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In-Game Radar (overlay)

Discussion on In-Game Radar (overlay) within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 11/15/2009, 00:36   #106
 
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when I open the program hurts my fps
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Old 11/15/2009, 16:43   #107
 
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Quote:
Originally Posted by anderpr View Post
when I open the program hurts my fps
Upgrade the hamster cage (your computer).
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Old 11/15/2009, 17:18   #108
 
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This one seems really nice, but my screen starts to flicker grey. I tried to read around
but didn't see anyone get that flicker thing.
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Old 11/15/2009, 17:23   #109
 
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Seeing gray has been reported many times in this thread and in the Issues tab at the website you downloaded the radar from. Please report steps to reproduce including your system specs (report it at the Google code hosting page).
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Old 11/17/2009, 12:13   #110
 
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Possible to include how many meters they are from you?
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Old 11/19/2009, 01:05   #111
 
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havent worked since patch for me.
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Old 11/19/2009, 01:28   #112
 
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yea, same here, patch killed it
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Old 11/19/2009, 08:56   #113
 
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Just goes to show what a wonderful tool this is. I am missing it dearly.

I assume whats needed is a refresh on the Aion Memory Project to be released and incorporated into Pete's tool.

I dont know the status of development atm given it has been put into open source.

Also dont know why my auto updater is stuck at 1.2.
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Old 11/19/2009, 15:49   #114
 
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with the new patch, i'd like to make a suggestion. please change, or give the option to change, teh center blue crosshair, its small as heck and hard to see. I would like to see at least one of these three options:

1. same crosshair but with an option to change color. could use standard 256 hex for input or have a color grid. obviously the grid would be more user friendly.

2. change teh crosshair to a dot the same size, with color change or color option mentioned in 1.

3. a small version of the new "hourglass" from vista/7, the radar loading ring style. looks bad *** and could be a cool feature, plus it really pops on teh screen.
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Old 11/19/2009, 21:08   #115
 
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If the OP/dev decides to update his project, PLEASE FOR THE LOVE OF CAKE make the option to just have it as a separate window and not an overlay! You have any idea how friggin retarded hard it is to see in the middle of a fortress raid when there is a giant red glob covering half your vision.

And whether the target is above or below you
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Old 11/19/2009, 21:13   #116
 
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turn on compass mode ****** thats been included since the beginnning
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Old 11/19/2009, 22:56   #117
 
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its perfect i dont care if its upgraded but i would like it to be updated for new patch please. thanks.
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Old 11/20/2009, 01:54   #118
 
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What Mesosneaky said.
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Old 11/20/2009, 17:45   #119
 
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Quote:
Originally Posted by wfe74 View Post
I assume whats needed is a refresh on the Aion Memory Project to be released and incorporated into Pete's tool.
100% correct. As soon as they fix the offsets, I can throw it into the radar and patch a new release.


Quote:
Originally Posted by wfe74 View Post
I dont know the status of development atm given it has been put into open source.
I haven't played AION very much these days. In fact, not at all in the last week solid, but I still intend to add support for the latest client as long as the Aion Memory project continues.


Quote:
Originally Posted by wfe74 View Post
Also dont know why my auto updater is stuck at 1.2.
Me neither. Try running as an Administrator? Maybe it doesn't have write-access to its program folder.
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Old 11/20/2009, 19:23   #120
 
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Code:
 Public Enum Main
        entry = &H62EB7C
        targetptr = &H1C4
    End Enum
    Public Enum PlayerOffsets
        mana = &HA27728 '0x4- integer
        mana_max = &HA27724 '0x4- integer
        hp = &HA27720 '0x4- integer
        hp_max = &HA2771C '0x4- integer
        exp = &HA27710 '0x4- integer
        exp_max = &HA27700 '0x4- integer
        casting = &HA1D4D0 '0x4 - integer
        casting_time = &HA1D4D4 '0x4 - integer
        x = &HA1F158 '0x4 - float
        y = &HA1F15C '0x4 - float
        z = &HA1F160 '0x4 - float
        rotation = &HA1C8C8 '0x4 - float
        id = &HA1CC58 '0x4 - integer
        flight_status = &HA27738 '0x4 - integer
        flight_time_max = &HA27730 '0x4 - integer
        flight_time = &HA27734 '0x4 - integer
        Gather_status = &HA1EDA1 '0x1 - integer
        name = &HA5E718 '0x64 - string
        level = &HA276F8 '0x1 - integer
        dp = &HA2772E '0x2 - integer
        dp_max = &HA2772E '0x2 - integer
    End Enum
    Public Enum SkillTree
        treeptr = &HA1C13C
    End Enum
    Public Enum Hotbar
        entry = &HA5BB94
    End Enum
    Public Enum Entities
        EntityMap = &HA279A8
        EntityArray = &H48
        EntityArrayCount = &H58
    End Enum
    Public Enum TargetOffsets
        attitude = &H1C
        rotation = &H8
        id = &H20
        target_id = &H284
        name = &H36
        guid = &H8
        level = &H32
        legion = &HB0
        health = &H34
        state = &H20C
        quest = &H160
        type = &H168
        pclass = &H19C
        x = &H28
        y = &H2C
        z = &H30
    End Enum
I think this is most of what you need? I will get the party offset for you in a bit
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