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Looking some1 to help me with mob drops

Discussion on Looking some1 to help me with mob drops within the 9Dragons forum part of the MMORPGs category.

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Looking some1 to help me with mob drops

Hello Frens i wanna know where mob drops actually work? is not in monster_ref.bmo? i tried alot but dnt change the drops if any1 can help me please will apriciat and thankfull to you
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Quote:
Originally Posted by diana1986 View Post
Hello Frens i wanna know where mob drops actually work? is not in monster_ref.bmo? i tried alot but dnt change the drops if any1 can help me please will apriciat and thankfull to you
The monster_ref.bmo is correct for the drops.
Please be aware that the item_table.bit is responsible for item ranks.

Please tell us what exactly you are trying to do so we can clearify it.
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Originally Posted by diana1986 View Post
Hello Frens i wanna know where mob drops actually work? is not in monster_ref.bmo? i tried alot but dnt change the drops if any1 can help me please will apriciat and thankfull to you
Yup use monster_ref template with 010 editor, need to insert item rank example 15001 (gt/fs cant remember) , item count should be 1, drop rate from 0 to whatever value you would like , you can do 100.000 value for drop rate since you are testing, item type is 7 ( resource ) etc.
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Ok, people please don't to your drops like that!!!
Here's the proper way to do it:
1st do your item, resource bla bla bla.
then you go to your server side GS/nfofile and you look for a file called CommonRank.txt.
Now for example let's say we want to make a drop for Low Flowstones so it's Type:7 ID: 551.
your CommonRank should look like this:

rank 1 ; Common Drop, All Monster with 40%
{

7 551 ; Flowstone Low
}

So rank 1 is the number of the rank that you'll be adding later on the monster!
after the ";" it's simply a comment so you know what it is for.
then you open a section with "{" you go down 1 line then in this exemple it's :

{
Item Type "tab" Item ID
}

you can add as many items as you want but i just did 1 to better explan but if you want 2 it's like this:

rank 1 ; Common Drop, All Monster with 40%
{

7 551 ; FS Low
7 552 ; FS Mid
}

and so on.......
once your CommonRank.txt is done you go to your monster_ref.bmo
Some server need to have 1 version for the Server and another one for the client others can have the same file on both sides it depends on the server files that you have!
so either use the 010 editor, the zeron monster editor or another one that works you go to your mob and on the drops part this is how it works:

Droplv:
if 1 drops from any level
if 0 it drops only on level range

Type -
Always 101 when working with mob ranks

merge -
it's the quantity of drops per mobs for exemple: if 1 mobs will drop 1 fs. if 3 mobs will drop from 1 to 3 fs

rank -
It's the rank on the Common Rank File

probability -
it's the % chance of the drop rate ex: 500.000 = 50% drop chance

so in this case the drop should be (if you want it to drop from any leveland have max 1 item to drop):
Droplv: 1
Type: 101
Merge: 1
Rank: 1
Chance: 400000



Now you save your CommonRank.txt server side only, you save your monster_ref.bmo (again you need to see what files you have if you need a specific version for client/server or not!), you pack the monster_ref.bmo inside the SCR_BASE on the client you reboot your maps and TADDAAAAAA the mob will only drop gold and the low Flowstone and nothing else! you can add clothes, resources, weapons relics etc on the CommonRank.txt and it becomes easier to edit later because you just need to add what you want the mobs to drop on the CommonRank.txt and that's it.....

So if someone needs help or needs a more detailed explanation i'm not very hard to find xD

Have fun ^^
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Figure it out thanks anyway all
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