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SourceCode ---
Discussion on SourceCode --- within the 4Story forum part of the MMORPGs category.
08/07/2010, 20:03
#1
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SourceCode ---
Hallo Leute...
Ich stelle euch hier den Source-Code von der 4Version meines Offihacks zur Verfügung er ist noch nicht fertig vllt will ja einer von euch den fertig machen. Er ist auch nicht sonderlich gut und ich weis nicht ob er funktioniert, ich selber habe da nur die Treeviews gemacht.
Warum ich das mache? 4Story und ein paar User nerven mich! Leute die denken sie sollten meine Scripts decompilen und sich dan auch noch toll fühlen und auf anderen Seiten als ihre zu Verkaufen.
Jetzt habt ihr das davon mich seht ihr jetzt nichtmher mit hacks in der 4Story Sektion vllt komm ich irgendwann zurück cya
Das Positive daran ist das jetzt jeder nen 64Bit hack machen kann und nicht Klauen muss. Aber naja vllt machts ja einer fertig und enttäuscht die anderen nicht.
PHP Code:
#include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <TreeViewConstants.au3> #include <WindowsConstants.au3> #include <NomadMemory.au3> #RequireAdmin #Region ### START Koda GUI section ### Form= $FormX = GUICreate ( "4Story Hack v4 by italien1995" , 480 , 520 , 192 , 124 ) $StandartHacks = GUICtrlCreateGroup ( "Standart-Hacks" , 8 , 8 , 257 , 161 ) GUICtrlSetFont (- 1 , 8 , 400 , 0 , "Palatino Linotype" ) $AllOff = GUICtrlCreateButton ( "All Off" , 200 , 146 , 60 , 16 , $WS_GROUP ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Labelspeed = GUICtrlCreateLabel ( "Speedhack" , 16 , 26 , 70 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Invisible = GUICtrlCreateLabel ( "Invisible" , 16 , 48 , 46 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $NoMiss = GUICtrlCreateLabel ( "NoMiss" , 16 , 72 , 44 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Unbesiegbar = GUICtrlCreateLabel ( "Unbesiegbar" , 16 , 96 , 66 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $DamageMagic = GUICtrlCreateLabel ( "DamageMagic" , 16 , 120 , 77 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $DamagePhisik = GUICtrlCreateLabel ( "DamagePhisik" , 16 , 144 , 75 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $ 16700 = GUICtrlCreateInput ( "16700" , 88 , 24 , 73 , 19 ) GUICtrlSetFont (- 1 , 6 , 400 , 0 , "Palatino Linotype" ) $Speedon = GUICtrlCreateButton ( "On" , 168 , 24 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Speedoff = GUICtrlCreateButton ( "Off" , 200 , 24 , 25 , 17 ) $Invisibleon = GUICtrlCreateButton ( "On" , 104 , 48 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Invisibleoff = GUICtrlCreateButton ( "Off" , 136 , 48 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $NoMisson = GUICtrlCreateButton ( "On" , 104 , 72 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $NoMissoff = GUICtrlCreateButton ( "Off" , 136 , 72 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Unbesiegbaron = GUICtrlCreateButton ( "On" , 104 , 96 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Unbesiegbaroff = GUICtrlCreateButton ( "Off" , 136 , 96 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $DamageMagicon = GUICtrlCreateButton ( "On" , 104 , 120 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $DamageMagicoff = GUICtrlCreateButton ( "Off" , 136 , 120 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $DamagePhisikon = GUICtrlCreateButton ( "On" , 104 , 144 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $DamagePhisikoff = GUICtrlCreateButton ( "Off" , 136 , 144 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Speedanzeie = GUICtrlCreateGraphic ( 232 , 24 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $Inianzeige = GUICtrlCreateGraphic ( 168 , 48 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $NoMissanzeige = GUICtrlCreateGraphic ( 168 , 72 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $Unbesiegbaranzeige = GUICtrlCreateGraphic ( 168 , 96 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $DamageMagicanzeige = GUICtrlCreateGraphic ( 168 , 120 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $DamagePhysicanzeige = GUICtrlCreateGraphic ( 168 , 144 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) GUICtrlCreateGroup ( "" , - 99 , - 99 , 1 , 1 ) GUICtrlCreateGroup ( "" , 0 , 0 , 1 , 1 ) GUICtrlCreateGroup ( "" , 0 , 0 , 1 , 1 ) GUICtrlCreateGroup ( "" , 0 , 0 , 1 , 1 ) GUICtrlCreateGroup ( "" , - 99 , - 99 , 1 , 1 ) GUICtrlCreateGroup ( "" , - 99 , - 99 , 1 , 1 ) GUICtrlCreateGroup ( "" , - 99 , - 99 , 1 , 1 ) $SpecialHacks = GUICtrlCreateGroup ( "Special-Hacks" , 8 , 168 , 257 , 193 ) GUICtrlSetFont (- 1 , 8 , 400 , 0 , "Palatino Linotype" ) $Skilllvl = GUICtrlCreateLabel ( "Skilllvl:" , 16 , 192 , 42 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Skillhack = GUICtrlCreateLabel ( "Skillhack:" , 16 , 216 , 52 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Handler = GUICtrlCreateLabel ( "Händler" , 16 , 240 , 43 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Bank = GUICtrlCreateLabel ( "Bank" , 16 , 264 , 28 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $FlyJump = GUICtrlCreateLabel ( "Fly-Jump" , 16 , 288 , 47 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $FlyWalk = GUICtrlCreateLabel ( "Fly-Walk" , 16 , 312 , 48 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $KingdomHack = GUICtrlCreateLabel ( "KingdomHack:" , 16 , 336 , 79 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $SkillLVLon = GUICtrlCreateButton ( "On" , 168 , 192 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $SkillLVLoff = GUICtrlCreateButton ( "Off" , 200 , 192 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $SkillHackon = GUICtrlCreateButton ( "On" , 168 , 216 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $SkillHackoff = GUICtrlCreateButton ( "Off" , 200 , 216 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Handelon = GUICtrlCreateButton ( "On" , 104 , 240 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Handeloff = GUICtrlCreateButton ( "Off" , 136 , 240 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Bankon = GUICtrlCreateButton ( "On" , 104 , 264 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Bankoff = GUICtrlCreateButton ( "Off" , 136 , 264 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $FlyJumpon = GUICtrlCreateButton ( "On" , 104 , 288 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $FlyJumpoff = GUICtrlCreateButton ( "Off" , 136 , 288 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $FlyWalkon = GUICtrlCreateButton ( "On" , 104 , 312 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $FlyWalkoff = GUICtrlCreateButton ( "Off" , 136 , 312 , 25 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Derion = GUICtrlCreateButton ( "Derion" , 104 , 336 , 49 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Valorian = GUICtrlCreateButton ( "Valorian" , 160 , 336 , 49 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $SkillLVLeingabefeld = GUICtrlCreateInput ( "" , 88 , 192 , 73 , 19 ) GUICtrlSetFont (- 1 , 6 , 400 , 0 , "Palatino Linotype" ) $SkillHackeingabefeld = GUICtrlCreateInput ( "" , 88 , 216 , 73 , 19 ) GUICtrlSetFont (- 1 , 6 , 400 , 0 , "Palatino Linotype" ) $SkillLVLanzeige = GUICtrlCreateGraphic ( 232 , 192 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $SkillHackanzeige = GUICtrlCreateGraphic ( 232 , 216 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $Handelanzeige = GUICtrlCreateGraphic ( 168 , 240 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $Bankanzeige = GUICtrlCreateGraphic ( 168 , 264 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $FlyJumpanzeige = GUICtrlCreateGraphic ( 168 , 288 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) $FlyWalkanzeige = GUICtrlCreateGraphic ( 168 , 312 , 25 , 17 ) ; rot GUICtrlSetColor (- 1 , 0 ) GUICtrlSetBkColor (- 1 , 0x00FF0000 ) GUICtrlCreateGroup ( "" , - 99 , - 99 , 1 , 1 ) $Exit = GUICtrlCreateButton ( "Exit" , 8 , 488 , 49 , 17 ) GUICtrlSetFont (- 1 , 8 , 400 , 0 , "Palatino Linotype" ) $Help = GUICtrlCreateButton ( "Help" , 208 , 488 , 51 , 17 ) GUICtrlSetFont (- 1 , 8 , 400 , 0 , "Palatino Linotype" ) $TeleportHacks = GUICtrlCreateGroup ( "Teleport-Hacks" , 8 , 360 , 257 , 121 ) GUICtrlSetFont (- 1 , 8 , 400 , 0 , "Palatino Linotype" ) $TeleanzeigeX = GUICtrlCreateLabel ( "0" , 32 , 376 , 10 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $TeleanzeigeY = GUICtrlCreateLabel ( "0" , 120 , 376 , 10 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $TeleanzeigeZ = GUICtrlCreateLabel ( "0" , 208 , 376 , 10 , 20 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $Xeingabe = GUICtrlCreateInput ( "" , 16 , 408 , 65 , 21 ) GUICtrlSetFont (- 1 , 7 , 400 , 0 , "Palatino Linotype" ) $Yeingabe = GUICtrlCreateInput ( "" , 104 , 408 , 65 , 21 ) GUICtrlSetFont (- 1 , 7 , 400 , 0 , "Palatino Linotype" ) $Zeingabe = GUICtrlCreateInput ( "" , 192 , 408 , 65 , 21 ) GUICtrlSetFont (- 1 , 7 , 400 , 0 , "Palatino Linotype" ) $TeleportButtonXY = GUICtrlCreateButton ( "Teleport X/Y" , 16 , 432 , 153 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $TeleportButtonZ = GUICtrlCreateButton ( "Teleport Z" , 184 , 432 , 75 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $ButtonNawashi = GUICtrlCreateButton ( "Levelbot für Nawashi starten!" , 16 , 456 , 241 , 17 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) GUICtrlCreateGroup ( "" , - 99 , - 99 , 1 , 1 ) $by = GUICtrlCreateLabel ( "by italien1995" , 88 , 488 , 89 , 22 ) GUICtrlSetFont (- 1 , 10 , 400 , 0 , "Palatino Linotype" ) $TreeView1 = GUICtrlCreateTreeView ( 272 , 8 , 200 , 490 ) GUICtrlSetFont (- 1 , 8 , 0x0190 , 0 , "Palatino Linotype" ) $TreeView1_0 = GUICtrlCreateTreeViewItem ( "Derion" , $TreeView1 ) $TreeView1_1 = GUICtrlCreateTreeViewItem ( "Markut" , $TreeView1_0 ) $TreeView1_2 = GUICtrlCreateTreeViewItem ( "Hauptquatier der Kampfmagier" , $TreeView1_1 ) $TreeView1_3 = GUICtrlCreateTreeViewItem ( "Einsop Sanktum" , $TreeView1_1 ) $TreeView1_4 = GUICtrlCreateTreeViewItem ( "Yesode" , $TreeView1_0 ) $TreeView1_5 = GUICtrlCreateTreeViewItem ( "Kuznez Vorposten" , $TreeView1_4 ) $TreeView1_6 = GUICtrlCreateTreeViewItem ( "Sarnis" , $TreeView1_4 ) $TreeView1_7 = GUICtrlCreateTreeViewItem ( "AlteStadt Yarsk" , $TreeView1_4 ) $TreeView1_8 = GUICtrlCreateTreeViewItem ( "Morabia" , $TreeView1_4 ) $TreeView1_9 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 19" , $TreeView1_4 ) $TreeView1_10 = GUICtrlCreateTreeViewItem ( "Tibered" , $TreeView1_0 ) $TreeView1_11 = GUICtrlCreateTreeViewItem ( "Lezina Steinbrücke" , $TreeView1_10 ) $TreeView1_12 = GUICtrlCreateTreeViewItem ( "Tiberedfeste" , $TreeView1_10 ) $TreeView1_13 = GUICtrlCreateTreeViewItem ( "Arianrod Tor" , $TreeView1_10 ) $TreeView1_14 = GUICtrlCreateTreeViewItem ( "Nördlicher Wachposten" , $TreeView1_10 ) $TreeView1_15 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 29" , $TreeView1_10 ) $TreeView1_16 = GUICtrlCreateTreeViewItem ( "Nezak" , $TreeView1_0 ) $TreeView1_17 = GUICtrlCreateTreeViewItem ( "Nerusansee" , $TreeView1_16 ) $TreeView1_18 = GUICtrlCreateTreeViewItem ( "Alsenik Magierschule" , $TreeView1_16 ) $TreeView1_19 = GUICtrlCreateTreeViewItem ( "Botsers Garten" , $TreeView1_16 ) $TreeView1_20 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 39" , $TreeView1_16 ) $TreeView1_21 = GUICtrlCreateTreeViewItem ( "Hod" , $TreeView1_0 ) $TreeView1_22 = GUICtrlCreateTreeViewItem ( "Großer Geisterweg" , $TreeView1_21 ) $TreeView1_23 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 49" , $TreeView1_21 ) $TreeView1_24 = GUICtrlCreateTreeViewItem ( "Dragonrod" , $TreeView1_0 ) $TreeView1_25 = GUICtrlCreateTreeViewItem ( "Kaoriza" , $TreeView1_24 ) $TreeView1_26 = GUICtrlCreateTreeViewItem ( "Tekra Lager" , $TreeView1_24 ) $TreeView1_27 = GUICtrlCreateTreeViewItem ( "Rekman Hafen" , $TreeView1_24 ) $TreeView1_28 = GUICtrlCreateTreeViewItem ( "Valorian" , $TreeView1 ) $TreeView1_29 = GUICtrlCreateTreeViewItem ( "Keter" , $TreeView1_28 ) $TreeView1_30 = GUICtrlCreateTreeViewItem ( "Magnaktia Soldatenbezirk" , $TreeView1_29 ) $TreeView1_31 = GUICtrlCreateTreeViewItem ( "Großheiligtum des Lichts" , $TreeView1_29 ) $TreeView1_32 = GUICtrlCreateTreeViewItem ( "Horusland" , $TreeView1_28 ) $TreeView1_33 = GUICtrlCreateTreeViewItem ( "Lonbay Trainingslager" , $TreeView1_32 ) $TreeView1_34 = GUICtrlCreateTreeViewItem ( "Mopins Jägerfeldlager" , $TreeView1_32 ) $TreeView1_35 = GUICtrlCreateTreeViewItem ( "Horusdorf" , $TreeView1_32 ) $TreeView1_36 = GUICtrlCreateTreeViewItem ( "Späherlager" , $TreeView1_32 ) $TreeView1_37 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 19" , $TreeView1_32 ) $TreeView1_38 = GUICtrlCreateTreeViewItem ( "Tartat" , $TreeView1_28 ) $TreeView1_39 = GUICtrlCreateTreeViewItem ( "Lager des Leopold" , $TreeView1_38 ) $TreeView1_40 = GUICtrlCreateTreeViewItem ( "Kriegsfeldlager" , $TreeView1_38 ) $TreeView1_41 = GUICtrlCreateTreeViewItem ( "Spelbans Lager" , $TreeView1_38 ) $TreeView1_42 = GUICtrlCreateTreeViewItem ( "Wachhaus am Südweg" , $TreeView1_38 ) $TreeView1_43 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 29" , $TreeView1_38 ) $TreeView1_44 = GUICtrlCreateTreeViewItem ( "Kokuma" , $TreeView1_28 ) $TreeView1_45 = GUICtrlCreateTreeViewItem ( "Jigoras Festung" , $TreeView1_44 ) $TreeView1_46 = GUICtrlCreateTreeViewItem ( "Horizontschloss" , $TreeView1_44 ) $TreeView1_47 = GUICtrlCreateTreeViewItem ( "Ternop" , $TreeView1_44 ) $TreeView1_48 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 39" , $TreeView1_44 ) $TreeView1_49 = GUICtrlCreateTreeViewItem ( "Bina" , $TreeView1_28 ) $TreeView1_50 = GUICtrlCreateTreeViewItem ( "Stilles Dorf" , $TreeView1_49 ) $TreeView1_51 = GUICtrlCreateTreeViewItem ( "Iniportal lvl 49" , $TreeView1_49 ) $TreeView1_52 = GUICtrlCreateTreeViewItem ( "Blonea" , $TreeView1_28 ) $TreeView1_53 = GUICtrlCreateTreeViewItem ( "Salreonsschloss" , $TreeView1_52 ) $TreeView1_54 = GUICtrlCreateTreeViewItem ( "Darelli" , $TreeView1_52 ) $TreeView1_55 = GUICtrlCreateTreeViewItem ( "Hexendorf" , $TreeView1_52 ) $TreeView1_56 = GUICtrlCreateTreeViewItem ( "Gebietseroberung" , $TreeView1 ) $TreeView1_57 = GUICtrlCreateTreeViewItem ( "Ardir" , $TreeView1_56 ) $TreeView1_58 = GUICtrlCreateTreeViewItem ( "Festung des Bewunderers" , $TreeView1_57 ) $TreeView1_59 = GUICtrlCreateTreeViewItem ( "Wandererfeldlager" , $TreeView1_57 ) $TreeView1_60 = GUICtrlCreateTreeViewItem ( "Geisterheiligtum" , $TreeView1_57 ) $TreeView1_61 = GUICtrlCreateTreeViewItem ( "Hesed" , $TreeView1_56 ) $TreeView1_62 = GUICtrlCreateTreeViewItem ( "Teiyon Kaosvorposten" , $TreeView1_61 ) $TreeView1_63 = GUICtrlCreateTreeViewItem ( "Feuerland" , $TreeView1_61 ) $TreeView1_64 = GUICtrlCreateTreeViewItem ( "Mosud Späherlager" , $TreeView1_61 ) $TreeView1_65 = GUICtrlCreateTreeViewItem ( "Gebra" , $TreeView1_56 ) $TreeView1_66 = GUICtrlCreateTreeViewItem ( "Verlorene Festung" , $TreeView1_65 ) $TreeView1_67 = GUICtrlCreateTreeViewItem ( "Dorf der Holzfäller" , $TreeView1_65 ) $TreeView1_68 = GUICtrlCreateTreeViewItem ( "Kleines Dorf" , $TreeView1_65 ) $TreeView1_69 = GUICtrlCreateTreeViewItem ( "Tyconteroga" , $TreeView1_56 ) $TreeView1_70 = GUICtrlCreateTreeViewItem ( "Dschungelfestung" , $TreeView1_69 ) $TreeView1_71 = GUICtrlCreateTreeViewItem ( "Dörfler" , $TreeView1_69 ) $TreeView1_72 = GUICtrlCreateTreeViewItem ( "Feldlager der Jäger" , $TreeView1_69 ) $TreeView1_73 = GUICtrlCreateTreeViewItem ( "Leveln" , $TreeView1 ) $TreeView1_74 = GUICtrlCreateTreeViewItem ( "Ikuru Camp" , $TreeView1_73 ) $TreeView1_75 = GUICtrlCreateTreeViewItem ( "Tayo Village" , $TreeView1_73 ) $TreeView1_76 = GUICtrlCreateTreeViewItem ( "Tarconem Village" , $TreeView1_73 ) $TreeView1_77 = GUICtrlCreateTreeViewItem ( "Stufenerhöhung" , $TreeView1 ) $TreeView1_78 = GUICtrlCreateTreeViewItem ( "Tinktur des Fortbestandes" , $TreeView1_77 ) $TreeView1_79 = GUICtrlCreateTreeViewItem ( "Glückstrank" , $TreeView1_77 ) $TreeView1_80 = GUICtrlCreateTreeViewItem ( "Glückstrank 300%" , $TreeView1_77 ) $TreeView1_81 = GUICtrlCreateTreeViewItem ( "Buch der Inspiration" , $TreeView1_77 ) $TreeView1_82 = GUICtrlCreateTreeViewItem ( "Buch der Handwerkskünste" , $TreeView1_77 ) $TreeView1_83 = GUICtrlCreateTreeViewItem ( "Brief des Meisters" , $TreeView1_77 ) GUISetState (@ SW_SHOW ) #EndRegion ### END Koda GUI section ### Global $Open_Process_ = _MemoryOpen ( ProcessExists ( "TClient.exe" )) ; Process Öffnen Global $Baseadresse = 0x069F190 ; Baseadresse Dim $X [ 3 ] $X [ 0 ] = 0 $X [ 1 ] = 0xA20 ; X Pointers $X [ 2 ] = 0x84 Dim $Y [ 3 ] $Y [ 0 ] = 0 $Y [ 1 ] = 0xA20 ; Y Pointers $Y [ 2 ] = 0x8C Dim $Z [ 3 ] $Z [ 0 ] = 0 $Z [ 1 ] = 0xA20 ; Z Pointers $Z [ 2 ] = 0x88 Dim $SkillPointer [ 3 ] $SkillPointer [ 0 ] = 0 $SkillPointer [ 1 ] = 0xA20 ; Skillhack Pointers $SkillPointer [ 2 ] = 0x454 While 1 $nMsg = GUIGetMsg () Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $TreeView1_2 _1 () Case $TreeView1_3 _2 () Case $TreeView1_5 _3 () Case $TreeView1_6 _4 () Case $TreeView1_7 _5 () Case $TreeView1_8 _6 () Case $TreeView1_9 _7 () Case $TreeView1_11 _8 () Case $TreeView1_12 _9 () Case $TreeView1_13 _10 () Case $TreeView1_14 _11 () Case $TreeView1_15 _12 () Case $TreeView1_18 _13 () Case $TreeView1_17 _14 () Case $TreeView1_19 _15 () Case $TreeView1_20 _16 () Case $TreeView1_22 _17 () Case $Treeview1_23 _18 () Case $TreeView1_25 _19 () Case $TreeView1_26 _20 () Case $TreeView1_27 _21 () Case $TreeView1_30 _22 () Case $TreeView1_31 _23 () Case $TreeView1_33 _24 () Case $TreeView1_34 _25 () Case $TreeView1_35 _26 () Case $TreeView1_36 _27 () Case $TreeView1_37 _28 () Case $TreeView1_39 _29 () Case $TreeView1_40 _30 () Case $TreeView1_41 _31 () Case $TreeView1_42 _32 () Case $TreeView1_43 _33 () Case $TreeView1_45 _34 () Case $TreeView1_46 _35 () Case $TreeView1_47 _36 () Case $TreeView1_48 _37 () Case $TreeView1_50 _38 () Case $TreeView1_51 _39 () Case $TreeView1_53 _40 () Case $TreeView1_54 _41 () Case $TreeView1_55 _42 () Case $TreeView1_58 _43 () Case $TreeView1_59 _44 () Case $TreeView1_60 _45 () Case $TreeView1_62 _46 () Case $TreeView1_63 _47 () Case $TreeView1_64 _48 () Case $TreeView1_66 _49 () Case $TreeView1_67 _50 () Case $TreeView1_68 _51 () Case $TreeView1_70 _52 () Case $TreeView1_71 _53 () Case $TreeView1_72 _54 () Case $TreeView1_74 _55 () Case $TreeView1_75 _56 () Case $TreeView1_76 _57 () Case $TreeView1_78 AdlibRegister ( "_Tinki" , 20 ) _Casten () AdlibUnRegister ( "_Tinki" ) Case $TreeView1_79 AdlibRegister ( "_Glucky" , 20 ) _Casten () AdlibUnRegister ( "_Glucky" ) Case $TreeView1_80 AdlibRegister ( "_Glucky300" , 20 ) _Casten () AdlibUnRegister ( "_Glucky300" ) Case $TreeView1_81 AdlibRegister ( "_buchinspi" , 20 ) _Casten () AdlibUnRegister ( "_buchinspi" ) Case $TreeView1_82 AdlibRegister ( "_buchhandwerk" , 20 ) _Casten () AdlibUnRegister ( "_buchhandwerk" ) Case $TreeView1_83 AdlibRegister ( "_meisterrolle" , 20 ) _Casten () AdlibUnRegister ( "_meisterrolle" ) EndSwitch WEnd Func _1 () _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $X , 6802.12 , 'float' ) _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $Y , 4865.46 , 'float' ) EndFunc Func _2 () _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $X , 7100.85 , 'float' ) _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $Y , 4724.95 , 'float' ) EndFunc Func _3 () _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $X , 5388.81 , 'float' ) _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $Y , 4630.36 , 'float' ) EndFunc Func _4 () _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $X , 5621.27 , 'float' ) _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $Y , 4502.89 , 'float' ) EndFunc Func _5 () _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $X , 5748.22 , 'float' ) _MemoryPointerWrite ( $Baseadresse , $Open_Process_ , $Y , 4964.51 , 'float' ) EndFunc Func _6 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5939.25 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4418.06 , 'float' ) EndFunc Func _7 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 6064.14 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4299.86 , 'float' ) EndFunc Func _8 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5009.70 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4516.58 , 'float' ) EndFunc Func _9 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4437.37 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4199.57 , 'float' ) EndFunc Func _10 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4208.76 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4479.48 , 'float' ) EndFunc Func _11 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4503.48 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4824.48 , 'float' ) EndFunc Func _12 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4818.55 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4427.19 , 'float' ) EndFunc Func _13 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5750.72 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6013.99 , 'float' ) EndFunc Func _14 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5638.03 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5249.60 , 'float' ) EndFunc Func _15 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5188.03 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5835.62 , 'float' ) EndFunc Func _16 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5267.99 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5683.03 , 'float' ) EndFunc Func _17 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5683.03 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3505.52 , 'float' ) EndFunc Func _18 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5409.78 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3356.17 , 'float' ) EndFunc Func _19 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 6332.08 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5976.52 , 'float' ) EndFunc Func _20 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 6536.36 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5606.93 , 'float' ) EndFunc Func _21 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 7052.49 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5342.52 , 'float' ) EndFunc Func _22 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 1544.13 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4356.09 , 'float' ) EndFunc Func _23 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 1113.73 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4509.33 , 'float' ) EndFunc Func _24 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2855.62 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5004.81 , 'float' ) EndFunc Func _25 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2476.59 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4702.33 , 'float' ) EndFunc Func _26 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2377.49 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4518.69 , 'float' ) EndFunc Func _27 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2847.29 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4388.28 , 'float' ) EndFunc Func _28 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2657.01 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4420.00 , 'float' ) EndFunc Func _29 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3985.00 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4189.00 , 'float' ) EndFunc Func _30 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3421.73 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4501.55 , 'float' ) EndFunc Func _31 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3537.20 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4761.87 , 'float' ) EndFunc Func _32 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3955.33 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4887.97 , 'float' ) EndFunc Func _33 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3846.00 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4910.00 , 'float' ) EndFunc Func _34 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2909.46 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5755.39 , 'float' ) EndFunc Func _35 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2341.46 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5898.94 , 'float' ) EndFunc Func _36 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2377.03 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5225.08 , 'float' ) EndFunc Func _37 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2992.00 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5957.00 , 'float' ) EndFunc Func _38 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2442.33 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3546.61 , 'float' ) EndFunc Func _39 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2435.00 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3388.00 , 'float' ) EndFunc Func _40 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2908.40 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6298.73 , 'float' ) EndFunc Func _41 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2874.76 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6976.72 , 'float' ) EndFunc Func _42 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 2273.20 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6771.75 , 'float' ) EndFunc Func _43 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5003.32 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6007.25 , 'float' ) EndFunc Func _44 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4452.64 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5249.05 , 'float' ) EndFunc Func _45 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4416.55 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6017.09 , 'float' ) EndFunc Func _46 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3954.21 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5755.31 , 'float' ) EndFunc Func _47 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3312.23 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5938.34 , 'float' ) EndFunc Func _48 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3768.01 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 5271.00 , 'float' ) EndFunc Func _49 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3157.93 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3926.38 , 'float' ) EndFunc Func _50 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3947.04 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3959.40 , 'float' ) EndFunc Func _51 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 3177.93 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3214.13 , 'float' ) EndFunc Func _52 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4190.23 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3972.29 , 'float' ) EndFunc Func _53 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5010.68 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 3164.80 , 'float' ) EndFunc Func _54 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4937.48 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 4014.00 , 'float' ) EndFunc Func _55 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 5006.53 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6924.43 , 'float' ) EndFunc Func _56 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4894.50 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6233.33 , 'float' ) EndFunc Func _57 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $X , 4270.26 , 'float' ) _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $Y , 6741.67 , 'float' ) EndFunc Func _Tinki () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $SkillPointer , 919 ) EndFunc Func _Glucky () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $SkillPointer , 905 ) EndFunc Func _Glucky300 () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $SkillPointer , 922 ) EndFunc Func _buchhandwerk () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $SkillPointer , 912 ) EndFunc Func _buchinspi () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $SkillPointer , 911 ) EndFunc Func _meisterrolle () _MemoryPointerWrite ( $BaseAdresse , $Open_Process_ , $SkillPointer , 913 ) EndFunc Func _Casten () ControlSend ( "4Story" , "" , 0 , "{F12}" ) EndFunc
08/07/2010, 20:43
#2
elite*gold: 288
Join Date: Jun 2009
Posts: 5,753
Received Thanks: 2,365
Und du verlässt die 4story-Section nur wegen ein paar Idioten?
Komm schon, Idioten gibt es überall und nicht nur hier.
Wir brauchen dich hier und wie man es deinen Hacks und deinen Source-Code entnehmen kann hast du echt Ahnung vom scrypten.
Es werden dich so verdammt viele Leute vermissen.
Aber wenn du so willst; du wirst es sicher besser wissen als ich, von daher, mach dein Ding!
Mfg
Nikkel1
08/07/2010, 20:56
#3
elite*gold: 280
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Ich kann ihn gut verstehn, deswegen geh ich mal mit^^
08/07/2010, 20:58
#4
elite*gold: 0
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Hmm jaa.. ich habe gerade noch einen grund gefunden zu gehen auf Cheatforge.net :=)
08/07/2010, 23:01
#5
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Quote:
Originally Posted by
italien1995
Hmm jaa.. ich habe gerade noch einen grund gefunden zu gehen auf Cheatforge.net :=)
Ich finde es auch schlecht das du gehst
PS: Ich werd draus ein EG Hack machen,
und vielleicht ohne den show x,y,z koordinaten
nen offi 64 Bit Hack werden wir schauen wie lang ich morgen Zeit hab.
08/08/2010, 00:34
#6
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Thank you man, now, i can translate in french !
08/08/2010, 11:05
#7
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musst du sowas releasen? -,-"
08/08/2010, 13:13
#8
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ja...
08/08/2010, 14:09
#9
elite*gold: 329
Join Date: Jan 2010
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Dient bei mir zu Lernzwecken, dankööö ..
08/08/2010, 14:21
#10
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Nein, geht nicht
08/08/2010, 18:55
#11
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Hm wirklich freuen soltet ihr euch nicht-.-
08/08/2010, 19:01
#12
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Wenn jemand diesen Source übernehmen will würde ich zu Arrays raten, dadurch lassen sich
gut und gerne um die 300 Zeilen sparen.
Für die aktuelle TreeViewauswahl kann man einfach GUICtrlRead benutzen.
08/08/2010, 19:36
#13
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Join Date: Dec 2009
Posts: 705
Received Thanks: 312
Why gehen gleich beide ? o_O
Scheiß auf die verkackten Hacks !
Italien , dann nehm ne undecompilebare Scriptsprache und nicht AutoIt
Damit muss man schon rechnen das irgendwelche Scriptkiddies kommen und dir alles versauen !
08/08/2010, 19:43
#14
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Join Date: May 2010
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lass mich raten..EmoStyler009 wars?
08/08/2010, 21:27
#15
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Nein ich.
Er hasst mich.
Beispiel mit dieser bunten Schrift das ich mal geschrieben habe oder mit AutoLogin
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