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Originally Posted by supersideways
You run it 24/7? That actually brings up an interesting point. If I were to program in a complex loop that takes 45 mins + to run, could I theoretically let it run all night and greatly minimize my chances of being caught since it takes so long to run?
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I made waypoint to run the whole map EX.morheim but not that complicated I made like 20+ waypoint which was enough to run the whole map. The bot run either in circle mode ( a,b,c,...x,y,z then to a,b,c,... ) or node to node ( a,b,c,...x,y,z then back z,y,x,...c,b,a in that order ).
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how good is this bot in terms of detecting to prevent kill steal or node steals (extracting aether/vitality)?
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Many people believe that pixel bot is less detectable than packet bots because ninja doesn't inject or hack the client that what make it a bit more secure than others. But sure you can't avoid people report you or GM spot you in those situation.
Killsteal, I have that problem sometimes it's not 100% proved no killsteal. From what I monitored the bot, it's most likely occur when 2 players hit the same mobs at the same time, what I see is my bot may move away after the mob don't aggro him or keep attacking that mob till it's dead because it got hate from that mob. The situation is very variable but so far I got only a few hate tell that I killsteal some players so I don't think this features is 100% effective.
Node steal, bot will move away from that node when it detect someone is gathering on it. But people will be like "wtf anyway" when they see you pop up at their node even you move away after. It's kinda hard to say because some map even I play it myself I can't see if someone aether gathering till I'm at that node especially at night time. ( mostly those hobbits char )
I'd say extract aether is fine so far I'm running aether gathering almost at lv 300 but with the new patch about aether poisoning I have no idea how they gonna solve it.