🌑 9DRAGONS RE:BORN — THE RETURN OF A LEGEND 🌑
A true rebirth of the classic Acclaim era — modernized, transparent, and built for players.
WHY RE:BORN EXISTS
To revive the original 9Dragons spirit with a clean, fair, modern approach.
No corruption. No pay‑to‑win. No hidden GM actions.
Just pure, honest gameplay — the way it was meant to be.
⚔️ CORE FEATURES ⚔️
• 1,000,000 Damage Cap
Modernized combat pacing that keeps gameplay fast, balanced, and competitive.
• New Modern Interface
A refreshed UI blending nostalgia with a clean, updated design.
• Full Transparency GM Policy
All major GM actions and logs will be shared publicly.
No secrets. No favoritism. No hidden advantages.
• Zero Corruption Tolerance
Break trust once — you're gone.
This server protects its community.
• Power Back to the Farmers
Drops matter again. Grinding matters again.
The economy belongs to the players, not the item mall.
• Item Mall = Support Only
No pay‑to‑win.
Only cosmetics, convenience, and server‑support items.
• Storm vs Storm Event
High‑intensity faction warfare with modern balancing and rewards.
• Black vs White War
The classic large‑scale battle, reborn with improved structure.
• Many Upcoming Events
Seasonal events, PvP tournaments, clan challenges, farming competitions, and more.
🐉 THE RE:BORN PHILOSOPHY 🐉
Nostalgia — Bringing back the true Acclaim feeling. Modernization — Updated systems, UI, and event structure. Community First — Fairness, transparency, and player‑driven progression.
This is not “another server.”
This is a revival — a rebirth — of what 9Dragons was always meant to be.
🚀 JOIN THE REBIRTH
If you ever loved 9Dragons, this is your chance to experience it again —
rebuilt, rebalanced, and reborn for a new era.
I've played a bit with those files, there are bugs here and there but really nothing that it's not fixable. mostly the drops and the ndtextdb, also the refinement bottles are not correctly assaign but that take a few moments to fix.
So were're the links to the server?
🌑 9DRAGONS RE:BORN — THE RETURN OF A LEGEND 🌑
A true rebirth of the classic Acclaim era — modernized, transparent, and built for players.
WHY RE:BORN EXISTS
To revive the original 9Dragons spirit with a clean, fair, modern approach.
No corruption. No pay‑to‑win. No hidden GM actions.
Just pure, honest gameplay — the way it was meant to be.
⚔️ CORE FEATURES ⚔️
• 1,000,000 Damage Cap
Modernized combat pacing that keeps gameplay fast, balanced, and competitive.
• New Modern Interface
A refreshed UI blending nostalgia with a clean, updated design.
• Full Transparency GM Policy
All major GM actions and logs will be shared publicly.
No secrets. No favoritism. No hidden advantages.
• Zero Corruption Tolerance
Break trust once — you're gone.
This server protects its community.
• Power Back to the Farmers
Drops matter again. Grinding matters again.
The economy belongs to the players, not the item mall.
• Item Mall = Support Only
No pay‑to‑win.
Only cosmetics, convenience, and server‑support items.
• Storm vs Storm Event
High‑intensity faction warfare with modern balancing and rewards.
• Black vs White War
The classic large‑scale battle, reborn with improved structure.
• Many Upcoming Events
Seasonal events, PvP tournaments, clan challenges, farming competitions, and more.
🐉 THE RE:BORN PHILOSOPHY 🐉
Nostalgia — Bringing back the true Acclaim feeling. Modernization — Updated systems, UI, and event structure. Community First — Fairness, transparency, and player‑driven progression.
This is not “another server.”
This is a revival — a rebirth — of what 9Dragons was always meant to be.
🚀 JOIN THE REBIRTH
If you ever loved 9Dragons, this is your chance to experience it again —
rebuilt, rebalanced, and reborn for a new era.
Just to clarify: our server is still in development. We do not have a release date, and any guesses or jokes about timelines are purely speculation. We will announce an official ETA only once the server is fully ready. In the meantime, we appreciate the community’s interest and support !
I've been working on reverse engineering the original advanced binaries from the 2012+ era using Ghidra and x32dbg. The goal is to compare them against the publicly available source code through binary diffing, while restoring original functionality and implementing new features.
So far, I've successfully rebuilt the original server projects using Visual C++ 6.0 and Visual C++ 2010:
Login Server
DS Server
Messenger Server
Log Server
NDServer
One of the biggest challenges has been getting the client and server to communicate correctly, as they originate from different game versions.
Current Progress
Login and character selection fully working
Character creation implemented
Character UID and stat saving working
Map loading and entry working
Player and monster combat functional
EXP gain and leveling working
Death, coma, and revive mechanics working
Character progression saved correctly after relogging
Client packet logger implemented
Fixed multiple combat, graphics, and sound-related crashes
Added a new centered HP, VE, EXP, and Rage interface
In addition to the above, I'm rebuilding missing NDServer functionality and comparing multiple source revisions to recover original behavior, while preserving the systems that are already stable.
There's still plenty left to implement and test, including skills, buffs, quests, items, clans, PvP, and event systems.
Development Preview:
I'll continue posting screenshots and development updates as progress is made.
I've been contemplating for a long time to make a project exactly like this. Everytime it was brought up, it was met with a lot of resistance. Like "Players have already been through this grinding phase so many times, they don't want it again". But I think that's a completely wrong mindset and a symptom of the 'modern day' gaming we have today, where everything has to be fast. Nowadays you get to level 300 or whatever the level cap is, in a matter of hours, then the real game begins, which essentially is who has the will to spent the most money on the game, in order to win.
I am fully in support of bringing back an old Acclaim 9dragons, and when I say this, I mean an almost true copy of it. Old xp rates, skill rates, damage, items, refinements etc. I remember getting 0.37% from each blood monk back in the day - those are the rates I'm craving. I want it to feel like an accomplishment when you reach Revolving Chakra for example. I want to meditate sometimes while grinding, remember that?
Additionally I'd completely strip the item mall. Completely remove it. It shouldn't be there. All the power to the grinding players, I completely support you there. I can accept an item mall, if its only cosmetics, but that's a bit of a slippery slope, because once you start adding just 1 additional HP to the item mall deco, it is technically pay-to-win. Even xp or skill cards are pay-to-win, if it can be bought with real life money. Let these cards be in-game purchases for gold, for instance.
When I saw the footage you sent, with the character creation I almost got up from my chair from excitement when I saw the old starting maps. That's exactly how it should be. However my heart sank a little later, when you showed bamboo village, as this map wasn't originally in Acclaim.
If I were you, I wouldn't spent time much time on polishing a new UI. Me personally would prefer the old school UI with the top-left circular xp bar and so on.
This is your server, so you can make it exactly how you want. But if you want to keep it, with a loyal playerbase, it has to stand out.
When I saw the footage you sent, with the character creation I almost got up from my chair from excitement when I saw the old starting maps. That's exactly how it should be. However my heart sank a little later, when you showed bamboo village, as this map wasn't originally in Acclaim.
If I were you, I wouldn't spent time much time on polishing a new UI. Me personally would prefer the old school UI with the top-left circular xp bar and so on.
Hey zeroboxer,
Thanks for the awesome feedback!I completely agree on monetization. Greed kills the spirit of 9D. We need a solid community where power belongs to the grinders, and I want that slow-paced journey back.
Don't worry about the map! It is actually the original Acclaim tutorial map, originally called Zhangzhu. The devs later remade it into Bamboo Village and shifted the Zhangzhu name to Zhengzhou. What you saw is rooted right in the classics. If you are refering to even earlier patches then rest assured, It's just a tutorial quest that is entirely skippable then you are headed back to the clan you assign at character creation.
I do want to leave my own imprint, though. I’ve upgraded the client source to support the Vulkan API, adding 3D volumetric clouds, atmospheric fog, and smooth LOD mountain transitions.
Since you love the old-school look, here is a surprise: I'm making a launcher feature where you can choose your preferred UI style before starting the game. More surprises are cooking. Thanks for the support, man! Stay tuned.
Latest Patch:
Reactive Foliage System using procedural generation
Thanks for the awesome feedback!I completely agree on monetization. Greed kills the spirit of 9D. We need a solid community where power belongs to the grinders, and I want that slow-paced journey back.
Don't worry about the map! It is actually the original Acclaim tutorial map, originally called Zhangzhu. The devs later remade it into Bamboo Village and shifted the Zhangzhu name to Zhengzhou. What you saw is rooted right in the classics. If you are refering to even earlier patches then rest assured, It's just a tutorial quest that is entirely skippable then you are headed back to the clan you assign at character creation.
I do want to leave my own imprint, though. I’ve upgraded the client source to support the Vulkan API, adding 3D volumetric clouds, atmospheric fog, and smooth LOD mountain transitions.
Since you love the old-school look, here is a surprise: I'm making a launcher feature where you can choose your preferred UI style before starting the game. More surprises are cooking. Thanks for the support, man! Stay tuned.
Latest Patch:
Reactive Foliage System using procedural generation
Impressive work, keep it up!
It's been a while since I've seen something that actually makes me want to come back and play the game. I really hope you're able to make good use of the future of your server.
One question though: Are you working on this alone, or do you have a team?
We are excited to share a major project milestone. Our development team has successfully compiled and built the 9Dragons client entirely from the original source code. To demonstrate the potential of this framework, we have engineered a completely custom Glide and Flight System from the ground up.
💡 How the Prototype Works:
• Take Flight: Activating the glide mechanic allows characters to soar through the map skies.
• Stamina Balance: Flight drains stamina over time to preserve tactical map movement and competitive game balance.
• Safe Landing: When stamina is fully depleted, the character safely glides back down to the terrain.
⚠️ PLEASE NOTE: This mechanic is a proof-of-concept prototype. It is NOT currently implemented on the live server. We intend to shape our development roadmap alongside our community, meaning official implementation depends heavily on player reception and feedback.
We welcome your critiques, feature suggestions, or alternative ideas directly in this thread or via our video page:
🗺️ Roadmap Preview: Upcoming Advanced Clans
While we continue optimizing our core client frameworks, we are also actively planning extensive content milestones. Later in our development cycle, we will officially begin engineering the missing, legendary Advanced Clans:
• Iron Fist
• Noble Families
• Black Dragon
Quote:
Originally Posted by [Miina]
Impressive work, keep it up!
It's been a while since I've seen something that actually makes me want to come back and play the game. I really hope you're able to make good use of the future of your server.
One question though: Are you working on this alone, or do you have a team?
✨ Meet the Team & Upcoming Discord Launch
The 9Dragons ReBorn project is managed by a dedicated, two-person development team, who are entirely focused on reviving this MMORPG legacy:
• Co-Developer: A well-known, highly respected, and verified server owner within the elitepvpers network. She currently operates stable, active game servers located outside of the EU and USA regions.
• Project Lead (About Me): While I am a newer face in the active 9Dragons development space, I have dedicated myself to this project purely out of deep passion for the game.
Our team will be hosting open discussions, feedback loops, and sharing daily development progress directly on our Official Discord Server, which launches very soon. Please watch this thread closely for the impending invitation link.
We look forward to hearing your professional thoughts and community feedback below! 👇
Hey Katekyo, I'm gonna be completely honest with you here. I value the enthusiasm you have for this project, but that last video you just posted about the gliding/flying system made me question the legitimacy of this project a little.
You say you want to bring back the true acclaim feeling and bring what 9Dragons was always meant to be - which has everyone excited - but then you go on and develop a gliding system.
Now I know it's just a proof-of-concept, like you say, but that's not the point. The fact that you've even spent a second considering a gliding system is concerning, making me question the validity of this project. You may say sure, we'll just not implement it no problems, but again, just the mere fact that you even considered the idea, is concerning to me. A gliding system today, then what will it be tomorrow?
You need to decide who your audience will be, or else this project will never have any success and will be just another server.
I'm all for graphical changes, clouds, fog and making the overall game look more crisp, but outright making a whole new way to move your character is just above and beyond me.
Hey Katekyo, I'm gonna be completely honest with you here. I value the enthusiasm you have for this project, but that last video you just posted about the gliding/flying system made me question the legitimacy of this project a little.
Hey, I understand your concern, and I appreciate you being honest with me.
The flying system was simply a technical experiment to see what we could achieve with the client source. It is not intended to become a normal way of moving or travelling around the game.
At most, the technology could potentially be used for a short scripted cinematic moment, such as flying onto the Forbidden Island at the beginning of a quest or leaving after completing it. Of course, even something like that would need to be discussed with the community beforehand.
The main direction of ReBorn remains the same: preserve the original 9Dragons gameplay and Acclaim feeling while improving the graphics, performance and outdated technical systems. I’m not trying to turn 9Dragons into a different game.
Once our Discord launches, features and major decisions will be openly discussed with the community before anything is considered for implementation.
Edit:
Last Updates, going to display them here so that we don't spam.
Here is a look at our latest visual development progress for 9Dragons ReBorn.
We have remastered 1K and 2K environmental textures, implemented depth of field, anti-aliasing, atmospheric fog and clouds, improved lighting, extended rendering distance and additional graphical enhancements with of course being mindful of game performance during team fights & other multiplayer events.
As soon as we will complete the graphics remastering phase this week, the team will move full time onto fixing the remaining gameplay mechanics issues and leftover bugs then start planning towards open beta test within the community !
New Milestone:
Xterrain migrated to Visual Studio 2022.
Quest Editor was coded by us from scratch in VS 2022 too.
What this means?
We can create any map and quest that we can possibly imagine.
This will mean, more fun, more rewards, more playtime and also the integration for advanced clans will be easier that way since we will be able to provide a good storyline for picking one of the three hidden clans later !
Thanks for supporting the project guys, the love we received is huge !
This raffle will determine our 3 pre-alpha testers. Winners will receive a unique, one-time download key to access the pre-alpha client and begin testing immediately.
Project Timeline and Event Details
Registration Opens:Today, Saturday, August 22, 2026 (Server Time: GMT+4 UAE)
Registration Closes:Monday, August 24, 2026 (Server Time: GMT+4 UAE)
Live Drawing: We will host a live event on YouTube immediately after registration ends to select the winners.
Website and Future Updates
Moving forward, we are consolidating our communications. All future announcements, patch notes, and project updates will be posted directly on our official website.
Please bookmark our page to ensure you stay informed.
Due to merging international communities we will have to move over to broadcasting updates and news only on our website, thanks ElitePvPers for the great community though !
Core Features and Modernized Systems
Our current focus is entirely on stabilizing the core gameplay base and pushing modernization boundaries further. We have integrated advanced stat limits and optimizations to completely elevate the combat experience:
- Impenetrable Guard Anti-Hack:A dedicated security architecture designed to maintain competitive integrity and server protection.
- Custom Maps & Content:Exclusive new maps created completely from scratch by our team using XTerrain tools, paired with fresh unique quests and specialized skills.
Our absolute final development objective will be the deployment of entirely new roles, allowing us to keep our immediate concentration purely on polishing execution mechanics.
Our Development Vision
Driven by our deep passion for 9Dragons, we are entirely committed to building a truly exceptional and modernized experience for this community. This project is fully self-funded by our team, ensuring that development will always push forward at 100% capacity. We have introduced an optional community fundraiser simply as an invitation for those who wish to help us accelerate our milestones and bring this vision to life even faster.
We are incredibly excited to clear away traditional limits, break past outdated setups, and create something genuinely unique together. Thank you for your amazing support, your energy, and for being a vital part of this journey with us!
Join the Rebirth Now!
Join the Lucky 3 Raffle today and you might be one of the lucky winners! Gain early access knowledge about the game mechanics and server by playing it on the pre-alpha release!
New Selection - A Legend is Born 08/03/2011 - Metin2 PServer Advertising - 51 Replies Closen pls
werde den server schliesen.....
hatt leider nicht geklapt.
mfg