacket = 3
# Set target player ap
gameserver.administration.command.setap = 3
# Set target player class
gameserver.administration.command.setclass = 3
# Set target player experience amount
gameserver.administration.command.setexp = 3
# Sets target player level
gameserver.administration.command.setlevel = 3
# Set title target player title
gameserver.administration.command.settitle = 3
# Modify current siege values
gameserver.administration.command.siege = 3
# Switch to not whisperable / whisperable
gameserver.administration.command.silence = 3
#command to reset motion on yourself and OTHERS
# This command can reset all motion types while leaving them learned, or can wipe them completely (you have to re-purchase)
# Allowing regular users this command variant is not adviseable. It is very powerful!
# Default 3
gameserver.administration.command.resetmotion.full = 3
# Allow remodel all (Excludes items blocked by client)
# Default: false
gameserver.item.remodel_all = false
yes, hamachi is recommended. hamachi will make a VPN Tunnel for you and you don't need edit anything in your router firewall.
just change all ip in your hamachi ip and don't forget add it in mysql table gameservers.
yes, hamachi is recommended. hamachi will make a VPN Tunnel for you and you don't need edit anything in your router firewall.
just change all ip in your hamachi ip and don't forget add it in mysql table gameservers.
And i have to put my Hamachi IP in all ip setting? or my wan/ lan IPS?
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