Quote:
Originally Posted by ethbtc
Please share it to everyone continue development it
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If you read my previous post, that is the bare minimum required to accomplish anything with it.
The developers you would need would have to have had experience developing an engine from scratch at a foundation level (not Unity/Unreal/Godot/Lumberyard), and that is very very rare in private servers. You would need to work on everything from the networking, to the graphics and how animations are handled, inventory/storage systems (this is a huge one, if you do mistakes here you open yourself up to dupes very easily), mob AI and everything else.
Practically everything is in a very very rough state, and was only meant to showcase possibilities with the game, and it shouldn't be used other than as a potential idea of what the original devs were going for.
Any existing content/models and the like are rough, and need to be re-designed. The data itself is mostly just placeholder or borrowed from 9D1 at it's current state, so without skilled game designers and 3D modelers, you're not going to get far.
Also when I'm saying skilled, I'm literally meaning someone who has the equivalent of at least ~2-4 years of heavy college or industry experience. Programmers definitely need to be knowledgeable of almost every asset of engine design, and the 3D modelers need to know how to do more than just a basic rig/texture and export out to Unity or Unreal, otherwise you're going to suffer.
Game designers... It's more a matter of being able to keep your focus on what you wish to accomplish and knowing how to link systems together, which isn't easy and if you have no experience with it you will still suffer in implementation.