my question is how can i change the skills like to add stigs for glad etc. and are you using some skill id, example what means 799,10000,750,2500 mean exactly
my question is how can i change the skills like to add stigs for glad etc. and are you using some skill id, example what means 799,10000,750,2500 mean exactly
I added all stigmas of all classes in version 1.51 of the combat routine
If you want to know how SmartSkill works, read
However your toon will just use stigmas if he's level 65+
I added a new script to the Short Script Bundle, it should farm 1 100% XP Booster every ~1:20 minutes
Since it works similar as the homeward script expect crashes if you had some with the homeward event
The "XP Booster collector" script needs to be executed on a new character on the same account you want the XP boosters at (it will place the xp boosters to the last slot of your account warehouse)
The "FriendSlave" script can be executed at any account you want just be sure this toon is inside his apartment near the door and he has a warehouse NPC near his door as well
Paraly i've used the " short script " General hack, how can I remove this feature ?
I don't want to use this feature anymore because they will ban you 100% on EU.
Paraly i've used the " short script " General hack, how can I remove this feature ?
I don't want to use this feature anymore because they will ban you 100% on EU.
Just delete the "x_data.pak" file again from your aion dir
Paraly can you please tell me if there is something wrong with coe start function? I think there is an until that shouldn't be there.
Something is going wrong, when my char glides, the glide ALWAYS works now, BUT strangely the script doesn't take it as if he is gliding, allows my char to glide downwards to the ramp and then tries to execute this command:
MoveTo=1477.025,774.523,1042.675,False,False;
which is the command that puts him in the air ready to start a glide. But he cannot since he is too far (he is in the ramp towards mobs). Where should I place the command:
MoveSmooth=1477,774;
so EVERY TIME the character fails to glide and has to retry it, my char to use that command so he gets to the spot he has to before he levitates in the air?
~~~~~~~~~~~~~~
Also this command:
Code:
MoveTo=1317.068,853.036,1057.048,True,False;
Delay=1000; <---I had to add this
#IF=%POSITION,1317.068/853.036/1057.048;
#ELSE
#EXECUTE=COE;
#ENDIF
should check if he is in the right spot after the glide spots are done and then proceed. I had to add a delay command because the script thought my char was there when he wasn't. I will have to test it again to see if it works with the delay.
~~~~~~~~~~~~~~~~~~~~~~~~~
Also please check the Until commands, there should be three of them, since there are three DO commands right?
Code:
start_COE;
#DO=180000; <-- 1st Do
MoveSmooth=1477,774;
MemWrite=%AddrCamX,-90,FLOAT;
Delay=150;
MoveTo=1477.025,774.523,1042.675,False,False;
Delay=1500;
UseSpeed=1;
MoveTo=1477.025,774.523,1042.675,True,False;
#EXECUTE=WaitForFlightCD;
#3DO=1050; <--2nd Do
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--End of 2nd Do
Delay=5;
SendAction=3,32;
#3DO=425; <--3rd Do
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1 <-- end of 3rd Do
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <-- end of 1st Do
UseSpeed=200;
MoveTo=1474.25,775.205,1044.358,False,False;
MoveTo=1473.404,775.244,1043.932,False,False;
MoveTo=1472.392,775.291,1047.452,False,False;
MoveTo=1471.162,775.347,1050.995,False,False;
MoveTo=1469.701,775.415,1050.367,False,False;
MoveTo=1468.015,775.493,1053.668,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--extra until
~~~~~~~~~~~~
Also just to let you know the 2nd spot path has a slight problem, the character is set to pass very close to an obstacle and many times he gets stuck there, in an obstacle right before he enters the little camp area
Paraly can you please tell me if there is something wrong with coe start function? I think there is an until that shouldn't be there.
Something is going wrong, when my char glides, the glide ALWAYS works now, BUT strangely the script doesn't take it as if he is gliding, allows my char to glide downwards to the ramp and then tries to execute this command:
MoveTo=1477.025,774.523,1042.675,False,False;
which is the command that puts him in the air ready to start a glide. But he cannot since he is too far (he is in the ramp towards mobs). Where should I place the command:
MoveSmooth=1477,774;
so EVERY TIME the character fails to glide and has to retry it, my char to use that command so he gets to the spot he has to before he levitates in the air?
~~~~~~~~~~~~~~
Also this command:
Code:
MoveTo=1317.068,853.036,1057.048,True,False;
Delay=1000; <---I had to add this
#IF=%POSITION,1317.068/853.036/1057.048;
#ELSE
#EXECUTE=COE;
#ENDIF
should check if he is in the right spot after the glide spots are done and then proceed. I had to add a delay command because the script thought my char was there when he wasn't. I will have to test it again to see if it works with the delay.
~~~~~~~~~~~~~~~~~~~~~~~~~
Also please check the Until commands, there should be three of them, since there are three DO commands right?
Code:
start_COE;
#DO=180000; <-- 1st Do
MoveSmooth=1477,774;
MemWrite=%AddrCamX,-90,FLOAT;
Delay=150;
MoveTo=1477.025,774.523,1042.675,False,False;
Delay=1500;
UseSpeed=1;
MoveTo=1477.025,774.523,1042.675,True,False;
#EXECUTE=WaitForFlightCD;
#3DO=1050; <--2nd Do
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--End of 2nd Do
Delay=5;
SendAction=3,32;
#3DO=425; <--3rd Do
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1 <-- end of 3rd Do
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <-- end of 1st Do
UseSpeed=200;
MoveTo=1474.25,775.205,1044.358,False,False;
MoveTo=1473.404,775.244,1043.932,False,False;
MoveTo=1472.392,775.291,1047.452,False,False;
MoveTo=1471.162,775.347,1050.995,False,False;
MoveTo=1469.701,775.415,1050.367,False,False;
MoveTo=1468.015,775.493,1053.668,False,False;
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1; <--extra until
~~~~~~~~~~~~
Also just to let you know the 2nd spot path has a slight problem, the character is set to pass very close to an obstacle and many times he gets stuck there, in an obstacle right before he enters the little camp area
I planned to update the CoE script anyways for tomorrow, I'll fix the gliding and the selecting of the coe entrance
Each DO can have unlimited UNTILs, the last until is another check if the character really is in glide mode after the 4-5 MoveTos, if he is not it will start from the first DO again.
Code:
#DO <-- declares timeout and the line number where it has to jump back if a UNTIL is false
...
...
...
#UNTIL <-- jumps back to the last declared DO line if it's false
...
...
...
...
...
#UNTIL <-- jumps back to the last declared DO line if it's false
...
...
...
#UNTIL <-- jumps back to the last declared DO line if it's false
Thanks you can put as many Untils as you want they will all work then.
I noticed a weird behavior though, when my char gets stuck or when the char dies etc, and tries to go again (after waiting for some time)... he goes to a wrong path.
One of my char did a successful run, then the next run she got killed, stayed the time needed (3 minutes) and then she started going towards a wrong path.