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AionBot.net [NA & EU]
Discussion on AionBot.net [NA & EU] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
11/10/2018, 19:17
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#181
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elite*gold: 0
Join Date: Sep 2014
Posts: 335
Received Thanks: 69
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Quote:
Originally Posted by Tobbo
I'm interested in trying this bot as I currently use Para and would like to compare
Just applied, Also are you planning on releasing a broker bot? Para just removed theirs so I'll be looking for an alternative. (Want 3 license's in the end for 3 pcs)
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No, actualy i have other script in mind
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11/10/2018, 23:21
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#182
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elite*gold: 0
Join Date: Aug 2016
Posts: 11
Received Thanks: 1
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I just applied for a trial version, I want to ask how long it usually takes to activate? (Sent it 11/10/2018 at 11:00 GMT+1) And is there a guide or something how to set up Auto-loot, autohunting, autosell MISC? Thanks! Hopefully it will be good so i buy a normal license
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11/11/2018, 03:36
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#183
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elite*gold: 0
Join Date: Sep 2014
Posts: 335
Received Thanks: 69
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Quote:
Originally Posted by Valiniet
I just applied for a trial version, I want to ask how long it usually takes to activate? (Sent it 11/10/2018 at 11:00 GMT+1) And is there a guide or something how to set up Auto-loot, autohunting, autosell MISC? Thanks! Hopefully it will be good so i buy a normal license
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Your trial is activated. Usually less than 12h to active a license.
Script are very intuitive, you can find usefull info in this thread
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11/11/2018, 13:11
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#184
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elite*gold: 0
Join Date: Oct 2009
Posts: 72
Received Thanks: 0
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Hello i would like to add some comments.
In general it is working nice, but i have found some things to comment.
Grinding with allow looting false and using the pet to loot it works fine.
Grinding with allow looting true and without pet, the character kills the mob but then it does not go to loot. (I am not using default keyboard settings, if it is based in keyboard settings then should be an option to add what key you want to use for loot).
I found that spiritmaster is not using skills grinding so it is broke.
To finish it would be nice for the future if we can load our own class routine, it can be just the c# script as we can load external waypoints files.
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11/11/2018, 14:18
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#185
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elite*gold: 0
Join Date: Aug 2016
Posts: 11
Received Thanks: 1
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I have a question about the grinder part of this. Is it possible to use the teleporter ? or you ahve to walk to the farming position?
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11/11/2018, 14:38
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#186
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elite*gold: 0
Join Date: Sep 2014
Posts: 335
Received Thanks: 69
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Quote:
Originally Posted by adritill
Hello i would like to add some comments.
In general it is working nice, but i have found some things to comment.
Grinding with allow looting false and using the pet to loot it works fine.
Grinding with allow looting true and without pet, the character kills the mob but then it does not go to loot. (I am not using default keyboard settings, if it is based in keyboard settings then should be an option to add what key you want to use for loot).
I found that spiritmaster is not using skills grinding so it is broke.
To finish it would be nice for the future if we can load our own class routine, it can be just the c# script as we can load external waypoints files.
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You need loot binding on key C.
Spiritmaster is wrong actualy, i never play SM class. I will try to implementi it.
Quote:
Originally Posted by Valiniet
I have a question about the grinder part of this. Is it possible to use the teleporter ? or you ahve to walk to the farming position?
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I'm currently testing this feature
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11/11/2018, 15:40
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#187
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elite*gold: 0
Join Date: Aug 2016
Posts: 11
Received Thanks: 1
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After some testing, It works amazing. But, recently my character stopped resting after reviving and doesnt go through the after death waypoint thing. Any idea why? Aswell as, Does using the attackspeed boost cheating tool result in geting a ban? Should it be used. can it be detected?
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11/11/2018, 15:50
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#188
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elite*gold: 0
Join Date: Sep 2018
Posts: 10
Received Thanks: 1
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i just made a request for the free trial, i downloaded the bot but when i want to open it, it says that my licence has expired
Any idea ?
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11/11/2018, 18:43
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#189
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elite*gold: 0
Join Date: Sep 2014
Posts: 335
Received Thanks: 69
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Quote:
Originally Posted by Valiniet
After some testing, It works amazing. But, recently my character stopped resting after reviving and doesnt go through the after death waypoint thing. Any idea why? Aswell as, Does using the attackspeed boost cheating tool result in geting a ban? Should it be used. can it be detected?
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I'll try to reproduce your issue 
About attack speed, use the value your pref if you are alone. Use a low value in open world.
Quote:
Originally Posted by Djk59
i just made a request for the free trial, i downloaded the bot but when i want to open it, it says that my licence has expired
Any idea ?
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Activated.
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11/11/2018, 18:50
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#190
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elite*gold: 0
Join Date: Aug 2016
Posts: 11
Received Thanks: 1
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Quote:
Originally Posted by cooco83
I'll try to reproduce your issue 
About attack speed, use the value your pref if you are alone. Use a low value in open world.
Activated.
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Sorry, Is that because the system will detect it? Or its more about people seeing that you are hitting EVERYTHING in one second?
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11/11/2018, 19:55
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#191
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elite*gold: 0
Join Date: Sep 2014
Posts: 335
Received Thanks: 69
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Quote:
Originally Posted by Valiniet
Sorry, Is that because the system will detect it? Or its more about people seeing that you are hitting EVERYTHING in one second?
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Other people see you normal, Aidps meter can detect i think
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11/11/2018, 20:13
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#192
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elite*gold: 0
Join Date: Sep 2018
Posts: 10
Received Thanks: 1
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Quote:
Originally Posted by cooco83
Activated.
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Thanks mate !
PS : I tried the leveling 1-10 but it doesnt work, i can start it but when he want to speak with a character to make mission, it still open the menu to quit the game, disconnect and character selection..
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11/11/2018, 20:27
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#193
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elite*gold: 0
Join Date: Aug 2016
Posts: 11
Received Thanks: 1
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Quote:
Originally Posted by cooco83
Other people see you normal, Aidps meter can detect i think
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So, lets say. If i use a 40% Atk speed bonus. It will be alright since dps wont be crazy high? But if i use any higher and it hits numbers not normal for the aidps meter. People will know? So is it alright to just use it in open world solo pvp? But in group AIdps would find about it? Or does AIdps meter see ALL dps no matter if they are in group?
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11/12/2018, 10:28
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#194
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elite*gold: 0
Join Date: Oct 2012
Posts: 52
Received Thanks: 5
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Quote:
Originally Posted by cooco83
I fixed a little thing  .
About remove shock, tomorrow after maintenance i'll release a new update to fix this too.
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Quote:
Originally Posted by snork84
I'm not sure if you've done something since I posted this, but it's working great now! Thank you 
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OK I may need to go back on what I said here as I'm having the same issues again. Things were working great for a day or two until just after the games' weekly maintenance last week. After maint, I tried v1.07 but noticed the timings of my skills were off and remove shock was still not working so I switched back to V1.06. However, switching back to 1.06 didn't actually fix anything, the skill timings are still off & un-targeting still occurs.
I'm still using chanter exclusively.
The un-targeting of the mob occurs mostly on tanky mobs e.g Elite mobs - bot will start attacking, bot needs to heal, so begins healing a few times and then un-targets the mob before moving on to the next mob.
The un-targeting issue also usually occurs directly after the bot is stunned.
A couple of other suggestions/requests I'd love if at all possible in the future... :P
Shield skills - I'd really like for chanter to be able to utilize their shields and parry skills.
Even if they were simply added under the banner of heal skills, that would work fine I think.
Unused skills - I noticed chanters don't use the skill chain 'Echoed Haze' which is now a chain of 'Chained Crush'. The skill chain was recently changed in the recent 6.2 update which I imagine is probably why it's not currently working.
Reactional skills - Obviously remove shock is one but another example is Chanters 'Parrying Strike' skill which is only available upon a successful parry.
Heals - I'd realllly love to be able to adjust at what percentage the bot begins to heal, exactly like we can do with potions, but for normal heals. It's a real issue when trying to kill elites bcos chanters (and clerics) have a 0 second cooldown on their healing light skill and ATM when chanter gets to about 70% health it will just sit there spamming healing light til the cows come home.
Otherwise, I'm really liking where this is going so far. Keep up the good work and look forward to more features!
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11/12/2018, 14:21
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#195
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elite*gold: 0
Join Date: Sep 2014
Posts: 335
Received Thanks: 69
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Quote:
Originally Posted by Djk59
Thanks mate !
PS : I tried the leveling 1-10 but it doesnt work, i can start it but when he want to speak with a character to make mission, it still open the menu to quit the game, disconnect and character selection..
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Are you sure ?
Quote:
Originally Posted by Valiniet
So, lets say. If i use a 40% Atk speed bonus. It will be alright since dps wont be crazy high? But if i use any higher and it hits numbers not normal for the aidps meter. People will know? So is it alright to just use it in open world solo pvp? But in group AIdps would find about it? Or does AIdps meter see ALL dps no matter if they are in group?
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I never test aidps.Personally i'm using 30% for my gladiator without problem
Quote:
Originally Posted by snork84
OK I may need to go back on what I said here as I'm having the same issues again. Things were working great for a day or two until just after the games' weekly maintenance last week. After maint, I tried v1.07 but noticed the timings of my skills were off and remove shock was still not working so I switched back to V1.06. However, switching back to 1.06 didn't actually fix anything, the skill timings are still off & un-targeting still occurs.
I'm still using chanter exclusively.
The un-targeting of the mob occurs mostly on tanky mobs e.g Elite mobs - bot will start attacking, bot needs to heal, so begins healing a few times and then un-targets the mob before moving on to the next mob.
The un-targeting issue also usually occurs directly after the bot is stunned.
A couple of other suggestions/requests I'd love if at all possible in the future... :P
Shield skills - I'd really like for chanter to be able to utilize their shields and parry skills.
Even if they were simply added under the banner of heal skills, that would work fine I think.
Unused skills - I noticed chanters don't use the skill chain 'Echoed Haze' which is now a chain of 'Chained Crush'. The skill chain was recently changed in the recent 6.2 update which I imagine is probably why it's not currently working.
Reactional skills - Obviously remove shock is one but another example is Chanters 'Parrying Strike' skill which is only available upon a successful parry.
Heals - I'd realllly love to be able to adjust at what percentage the bot begins to heal, exactly like we can do with potions, but for normal heals. It's a real issue when trying to kill elites bcos chanters (and clerics) have a 0 second cooldown on their healing light skill and ATM when chanter gets to about 70% health it will just sit there spamming healing light til the cows come home.
Otherwise, I'm really liking where this is going so far. Keep up the good work and look forward to more features!
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Shield skill - Skill name please.
Unused skill - Not all skill are implemented, i don't know all chanter skill. About "Echoed Haze" are you sure doesn't used?
Remove shock will work better in next update
Heals - Added more option to customize heal value. Next update you will find them
Thanks for feedback
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