Quote:
Originally Posted by xtJamie
TR_Interface didn't have anything relating to the .tga files needed. There is a TR_Interface.xp which has a English version of the critical, hit and miss but they're not numbers. I think the numbers part of it cannot be client sided?
|
Im not exactly sure which one, since i didnt touch these files for a year now, it is somewhere in the texture folder, however, as i said if the KR symbol means just "damage" then we are fked and its more hard coded than just changing files