sorry iv not updated this thread in a while we have been busy working but here it is for those of you who dont stay up to date
Update:
Check and see if the farmable node's level is 0. If so, it doesn't exists in the world anymore.
Player won't run and rotate if the entity is within 10m.
Added more error handling for the memory class, should prevent all buffer overflows.
Stopped the player from moving when running waypoints.
Added thread sleeps to sending the select target command.
Changed color of waypoint nodes.
Player will stop running at each waypoint node for gathering.
Player's HP property is now an integer so if it tries to return an invalid value it will return 0 instead.
Changed a method to get a target while not moving to not moving OR moving.
Added benchmarking stopwatches to measure execution times. Output to log.
Added more freedom with the x and y difference for the W_WaitAndRotate function.