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Para's Script Library

Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.

View Poll Results: You want the scripts for any client language?
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No, english and german are enough for me. 450 63.11%
Voters: 713. You may not vote on this poll

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Old 04/03/2017, 11:49   #1111
 
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Quote:
Originally Posted by lmfaoown View Post
It doesn't work for me. As said, it doesn't put anything in the vendor window, it just clicks on X/Y position.

Item used was

you need at least 2 Item IDs at the SetArray
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Old 04/03/2017, 12:07   #1112
 
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Old 04/03/2017, 13:17   #1113
 
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Quote:
Originally Posted by lmfaoown View Post



Do you use the portable shop?
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Old 04/03/2017, 13:23   #1114
 
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Yes, does it only work with an NPC vendor? I presumed it would work with the portable one since that's the most friendly shop to cause the least problems.
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Old 04/03/2017, 13:29   #1115
 
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Quote:
Originally Posted by lmfaoown View Post
Yes, does it only work with an NPC vendor? I presumed it would work with the portable one since that's the most friendly shop to cause the least problems.
I'm not sure if it will work for the portable shop as well, I just made it for the merchant sell dialog cause I don't want to waste 15% of the kinah.
Walking to a merchant just takes 2 minutes and may save multiple 10m depending on how long you farmed.
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Old 04/04/2017, 01:40   #1116
 
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hey paraly, I have a problem when I make my combat scrip and it is that my toon doesn't loot the mobs. Any idea why is it happening?
thanks.
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Old 04/04/2017, 19:30   #1117
 
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Script to open event eggs

Code:
#IF=%FirstTime,;
RequireVersion=2.87;
#NeedResolution=816,638;
Delay=500;
UseSpeed=50;
#UseLoop
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,30,BYTE;<-MaxFPS
MemPtrWrite=%AddrFPS,%OffsetFPS2,30,FLOAT;<-MaxFPS
Command=;
#ENDIF


_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ENDIF
_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
#EXECUTE=spark;
#ENDID
_IFInventoryContains=188054353; [Event] Lukewarm Egg
#EXECUTE=luke;
#ENDID
_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
#EXECUTE=cooling;
#ENDID
_IFInventoryContains=188054354; [Event] Warm Egg
#EXECUTE=warm;
#ENDID
_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
#EXECUTE=coolingheated;
#ENDID
_IFInventoryContains=188054355; [Event] Heated Egg
#EXECUTE=heated;
#ENDID
_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
#EXECUTE=coolingincubated;
#ENDID
_IFInventoryContains=188054356; [Event] Incubated Egg
#EXECUTE=incubated;
#ENDID

start_living;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054358; [Event] Living Warmth
Command=/use [Event] Living Warmth;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=spark;
#ENDID
end_living;

start_spark;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
Command=/use [Event] Cooling Lukewarm Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
#EXECUTE=spark;
#ELSE
#EXECUTE=luke;
#ENDID

end_spark;

start_luke;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054353; [Event] Lukewarm Egg
Command=/use [Event] Lukewarm Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054353; [Event] Lukewarm Egg
#EXECUTE=luke;
#ELSE
#EXECUTE=cooling;
#ENDID

end_luke;

start_cooling;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
Command=/use [Event] Cooling Warm Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
#EXECUTE=cooling;
#ELSE
#EXECUTE=warm;
#ENDID

end_cooling;

start_warm;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054354; [Event] Warm Egg
Command=/use [Event] Warm Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054354; [Event] Warm Egg
#EXECUTE=warm;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=coolingheated;
#ENDID

end_warm;

start_coolingheated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
Command=/use [Event] Cooling Heated Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
#EXECUTE=coolingheated;
#ELSE
#EXECUTE=heated;
#ENDID

end_coolingheated;


start_heated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054355; [Event] Heated Egg
Command=/use [Event] Heated Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054355; [Event] Heated Egg
#EXECUTE=heated;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=coolingincubated;
#ENDID

end_heated;

start_coolingincubated;

CreateTimer=180000;

#2DO=180000;

_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
Command=/use [Event] Cooling Incubated Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
#EXECUTE=coolingincubated;
#ELSE
#EXECUTE=incubated;
#ENDID

end_coolingincubated;

start_incubated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054356; [Event] Incubated Egg
Command=/use [Event] Incubated Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054356; [Event] Incubated Egg
#EXECUTE=incubated;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
WaitForResponse=FINISH;
Delay=2000;
#UseNoLoop
end_incubated;
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Old 04/05/2017, 01:18   #1118
 
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Quote:
Originally Posted by Eragos07 View Post
hey paraly, I have a problem when I make my combat scrip and it is that my toon doesn't loot the mobs. Any idea why is it happening?
thanks.
I have the same problem.
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Old 04/05/2017, 08:10   #1119
 
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I got trouble with Barracks + Statues (NA) - Script ver. 1.19 in all barrack: sometime my toon got stuck after kill 1 statue; sometime my toon cast to the box then cancel so it didnot loot the box.
Can you help me fix it?
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Old 04/05/2017, 16:00   #1120
 
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Quote:
Originally Posted by malysia View Post
I have the same problem.
Quote:
Originally Posted by Eragos07 View Post
hey paraly, I have a problem when I make my combat scrip and it is that my toon doesn't loot the mobs. Any idea why is it happening?
thanks.
Be sure you've no pet summoned when you start the script.
You could also summon a loot pet and enable it before you start the script.

Quote:
Originally Posted by Na.Q View Post
I got trouble with Barracks + Statues (NA) - Script ver. 1.19 in all barrack: sometime my toon got stuck after kill 1 statue; sometime my toon cast to the box then cancel so it didnot loot the box.
Can you help me fix it?
Which class you're using?
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Old 04/06/2017, 04:27   #1121
 
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Quote:
Originally Posted by Paraly View Post
Quote:
Originally Posted by Na.Q View Post
I got trouble with Barracks + Statues (NA) - Script ver. 1.19 in all barrack: sometime my toon got stuck after kill 1 statue; sometime my toon cast to the box then cancel so it didnot loot the box.
Can you help me fix it?

Which class you're using?
I fixed it.
I used graphic seting is fix for FPS, so i got this bug.
After i turn off fix for FPS, your script work normal.
Thank you
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Old 04/08/2017, 22:44   #1122
 
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I'm trying to make a script to get only the bausons from the barracks rooms in NA, but it's giving a problem to execute, in some points of the rollback and to the collection, will anyone have this script? Only to pick up baus without statues.
I'll attach my file:
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Old 04/09/2017, 04:31   #1123
 
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Can I have the updated Danuar Sanctuary script?
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Old 04/09/2017, 11:28   #1124
 
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Quote:
Originally Posted by banhahu View Post
I'm trying to make a script to get only the bausons from the barracks rooms in NA, but it's giving a problem to execute, in some points of the rollback and to the collection, will anyone have this script? Only to pick up baus without statues.
I'll attach my file:
1. You could try to avoid rollbacks by just increasing the script speed value (the higher the speed value the slower the script runs)
2. If that didn't solve your problem you need to stop the script where ever you get the rollback and re record the path from that point
Quote:
Originally Posted by pastel2 View Post
Can I have the updated Danuar Sanctuary script?
Take a look
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Old 04/09/2017, 21:25   #1125
 
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Quote:
Originally Posted by mscrasth View Post
Code:
#IF=%FirstTime,;
RequireVersion=2.87;
#NeedResolution=816,638;
Delay=500;
UseSpeed=50;
#UseLoop
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,30,BYTE;<-MaxFPS
MemPtrWrite=%AddrFPS,%OffsetFPS2,30,FLOAT;<-MaxFPS
Command=;
#ENDIF


_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ENDIF
_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
#EXECUTE=spark;
#ENDID
_IFInventoryContains=188054353; [Event] Lukewarm Egg
#EXECUTE=luke;
#ENDID
_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
#EXECUTE=cooling;
#ENDID
_IFInventoryContains=188054354; [Event] Warm Egg
#EXECUTE=warm;
#ENDID
_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
#EXECUTE=coolingheated;
#ENDID
_IFInventoryContains=188054355; [Event] Heated Egg
#EXECUTE=heated;
#ENDID
_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
#EXECUTE=coolingincubated;
#ENDID
_IFInventoryContains=188054356; [Event] Incubated Egg
#EXECUTE=incubated;
#ENDID

start_living;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054358; [Event] Living Warmth
Command=/use [Event] Living Warmth;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=spark;
#ENDID
end_living;

start_spark;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
Command=/use [Event] Cooling Lukewarm Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100280; [Event] Warming Spark
_IFInventoryContains=188100276; [Event] Cooling Lukewarm Egg
#EXECUTE=spark;
#ELSE
#EXECUTE=luke;
#ENDID

end_spark;

start_luke;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054353; [Event] Lukewarm Egg
Command=/use [Event] Lukewarm Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054353; [Event] Lukewarm Egg
#EXECUTE=luke;
#ELSE
#EXECUTE=cooling;
#ENDID

end_luke;

start_cooling;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
Command=/use [Event] Cooling Warm Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100281; [Event] Warming Ember
_IFInventoryContains=188100277; [Event] Cooling Warm Egg
#EXECUTE=cooling;
#ELSE
#EXECUTE=warm;
#ENDID

end_cooling;

start_warm;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054354; [Event] Warm Egg
Command=/use [Event] Warm Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054354; [Event] Warm Egg
#EXECUTE=warm;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=coolingheated;
#ENDID

end_warm;

start_coolingheated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
Command=/use [Event] Cooling Heated Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100282; [Event] Warming Flame
_IFInventoryContains=188100278; [Event] Cooling Heated Egg
#EXECUTE=coolingheated;
#ELSE
#EXECUTE=heated;
#ENDID

end_coolingheated;


start_heated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054355; [Event] Heated Egg
Command=/use [Event] Heated Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054355; [Event] Heated Egg
#EXECUTE=heated;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
#EXECUTE=coolingincubated;
#ENDID

end_heated;

start_coolingincubated;

CreateTimer=180000;

#2DO=180000;

_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
Command=/use [Event] Cooling Incubated Egg;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=500;
SendKey=0x0D;
Delay=2500;
_IFInventoryContains=188100283; [Event] Warming Blaze
_IFInventoryContains=188100279; [Event] Cooling Incubated Egg
#EXECUTE=coolingincubated;
#ELSE
#EXECUTE=incubated;
#ENDID

end_coolingincubated;

start_incubated;

CreateTimer=200000;

#2DO=180000;

_IFInventoryContains=188054356; [Event] Incubated Egg
Command=/use [Event] Incubated Egg;
SendKey=0x0D;
Delay=1000;
_IFInventoryContains=188054356; [Event] Incubated Egg
#EXECUTE=incubated;
#ELSE
_IFInventoryContains=188054358; [Event] Living Warmth
#EXECUTE=living;
#ELSE
WaitForResponse=FINISH;
Delay=2000;
#UseNoLoop
end_incubated;

Tested it, works!, was so lazyyyyyy to even try to do this
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