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9Dragons 2026

Discussion on 9Dragons 2026 within the 9Dragons forum part of the MMORPGs category.

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Old   #1
 
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9Dragons 2026

Hey guys. As you have seen with my previous posts, I've managed to compile a complete 9Dragons source including the servers and client.

With that in mind, I've been hard at work for the past couple months converting the entire codebase to Rust to help improve performance and upgrade the game engine. I've also spent a considerable amount of time converting the old Microsoft SQL Server system to use PostgreSQL and containerized the whole game servers so it can easily run on Linux. The next step would be to validate the code base can in fact run on Linux or other unix flavors of OS

That being said, I'd like to know your thoughts:

Knowing I have full control on gameplay elements, such as content creation, animations, creating new maps, new features/mechanics/insert preferred term here, what would YOU like to see in a 9Dragons game in 2026.

It can range from new mechanics to new art style to entire new gameplay and movement, I would simply like to know what you guys would like. If you post your suggestions, please go in as much detail as possible.

Thanks y'all!
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Old   #2
 
Katekyo Re:Born's Avatar
 
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I think your current project is amazing, what I would like to see in this lifetime done for 9Dragons would probably be some "realistic" particle effects and better models for the environment/building structures ^^
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Personal Wishlist

WASD Navigation
Skills revamp (Remove old unnecessary skills and rework most used ones)
Flying Mounts
Wardrobe and weapon customization (Recolor skins and gear pieces)
12-24 people raids
Cross Faction parties
Tier based dungeon dificulty
Season based gear and stat cap
WetPussey is offline  
Old   #4
 
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How did you get source for client and server ? i would also like to get some source code base for game and server, even if AI does a lot it takes expertise and time and tokens to get something working, ive done a lot of manual graphics /engine programming as a hobby lots of UE4/5 and Unity also, i would love to develop something.
I have 0 interest in making money off of it, im working on old server trying to get it to run on linux and cleanup the mess, and make mod tools with AI, but the source code changes everything is 10 times easier to make features/mechanics and improvements compared to RE.
If you could share source pm me.

I think what you need first is not new mechanics but to modernize the engine cleanup the file formats and the server and get it to modern standards and patterns from the ground up so you can start addings more realistic physics and game mechanics.

Then you should rethink maps and terrain, and scale, also seamless loading with zones so we can finally get rid of loading screens.

The gameplay ideas can be endless, move to action based like diablo, create deep random dungeons with surprises and traps, and side boss rooms, side quests, imagination is the limit.
endeavour88 is offline  
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