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Damage Indicator File
Discussion on Damage Indicator File within the 9Dragons forum part of the MMORPGs category.
02/26/2016, 08:07
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#1
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Damage Indicator File
I got an question : Anyone knows where the damage indicators file is in the 9Dragons folder ? I do not know much about the coding of this game or how the files are aranged, but I do know about the SCR_Base.xp , and that in there are most files of game . I just wanna know if someone found the damage indicators files. Thanks in advance
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02/27/2016, 15:58
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#2
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I assume you want to edit the damage cap? That won't be possible with the publicly available GS.
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02/27/2016, 16:27
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#3
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Quote:
Originally Posted by [Arceus]
I assume you want to edit the damage cap? That won't be possible with the publicly available GS.
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Nah, he probably means to edit Awaken's client to see his damage on mobs (because the only things you see are 'letters': HIT, MISS & CRITICAL).
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02/28/2016, 07:39
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#4
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Just as adek said, I wanna edit the client to show my flippin damage cuz I am sick of korean letters
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03/01/2016, 00:12
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#5
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elysium looking good
ahh yes i forgot to say i have rewritten gm tools
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03/01/2016, 10:57
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#6
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That is the ugliest piece of **** UI I have actually ever seen. OP asked about the damage indicator not how long it took you to burrow some stored procs and draw up something in paint.
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03/01/2016, 12:42
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#7
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Quote:
Originally Posted by madmerlin3009
elysium looking good
ahh yes i forgot to say i have rewritten gm tools 
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1. Offtop.
2. Worst UI ever.
3. **** content accessible via old GM tool. And from few other sources.
Not too hard to do, one-day-thingie?
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03/01/2016, 13:37
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#8
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C'mon guys don't be so hard on him, he is happy that his server has lots of people playing. Congratz!
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03/01/2016, 16:17
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#9
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What the **** is the abacus for and why do you need a button to update, why cannot it update automatically?
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03/03/2016, 07:58
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#10
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Quote:
Originally Posted by senatovici
C'mon guys don't be so hard on him, he is happy that his server has lots of people afking. Congratz!
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03/05/2016, 12:09
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#11
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Quote:
Originally Posted by madmerlin3009
elysium looking good
ahh yes i forgot to say i have rewritten gm tools 
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When you manage to add new skills or manage to spawn bosses *with out taking the server down* or even edit quests, please come post about it rather than something simply can be done through old GM tools and DB proc.
Back on topic:
It isn't in Scr_Base tho, however, Ill try to change it, it's very simple, but lets hope itsn't just one character that just means "Damage"
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03/06/2016, 01:43
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#12
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If you a manage to do something about it , please post here . And if could tell me where it is too, just so the nab me knows <3.
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03/06/2016, 12:51
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#13
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Quote:
Originally Posted by soly95
When you manage to add new skills or manage to spawn bosses *with out taking the server down* or even edit quests, please come post about it rather than something simply can be done through old GM tools and DB proc.
Back on topic:
It isn't in Scr_Base tho, however, Ill try to change it, it's very simple, but lets hope itsn't just one character that just means "Damage"
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If it isn't in the scr_base would that mean you would need to debug the exe and modify a reference text?
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03/06/2016, 19:57
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#14
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Quote:
Originally Posted by xtJamie
If it isn't in the scr_base would that mean you would need to debug the exe and modify a reference text?
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Nope all you have to do unpack TR_Interface (cant remember exactly) of 9D GC you will find Damage Numbers in it, un pack awaken's Tr_interface and paste it in it (make sure the names are the same), pack it up and try.
I still not sure if it works or not cause ot seems it is a single charater not an integer.
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03/07/2016, 21:44
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#15
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Quote:
Originally Posted by xtJamie
If it isn't in the scr_base would that mean you would need to debug the exe and modify a reference text?
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Quite sure this is the case, maybe texture editing works aswell.
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