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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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263 |
36.89% |
No, english and german are enough for me.
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450 |
63.11% |
03/23/2017, 18:42
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#1021
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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I test it more for a while now and this is what I noticed:
1-The client doesn't crash immediately
2-The client crashes at 3 minutes, 10 minutes, 20 minutes (twice at 20 minutes)
3-Like lmfaoown said, once the client crashes the script keeps running, even with the client closed
I also noticed that he client some times has some visual bugs (spotted twice), the first time was something like a cloud around the monster and the second time this:
Just I spotted it once, seems to be random, because the monster always has the icon not like in the picture.
And other time the game just crashes and I didn't notice any visual bug.
I already ran the "file repair" and still crash
Update: forgot to say that when those visual bugs showed up the client crashed
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03/23/2017, 18:44
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#1022
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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thanks again for the feedback
as well for you let me know how 3.31 works
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03/23/2017, 18:47
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#1023
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Join Date: Mar 2017
Posts: 34
Received Thanks: 0
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Nice work
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03/23/2017, 19:33
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#1024
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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someone can tell me the secret to make Fire Temple script Works ? ><
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03/23/2017, 19:34
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#1025
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by nickjaspion
someone can tell me the secret to make Fire Temple script Works ? ><
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Just load and play the script, what shouldn't work?
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03/23/2017, 20:11
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#1026
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Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Quote:
Originally Posted by Paraly
thanks again for the feedback
as well for you let me know how 3.31 works
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So far, so good, 1 hour no crash. What was causing the problem
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03/23/2017, 20:14
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#1027
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by FallenEdge
So far, so good, 1 hour no crash. What was causing the problem
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It could be the new MoveSmooth system which NOPs some memory areas of Aion or it could be caused from %AddrFreeMem10 to %AddrFreeMem12, they had wrong addresses.
_____________________________
I've added %OffsetActionID as pre-declared variable, depending on which value you write into this address the character does a different action, here's a list on what I've found out so far.
example code:
Code:
MemPtrWrite=%PlayerBase,%OffsetActionID,1,BYTE;
this line would Attack/Chat the target
Value | Action | 0 | Stops any action | 1 | Auto Attack | 2 | Walks towards target | 3 | Talk to target | 4 | Follow target | 5 | ? | 6 | Follow till close to target | 7 | Walks forwards | 8 | Walks backwards | 9 | Walks forwards in combat mode | 10 | Walks backwards in combat mode | 11 | ? | 12 | Disables combat mode | 13 | Enables combat mode | 14 | Sits | 15 | Stand Up | 16 | Cast | 17 | ? | 18 | ? | 19 | Start free flight | 20 | Stop free flight | 21 | Loot |
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03/23/2017, 22:47
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#1028
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Join Date: Jan 2009
Posts: 33
Received Thanks: 6
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3.31 has been working well and Aion hasn't crashed since. Would you mind telling me which line(s) to delete in the combat generated script for manual player looting? I want only the pet to loot for me instead of wasting a few seconds every kill attempting to loot a mob that will be looted/already has been looted. I'm sure it has to do with the following code but when I've removed it the script does nothing after it gets its first kill.
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,=0;
MemWrite=%AddrFreeMem6,1,BYTE;
#ENDIF
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03/23/2017, 22:49
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#1029
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by lmfaoown
3.31 has been working well and Aion hasn't crashed since. Would you mind telling me which line(s) to delete in the combat generated script for manual player looting? I want only the pet to loot for me instead of wasting a few seconds every kill attempting to loot a mob that will be looted/already has been looted.
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I already wrote me a note today to make looting optional in case the player has the loot pet
should be added in 1-2 days
Got not much time tomorrow
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03/23/2017, 23:19
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#1030
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Join Date: Nov 2015
Posts: 19
Received Thanks: 0
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Paraly , (songweaver 1-10) was working ? need know if work and if ncsoft was banned account !
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03/23/2017, 23:21
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#1031
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Join Date: Jan 2009
Posts: 33
Received Thanks: 6
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Take your time, no need to rush the updates unless people are getting banned. I'd much prefer the script editor scrolling be fixed than the looting to help debug custom scripts for users like myself as every time the script editor goes down one line it scrolls every so slightly to the right until text can no longer be seen.
Quote:
Originally Posted by Kakabuter
Paraly , (songweaver 1-10) was working ? need know if work and if ncsoft was banned account !
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It works, I used it yesterday.
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03/23/2017, 23:28
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#1032
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Join Date: Nov 2015
Posts: 19
Received Thanks: 0
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Quote:
Originally Posted by lmfaoown
Take your time, no need to rush the updates unless people are getting banned. I'd much prefer the script editor scrolling be fixed than the looting to help debug custom scripts for users like myself as every time the script editor goes down one line it scrolls every so slightly to the right until text can no longer be seen.
It works, I used it yesterday.
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ok thx bro
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03/24/2017, 03:41
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#1033
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Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Update: If you want to add a check level of the monster before proceeding to attack add this, inside " star_CheckNA or EU:
Code:
_IFMemPtrRead=%TargetBase,%OffsetLevel,BYTE,;
Example:
Code:
_IFMemPtrRead=%TargetBase,%OffsetLevel,BYTE,>3;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemPtrRead=%TargetBase,%OffsetType,CHAR[32],=NPC;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0;
#EXECUTE=CombatSort;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
Delay=1500;
#ENDIF
(Checks if the monster level is greater than level 3, if so proceeds to attack)
If you use this from grinding it helps to avoid low level trash mobs, level 1-3
Repeat the same in all the lines that looks like this
In case you have a loot pet or just don't want to loot anything, delete this, is inside "star_CheckNA or EU" :
Code:
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
UseID=50002 is used by the game as "actionkey_getitem"
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03/24/2017, 04:41
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#1034
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Join Date: Mar 2017
Posts: 5
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Man, i am experiencing some problems in barracks with chanter script. The toon starts to fall down and die.
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03/24/2017, 06:43
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#1035
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elite*gold: 0
Join Date: Nov 2009
Posts: 268
Received Thanks: 65
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Para, how can I use this item [Event] Drop of Liquid Experience
?, I know the ID but with UseID will not work.
It needs to emulate a right click over the item, so this way the games assumes you opened inventory and right clicked over the item.
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I think its a good idea to open this Topic.
I need Your Help.
Sent me your own made Scripts and i upload them here.
It does not matter if there is already a script by the mob.
Only Self made scripts!!!
What To Post?
Post me not the text file.Post me the script!!!
Scorpion 1 by Th3Stalker
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