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[Release] Reading .xps file

Discussion on [Release] Reading .xps file within the 9Dragons forum part of the MMORPGs category.

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Old   #1
 
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[Release] Reading .xps file

This is the structure for reading the SKILLPACKAGE.xsp file. Thought I posted this already but apparently I didn't.

Code:
typedef struct
{
    int category;
    short id;
} skillItem_t;

typedef struct
{
    char pkgName[ 32 ];
    int skillCount;
    skillItem_t skillItem[ skillCount ];
} skillPackage_t;

struct
{
    int pkgCount;
    skillPackage_t skillPackage[ pkgCount ];
} theFile;
010 editor template attached below.
Attached Files
File Type: zip skillpackage.xsp.bt.zip (454 Bytes, 197 views)
Plastic is offline  
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Old 02/23/2017, 08:34   #2
 
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Plastic, I have a question, any chance you're able to compile 2009 client source ?
(there's some missing source files @ Kernel, but the .objs are there, so linking them should be enough in order to compile).

If you'd be curious, PM me.
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Old 02/23/2017, 12:39   #3
 
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Quote:
Originally Posted by bog18dy View Post
Plastic, I have a question, any chance you're able to compile 2009 client source ?
(there's some missing source files @ Kernel, but the .objs are there, so linking them should be enough in order to compile).

If you'd be curious, PM me.
Hope you or any guy can make it work.!!
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Old 02/23/2017, 12:59   #4
 
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Quote:
Originally Posted by heineken0801 View Post
Hope you or any guy can make it work.!!
It'd require me a lot of time to try, because I don't even have a prepared environment, moreover, I'm not interested in server management as I lack time. I was just curious if someone else with experience like Plastic could give it a try, if he manages to do it, maybe we'll make a public leak with 2009 KR server, as anyone with a functioning brain will play redfox with their engine update.
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