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Vintage Sever ?

Discussion on Vintage Sever ? within the 9Dragons forum part of the MMORPGs category.

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Old 03/26/2015, 10:41   #16
 
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Side note: A successful server should be as the majority of the community wishes it to be. An admin's/staff's personal preference needs to be put aside. Otherwise the server will end up with only staff members having fun on their own server which is not the general idea of a public server but rather more of a local/offline server.
For this we should probably check on which of all servers is the most successful analyze why and further improve it. Capping levels is not the way to go.
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Old 03/26/2015, 11:28   #17
 
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Originally Posted by [Arceus] View Post
Side note: A successful server should be as the majority of the community wishes it to be. An admin's/staff's personal preference needs to be put aside. Otherwise the server will end up with only staff members having fun on their own server which is not the general idea of a public server but rather more of a local/offline server.
For this we should probably check on which of all servers is the most successful analyze why and further improve it. Capping levels is not the way to go.

Word, master.

That's why I love you. (Not sexually obviously)
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Old 03/26/2015, 13:29   #18
 
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Originally Posted by [Arceus] View Post
Side note: A successful server should be as the majority of the community wishes it to be. An admin's/staff's personal preference needs to be put aside. Otherwise the server will end up with only staff members having fun on their own server which is not the general idea of a public server but rather more of a local/offline server.
For this we should probably check on which of all servers is the most successful analyze why and further improve it. Capping levels is not the way to go.
You're kind of wrong... Capping server is actually the way to go... Releasing everything semi-functional, with semi-content resamples your typical 9D private server... The way to go is releasing map by map, making sure that everything is balanced, challanging. Low rates will make people whine, but they'll enjoy every event to the fullest, also things like new skills/gifts/feeling of archievement would make them want to join.

On the other hand, yes, releasing everything fully working, fully balanced, fully updated is the way to go IF you have these kind of resources, but obviously nobody does except the devs... Wishing for something is not wrong, but thinking that it will actually happen without any resources IS wrong.

KR/GC are the most succesful because they have resources, you cannot follow their model, since you don't have that kind of resources. It's as simple as that, you need to think what model would be the best taking into account what you're able to offer to the client.
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Old 03/26/2015, 14:43   #19
 
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No one here is talking about releasing semi-ful content.
If I wanted that I would be running a private server for months by now.
My intention is to open up a perfectly stable server with full updates and everything fully working.
I also know that without another warv0x - like SQL injection into GC/KR and without the newest server files that's almost impossible to achieve.

I agree with you that it's better to cap the server but having everything working fine than having new semi-working content.
It's also a great idea to release fully working "capped" content and release new working content step by step. (But then we would not be much different from other private servers. They have also capped stuff and release new things every now and then.) The only thing that would make our server different is "that special thing" which is possible with gc eu 2010 client.
I just had the impression that some people's goals here is not to achieve the newest content but rather to stay at the limited content because of old memories "better" balance and so on and so on..

My personal opinion is to try adapt the tools we have to fully work on the newest clients and try find what's missing in the GS and in the DB's for the new files to work. It's hard as hell but it's way easier than to SQL inject into GC and imo a better solution than releasing a fully working capped content.
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Old 03/26/2015, 14:55   #20
 
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Originally Posted by [Arceus] View Post
No one here is talking about releasing semi-ful content.
If I wanted that I would be running a private server for months by now.
My intention is to open up a perfectly stable server with full updates and everything fully working.
I also know that without another warv0x - like SQL injection into GC/KR and without the newest server files that's almost impossible to achieve.

I agree with you that it's better to cap the server but having everything working fine than having new semi-working content.
It's also a great idea to release fully working "capped" content and release new working content step by step. (But then we would not be much different from other private servers. They have also capped stuff and release new things every now and then.) The only thing that would make our server different is "that special thing" which is only possible with gc eu 2010 client.
I just had the impression that some people's goals here is not to achieve the newest content but rather to stay at the limited content because of old memories "better" balance and so on and so on..
Well... staying at a lv cap for a considerable amount of time is what I mean...But obviously, you'll have to progressively raise the cap.

Releasing every map with new resources, new gifts, unreleased stuff, challanging grind, challanging dungeons and rebalanced roles is something NO private server has done, they attempted some of the stuff, but ultimately failed because of: lack of knowledge, inability to correctly balance the roles, trying to obtain too much profit, corrupt staff.

I called SM the first cap, but I'd cosider RL first cap.
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Old 03/26/2015, 16:20   #21
 
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Originally Posted by bog18dy View Post
Well... staying at a lv cap for a considerable amount of time is what I mean...But obviously, you'll have to progressively raise the cap.

Releasing every map with new resources, new gifts, unreleased stuff, challanging grind, challanging dungeons and rebalanced roles is something NO private server has done, they attempted some of the stuff, but ultimately failed because of: lack of knowledge, inability to correctly balance the roles, trying to obtain too much profit, corrupt staff.

I called SM the first cap, but I'd cosider RL first cap.
What the hell would you do on RL level? Get one-shot by ck roles? Yeah definitely fun.

Why not make GC12 level cap? A bunch of vagabonds boxing each other in sz. You'd love that wouldn't you?
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Old 03/26/2015, 17:28   #22
 
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What the hell would you do on RL level? Get one-shot by ck roles? Yeah definitely fun.

Why not make GC12 level cap? A bunch of vagabonds boxing each other in sz. You'd love that wouldn't you?
Yep, I was talking about maps to SZ/ZZ and no more for the 1st stage. You know why ? Because early dungeons would get a meaning, and by that kind of testing we would be able to determine how to make dungeons/grinding harder and pvp more balanced... Let's assume that we're able to rebalance roles fully, you'd want to do that step by step, not going half way though the game(GB12), assuming it's balanced and then releasing the other half(DB8/IM12) and calling it a "job well done" . That's just a bunch of bullshit.


Difficulty would be raised by handicaping the player... As harsh as it seems, that's the only method to raise difficulty in 9D at the moment.

Also, your attempts of being ironic make you foolish, immature as Jamie said.

@Jamie, I agree fully, that's not the way w0x got his files.

@Arceus, "I just had the impression that some people's goals here is not to achieve the newest content but rather to stay at the limited content because of old memories "better" balance and so on and so on.."

I would argue that 9D would be at its best if the game was forever capped at CS/GL. But the feeling that other lvs exist and they are "not released" would ruin everything...

Also, Arceus, archieving balancement/increasing difficulty, at this point is more important than new content. New content, despite being next to impossible to get, would just add to the unbalaced state that this game is in. Starting everything from the beginning and fixing everything that was done wrong with this game is the way to go.


@Everyone, making a SLLOOOOOOW progress is definitely better than wiping because we rushed things/ overreleased things and we find ourselves in an irremediable state.
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Old 03/26/2015, 18:14   #23
 
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You guys do realize that if you manage to SQL inject everything is possible? You can gather tons of informations. Which probably led him to this and that and finally ended up with a leak.
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Old 03/26/2015, 19:14   #24
 
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Originally Posted by xtJamie View Post
Fixing the current files the best we can is the only hope we have. We also have a number of servers so the community is split. Some of the servers are dead, useless and ****, a couple are decent. If the community from every server came together as one, we might have a decent player base.

I've released information on this ms and if I can fix it or help progress it, I'll do that and then I'm back to heavy uni studies. 9d is draining, the constant arguments about what content is better or worse is draining and we've given too much to it already.
There's not really much talking about cotent, everybody agrees that having latest content is the best.
However, having what we have, I can't see how anyone could disagree with my model/concept. It's as good as it can get given what we have.
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Old 03/27/2015, 01:19   #25
 
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Can someone please enlighten me how Warv0x was able to get hold of the files through SQLi? Does anyone realize how ridiculous that sounds?

A database now contains binaries? and most likely the database being MSSQL. MSSQL does suffer from injection but based on how most queries are admin elevated and CRUD is implemented, it gets relatively harder than sticking a statement into some random website and hope it hasn't been escaped or filtered....

I still call bullshit to this day.
I talked with who already have the lastest files and also can have infinte updates, Why they can do that? Simply they work for joongwong, and steal the code, they also is licensing and protecting their files to get down after some days if the files got leaked.,(that can be cracked ofc) but the thing is that with the source code there is no limit, So is someone from inside who is selling the server files,they also have the 9dragons 2 source code.
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Old 03/27/2015, 10:44   #26
 
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Old 03/27/2015, 12:28   #27
 
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Originally Posted by Emperor. View Post
I talked with who already have the lastest files and also can have infinte updates, Why they can do that? Simply they work for joongwong, and steal the code, they also is licensing and protecting their files to get down after some days if the files got leaked.,(that can be cracked ofc) but the thing is that with the source code there is no limit, So is someone from inside who is selling the server files,they also have the 9dragons 2 source code.
Too much trouble, I just need the full 2005 source.
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Old 03/27/2015, 13:41   #28
 
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Too much trouble, I just need the full 2005 source.
Full 2005 sauce. Good luck. Got sype? Wanna talk about something.
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Old 03/28/2015, 11:16   #29
 
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Too much trouble, I just need the full 2005 source.
that guy sell for 8k USD the old source
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Old 03/28/2015, 11:51   #30
 
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Originally Posted by Emperor. View Post
that guy sell for 8k USD the old source
I know, hahaha, what a nice joke of him.
For that money, I'll ******* code myself the tools, that's what I actually need anyways.
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