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Para's Script Library

View Poll Results: You want the scripts for any client language?
Yes, surely! 129 31.39%
No, english and german are enough for me. 282 68.61%
Voters: 411. You may not vote on this poll

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Old   #1021
 
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I test it more for a while now and this is what I noticed:

1-The client doesn't crash immediately
2-The client crashes at 3 minutes, 10 minutes, 20 minutes (twice at 20 minutes)
3-Like lmfaoown said, once the client crashes the script keeps running, even with the client closed


I also noticed that he client some times has some visual bugs (spotted twice), the first time was something like a cloud around the monster and the second time this:




Just I spotted it once, seems to be random, because the monster always has the icon not like in the picture.




And other time the game just crashes and I didn't notice any visual bug.


I already ran the "file repair" and still crash






Update: forgot to say that when those visual bugs showed up the client crashed



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Old   #1022
 
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thanks again for the feedback
as well for you let me know how 3.31 works


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Old   #1023
 
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Nice work
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Old   #1024
 
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someone can tell me the secret to make Fire Temple script Works ? ><


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Old   #1025
 
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Quote:
Originally Posted by nickjaspion View Post
someone can tell me the secret to make Fire Temple script Works ? ><
Just load and play the script, what shouldn't work?
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Old   #1026
 
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Quote:
Originally Posted by Paraly View Post
thanks again for the feedback
as well for you let me know how 3.31 works

So far, so good, 1 hour no crash. What was causing the problem
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Old   #1027
 
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Quote:
Originally Posted by FallenEdge View Post
So far, so good, 1 hour no crash. What was causing the problem
It could be the new MoveSmooth system which NOPs some memory areas of Aion or it could be caused from %AddrFreeMem10 to %AddrFreeMem12, they had wrong addresses.

_____________________________


I've added %OffsetActionID as pre-declared variable, depending on which value you write into this address the character does a different action, here's a list on what I've found out so far.

example code:
Code:
MemPtrWrite=%PlayerBase,%OffsetActionID,1,BYTE;
this line would Attack/Chat the target

ValueAction
0Stops any action
1Auto Attack
2Walks towards target
3Talk to target
4Follow target
5?
6Follow till close to target
7Walks forwards
8Walks backwards
9Walks forwards in combat mode
10Walks backwards in combat mode
11?
12Disables combat mode
13Enables combat mode
14Sits
15Stand Up
16Cast
17?
18?
19Start free flight
20Stop free flight
21Loot
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Old   #1028
 
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3.31 has been working well and Aion hasn't crashed since. Would you mind telling me which line(s) to delete in the combat generated script for manual player looting? I want only the pet to loot for me instead of wasting a few seconds every kill attempting to loot a mob that will be looted/already has been looted. I'm sure it has to do with the following code but when I've removed it the script does nothing after it gets its first kill.

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
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Old   #1029
 
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Quote:
Originally Posted by lmfaoown View Post
3.31 has been working well and Aion hasn't crashed since. Would you mind telling me which line(s) to delete in the combat generated script for manual player looting? I want only the pet to loot for me instead of wasting a few seconds every kill attempting to loot a mob that will be looted/already has been looted.
I already wrote me a note today to make looting optional in case the player has the loot pet
should be added in 1-2 days

Got not much time tomorrow
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Old   #1030
 
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Paraly , (songweaver 1-10) was working ? need know if work and if ncsoft was banned account !
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Old   #1031
 
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Take your time, no need to rush the updates unless people are getting banned. I'd much prefer the script editor scrolling be fixed than the looting to help debug custom scripts for users like myself as every time the script editor goes down one line it scrolls every so slightly to the right until text can no longer be seen.

Quote:
Originally Posted by Kakabuter View Post
Paraly , (songweaver 1-10) was working ? need know if work and if ncsoft was banned account !
It works, I used it yesterday.
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Old   #1032
 
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Thumbs up

Quote:
Originally Posted by lmfaoown View Post
Take your time, no need to rush the updates unless people are getting banned. I'd much prefer the script editor scrolling be fixed than the looting to help debug custom scripts for users like myself as every time the script editor goes down one line it scrolls every so slightly to the right until text can no longer be seen.



It works, I used it yesterday.
ok thx bro
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Old   #1033
 
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Update: If you want to add a check level of the monster before proceeding to attack add this, inside " star_CheckNA or EU:

Code:
_IFMemPtrRead=%TargetBase,%OffsetLevel,BYTE,;
Example:

Code:
_IFMemPtrRead=%TargetBase,%OffsetLevel,BYTE,>3;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemPtrRead=%TargetBase,%OffsetType,CHAR[32],=NPC;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0;
#EXECUTE=CombatSort;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
Delay=1500;
#ENDIF
(Checks if the monster level is greater than level 3, if so proceeds to attack)

If you use this from grinding it helps to avoid low level trash mobs, level 1-3

Repeat the same in all the lines that looks like this


In case you have a loot pet or just don't want to loot anything, delete this, is inside "star_CheckNA or EU" :

Code:
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
UseID=50002 is used by the game as "actionkey_getitem"
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Old   #1034
 
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Man, i am experiencing some problems in barracks with chanter script. The toon starts to fall down and die.
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Old   #1035
 
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Para, how can I use this item [Event] Drop of Liquid Experience ?, I know the ID but with UseID will not work.

It needs to emulate a right click over the item, so this way the games assumes you opened inventory and right clicked over the item.


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Tags
aion, autocomplete instance, script, vanillatool



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