I'm interested in trying this bot as I currently use Para and would like to compare
Just applied, Also are you planning on releasing a broker bot? Para just removed theirs so I'll be looking for an alternative. (Want 3 license's in the end for 3 pcs)
I just applied for a trial version, I want to ask how long it usually takes to activate? (Sent it 11/10/2018 at 11:00 GMT+1) And is there a guide or something how to set up Auto-loot, autohunting, autosell MISC? Thanks! Hopefully it will be good so i buy a normal license
I just applied for a trial version, I want to ask how long it usually takes to activate? (Sent it 11/10/2018 at 11:00 GMT+1) And is there a guide or something how to set up Auto-loot, autohunting, autosell MISC? Thanks! Hopefully it will be good so i buy a normal license
Your trial is activated. Usually less than 12h to active a license.
Script are very intuitive, you can find usefull info in this thread
In general it is working nice, but i have found some things to comment.
Grinding with allow looting false and using the pet to loot it works fine.
Grinding with allow looting true and without pet, the character kills the mob but then it does not go to loot. (I am not using default keyboard settings, if it is based in keyboard settings then should be an option to add what key you want to use for loot).
I found that spiritmaster is not using skills grinding so it is broke.
To finish it would be nice for the future if we can load our own class routine, it can be just the c# script as we can load external waypoints files.
In general it is working nice, but i have found some things to comment.
Grinding with allow looting false and using the pet to loot it works fine.
Grinding with allow looting true and without pet, the character kills the mob but then it does not go to loot. (I am not using default keyboard settings, if it is based in keyboard settings then should be an option to add what key you want to use for loot).
I found that spiritmaster is not using skills grinding so it is broke.
To finish it would be nice for the future if we can load our own class routine, it can be just the c# script as we can load external waypoints files.
You need loot binding on key C.
Spiritmaster is wrong actualy, i never play SM class. I will try to implementi it.
Quote:
Originally Posted by Valiniet
I have a question about the grinder part of this. Is it possible to use the teleporter ? or you ahve to walk to the farming position?
After some testing, It works amazing. But, recently my character stopped resting after reviving and doesnt go through the after death waypoint thing. Any idea why? Aswell as, Does using the attackspeed boost cheating tool result in geting a ban? Should it be used. can it be detected?
After some testing, It works amazing. But, recently my character stopped resting after reviving and doesnt go through the after death waypoint thing. Any idea why? Aswell as, Does using the attackspeed boost cheating tool result in geting a ban? Should it be used. can it be detected?
I'll try to reproduce your issue
About attack speed, use the value your pref if you are alone. Use a low value in open world.
Quote:
Originally Posted by Djk59
i just made a request for the free trial, i downloaded the bot but when i want to open it, it says that my licence has expired
PS : I tried the leveling 1-10 but it doesnt work, i can start it but when he want to speak with a character to make mission, it still open the menu to quit the game, disconnect and character selection..
Other people see you normal, Aidps meter can detect i think
So, lets say. If i use a 40% Atk speed bonus. It will be alright since dps wont be crazy high? But if i use any higher and it hits numbers not normal for the aidps meter. People will know? So is it alright to just use it in open world solo pvp? But in group AIdps would find about it? Or does AIdps meter see ALL dps no matter if they are in group?
I fixed a little thing .
About remove shock, tomorrow after maintenance i'll release a new update to fix this too.
Quote:
Originally Posted by snork84
I'm not sure if you've done something since I posted this, but it's working great now! Thank you
OK I may need to go back on what I said here as I'm having the same issues again. Things were working great for a day or two until just after the games' weekly maintenance last week. After maint, I tried v1.07 but noticed the timings of my skills were off and remove shock was still not working so I switched back to V1.06. However, switching back to 1.06 didn't actually fix anything, the skill timings are still off & un-targeting still occurs.
I'm still using chanter exclusively.
The un-targeting of the mob occurs mostly on tanky mobs e.g Elite mobs - bot will start attacking, bot needs to heal, so begins healing a few times and then un-targets the mob before moving on to the next mob.
The un-targeting issue also usually occurs directly after the bot is stunned.
A couple of other suggestions/requests I'd love if at all possible in the future... :P
Shield skills - I'd really like for chanter to be able to utilize their shields and parry skills.
Even if they were simply added under the banner of heal skills, that would work fine I think.
Unused skills - I noticed chanters don't use the skill chain 'Echoed Haze' which is now a chain of 'Chained Crush'. The skill chain was recently changed in the recent 6.2 update which I imagine is probably why it's not currently working.
Reactional skills - Obviously remove shock is one but another example is Chanters 'Parrying Strike' skill which is only available upon a successful parry.
Heals - I'd realllly love to be able to adjust at what percentage the bot begins to heal, exactly like we can do with potions, but for normal heals. It's a real issue when trying to kill elites bcos chanters (and clerics) have a 0 second cooldown on their healing light skill and ATM when chanter gets to about 70% health it will just sit there spamming healing light til the cows come home.
Otherwise, I'm really liking where this is going so far. Keep up the good work and look forward to more features!
PS : I tried the leveling 1-10 but it doesnt work, i can start it but when he want to speak with a character to make mission, it still open the menu to quit the game, disconnect and character selection..
Are you sure ?
Quote:
Originally Posted by Valiniet
So, lets say. If i use a 40% Atk speed bonus. It will be alright since dps wont be crazy high? But if i use any higher and it hits numbers not normal for the aidps meter. People will know? So is it alright to just use it in open world solo pvp? But in group AIdps would find about it? Or does AIdps meter see ALL dps no matter if they are in group?
I never test aidps.Personally i'm using 30% for my gladiator without problem
Quote:
Originally Posted by snork84
OK I may need to go back on what I said here as I'm having the same issues again. Things were working great for a day or two until just after the games' weekly maintenance last week. After maint, I tried v1.07 but noticed the timings of my skills were off and remove shock was still not working so I switched back to V1.06. However, switching back to 1.06 didn't actually fix anything, the skill timings are still off & un-targeting still occurs.
I'm still using chanter exclusively.
The un-targeting of the mob occurs mostly on tanky mobs e.g Elite mobs - bot will start attacking, bot needs to heal, so begins healing a few times and then un-targets the mob before moving on to the next mob.
The un-targeting issue also usually occurs directly after the bot is stunned.
A couple of other suggestions/requests I'd love if at all possible in the future... :P
Shield skills - I'd really like for chanter to be able to utilize their shields and parry skills.
Even if they were simply added under the banner of heal skills, that would work fine I think.
Unused skills - I noticed chanters don't use the skill chain 'Echoed Haze' which is now a chain of 'Chained Crush'. The skill chain was recently changed in the recent 6.2 update which I imagine is probably why it's not currently working.
Reactional skills - Obviously remove shock is one but another example is Chanters 'Parrying Strike' skill which is only available upon a successful parry.
Heals - I'd realllly love to be able to adjust at what percentage the bot begins to heal, exactly like we can do with potions, but for normal heals. It's a real issue when trying to kill elites bcos chanters (and clerics) have a 0 second cooldown on their healing light skill and ATM when chanter gets to about 70% health it will just sit there spamming healing light til the cows come home.
Otherwise, I'm really liking where this is going so far. Keep up the good work and look forward to more features!
Shield skill - Skill name please.
Unused skill - Not all skill are implemented, i don't know all chanter skill. About "Echoed Haze" are you sure doesn't used?
Remove shock will work better in next update
Heals - Added more option to customize heal value. Next update you will find them
New AionBot by stalliont v1.0.0 public 12/08/2009 - Aion Hacks, Bots, Cheats & Exploits - 3 Replies Aion Bot v1.1.0
1. Updated to work with Aion client v1.5.1.7
2. Fixed bugs with hp/mp healing resting while being attacked.
3. Fully background hunting.
Aion Bot is a memory reading/writing program to be used with the MMORPG game 'Aion Online'. Its been created to help on the repeated keystrokes/mouse clicks and movements causing physical hand and risk injuries. This program is illegal, and using it with Aion can cause your accounts to be banned when caught. Be warned, usage of this...
ddos attacks on aionbot sites 10/22/2009 - Aion - 3 Replies Seriously this is ridiculous whats going on..
example: nofap bot released new version of his bot which cost money now -> 1day later nofap.com getting ddos crazy..
whats your opinion to this ?