Quote:
Originally Posted by josped
From what i saw when toying around with the packer, you have to manually build the "tree structure" of the original pack. Hope the quickbms script is keeping it and not just extracting all the files.
Worst case, you'll have to reverse engineer the script to figure out how it figures out where is what, and from that you'll have the means to know the structure of the original pack.
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QuickBMS sadly does NOT save structures ><
There's some unpacker which is saving structures?
@EDIT;
NVM I Figured it out , but I've got another question:
I can't replace animations, why?
I mean, when I'm replacing them in package
it doesn't appear in game.
Exam; I wanted to put some animation of mine
instead of zerodin one, but all what i got was black screen.