Create skillproperty table structure, when the game reads the file, hook and pass the data to your skill table, then create the XQuickslot structure class, hook its class from the game, and save the HWND of the game screen to send keys. First, of course, GameGuard needs to be adjusted or disabled to let you hook the game.exe.
If you use Autoit script plain text, it used to work when you rename the output file to "xpadder.exe", since that's the only application that GG would let it through.
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