Quote:
Originally Posted by Jam1e
I know you really dislike them both but you cannot say that with certainty. Yes Saweet had some big contributions in terms of tools and knowledge but both of them have also learned a hell of a lot and pushed the files beyond what they were.
Why do you act like they're both idiots with 0 knowledge anywhere?
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As stated from before , the people who had access to the datastructures from the client source, at an early stage, were able to use a hex editor like 010 editor, to write a template to break down the files into their base structures. Personally, the zeron tools were full of bugs, hence i made .csv outputs from the templates plastic created for 010 editor.ie
TABLEOBJECT_HEADER accHdr;
ACCESSORYPROPERTY pAccessoryProperty[ accHdr.count ];
Printf( "Accessory Property: \n" );
for( i = 0; i < accHdr.count; ++i )
{
for ( j = 0; j < 5; ++j )
{
if (pAccessoryProperty[ i ].wtfisthis[ j ].addSEID == 134 && pAccessoryProperty[ i ].wtfisthis[ j ].addValue > 10)
FPrintf( newFile, "%d, %d, %d, %u\n", pAccessoryProperty[ i ].objType,pAccessoryProperty[ i ].objID, pAccessoryProperty[ i ].wtfisthis[ j ].addSEID, pAccessoryProperty[ i ].wtfisthis[ j ].addValue);
}
Being able to generate output data from effect id's from the accessories and outputting to .csv. Then importing to Excel to create lookup tables and whatever was required to do filters in excel to find what was required, was the best ever tool. Sorry but the zeron tools were bugged as hell, i never used them. Learn 010 editor, that’s the best way to manipulate the data in skilltable, monsterref, itemtable etc.
But to be fair, for those who don’t understand templates and how to manipulate them, the zeron apps, were a secondary option for those people looking for a quick way out.