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hmm, you didn't mention if PvE/PvP server and/or melee/ck build but...
Assuming melee and PvE:
Till 2nd role it's basically only Fierce axe of mighty gust, str/dex con/ess wis def and def/dmg buffs, clan buff, fast heal, ve heal and ew heal.
After that it's same and 2nd role active skill.
At IM12, if you're bored senseless, level the traps, change to wis/dex build and go pwn some azz.
p.s. These days you might wanna dump axe and go spear. Can get a HH from RL12+ and a PSH from CS+. With spear mastery and clan spear skill (i prefer Whirling Spears of Circles) you'll do a fair bit more damage.
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