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SourceCode ---

Discussion on SourceCode --- within the 4Story forum part of the MMORPGs category.

Closed Thread
 
Old   #1
 
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Join Date: Sep 2009
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SourceCode ---

Hallo Leute...
Ich stelle euch hier den Source-Code von der 4Version meines Offihacks zur Verfügung er ist noch nicht fertig vllt will ja einer von euch den fertig machen. Er ist auch nicht sonderlich gut und ich weis nicht ob er funktioniert, ich selber habe da nur die Treeviews gemacht.
Warum ich das mache? 4Story und ein paar User nerven mich! Leute die denken sie sollten meine Scripts decompilen und sich dan auch noch toll fühlen und auf anderen Seiten als ihre zu Verkaufen.
Jetzt habt ihr das davon mich seht ihr jetzt nichtmher mit hacks in der 4Story Sektion vllt komm ich irgendwann zurück cya Das Positive daran ist das jetzt jeder nen 64Bit hack machen kann und nicht Klauen muss. Aber naja vllt machts ja einer fertig und enttäuscht die anderen nicht.
PHP Code:
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <TreeViewConstants.au3>
#include <WindowsConstants.au3>
#include <NomadMemory.au3>
#RequireAdmin
#Region ### START Koda GUI section ### Form=
$FormX = GUICreate("4Story Hack v4 by italien1995", 480, 520, 192, 124)
$StandartHacks = GUICtrlCreateGroup("Standart-Hacks", 8, 8, 257, 161)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$AllOff = GUICtrlCreateButton("All Off", 200, 146, 60, 16, $WS_GROUP)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Labelspeed = GUICtrlCreateLabel("Speedhack", 16, 26, 70, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Invisible = GUICtrlCreateLabel("Invisible", 16, 48, 46, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$NoMiss = GUICtrlCreateLabel("NoMiss", 16, 72, 44, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Unbesiegbar = GUICtrlCreateLabel("Unbesiegbar", 16, 96, 66, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamageMagic = GUICtrlCreateLabel("DamageMagic", 16, 120, 77, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamagePhisik = GUICtrlCreateLabel("DamagePhisik", 16, 144, 75, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$
16700 = GUICtrlCreateInput("16700", 88, 24, 73, 19)
GUICtrlSetFont(-1, 6, 400, 0, "Palatino Linotype")
$Speedon = GUICtrlCreateButton("On", 168, 24, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Speedoff = GUICtrlCreateButton("Off", 200, 24, 25, 17)
$Invisibleon = GUICtrlCreateButton("On", 104, 48, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Invisibleoff = GUICtrlCreateButton("Off", 136, 48, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$NoMisson = GUICtrlCreateButton("On", 104, 72, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$NoMissoff = GUICtrlCreateButton("Off", 136, 72, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Unbesiegbaron = GUICtrlCreateButton("On", 104, 96, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Unbesiegbaroff = GUICtrlCreateButton("Off", 136, 96, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamageMagicon = GUICtrlCreateButton("On", 104, 120, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamageMagicoff = GUICtrlCreateButton("Off", 136, 120, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamagePhisikon = GUICtrlCreateButton("On", 104, 144, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamagePhisikoff = GUICtrlCreateButton("Off", 136, 144, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Speedanzeie = GUICtrlCreateGraphic(232, 24, 25, 17)  ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Inianzeige = GUICtrlCreateGraphic(168, 48, 25, 17)   ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$NoMissanzeige = GUICtrlCreateGraphic(168, 72, 25, 17)   ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Unbesiegbaranzeige = GUICtrlCreateGraphic(168, 96, 25, 17)  ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$DamageMagicanzeige = GUICtrlCreateGraphic(168, 120, 25, 17)  ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$DamagePhysicanzeige = GUICtrlCreateGraphic(168, 144, 25, 17)  ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", 0, 0, 1, 1)
GUICtrlCreateGroup("", 0, 0, 1, 1)
GUICtrlCreateGroup("", 0, 0, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$SpecialHacks = GUICtrlCreateGroup("Special-Hacks", 8, 168, 257, 193)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Skilllvl = GUICtrlCreateLabel("Skilllvl:", 16, 192, 42, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Skillhack = GUICtrlCreateLabel("Skillhack:", 16, 216, 52, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Handler = GUICtrlCreateLabel("Händler", 16, 240, 43, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Bank = GUICtrlCreateLabel("Bank", 16, 264, 28, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyJump = GUICtrlCreateLabel("Fly-Jump", 16, 288, 47, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyWalk = GUICtrlCreateLabel("Fly-Walk", 16, 312, 48, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$KingdomHack = GUICtrlCreateLabel("KingdomHack:", 16, 336, 79, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillLVLon = GUICtrlCreateButton("On", 168, 192, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillLVLoff = GUICtrlCreateButton("Off", 200, 192, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillHackon = GUICtrlCreateButton("On", 168, 216, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillHackoff = GUICtrlCreateButton("Off", 200, 216, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Handelon = GUICtrlCreateButton("On", 104, 240, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Handeloff = GUICtrlCreateButton("Off", 136, 240, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Bankon = GUICtrlCreateButton("On", 104, 264, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Bankoff = GUICtrlCreateButton("Off", 136, 264, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyJumpon = GUICtrlCreateButton("On", 104, 288, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyJumpoff = GUICtrlCreateButton("Off", 136, 288, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyWalkon = GUICtrlCreateButton("On", 104, 312, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyWalkoff = GUICtrlCreateButton("Off", 136, 312, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Derion = GUICtrlCreateButton("Derion", 104, 336, 49, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Valorian = GUICtrlCreateButton("Valorian", 160, 336, 49, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillLVLeingabefeld = GUICtrlCreateInput("", 88, 192, 73, 19)
GUICtrlSetFont(-1, 6, 400, 0, "Palatino Linotype")
$SkillHackeingabefeld = GUICtrlCreateInput("", 88, 216, 73, 19)
GUICtrlSetFont(-1, 6, 400, 0, "Palatino Linotype")
$SkillLVLanzeige = GUICtrlCreateGraphic(232, 192, 25, 17)   ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$SkillHackanzeige = GUICtrlCreateGraphic(232, 216, 25, 17)  ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Handelanzeige = GUICtrlCreateGraphic(168, 240, 25, 17)   ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Bankanzeige = GUICtrlCreateGraphic(168, 264, 25, 17)   ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$FlyJumpanzeige = GUICtrlCreateGraphic(168, 288, 25, 17 )   ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$FlyWalkanzeige = GUICtrlCreateGraphic(168, 312, 25, 17)    ;rot
GUICtrlSetColor
(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Exit = GUICtrlCreateButton("Exit", 8, 488, 49, 17)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Help = GUICtrlCreateButton("Help", 208, 488, 51, 17)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$TeleportHacks = GUICtrlCreateGroup("Teleport-Hacks", 8, 360, 257, 121)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$TeleanzeigeX = GUICtrlCreateLabel("0", 32, 376, 10, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TeleanzeigeY = GUICtrlCreateLabel("0", 120, 376, 10, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TeleanzeigeZ = GUICtrlCreateLabel("0", 208, 376, 10, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Xeingabe = GUICtrlCreateInput("", 16, 408, 65, 21)
GUICtrlSetFont(-1, 7, 400, 0, "Palatino Linotype")
$Yeingabe = GUICtrlCreateInput("", 104, 408, 65, 21)
GUICtrlSetFont(-1, 7, 400, 0, "Palatino Linotype")
$Zeingabe = GUICtrlCreateInput("", 192, 408, 65, 21)
GUICtrlSetFont(-1, 7, 400, 0, "Palatino Linotype")
$TeleportButtonXY = GUICtrlCreateButton("Teleport X/Y", 16, 432, 153, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TeleportButtonZ = GUICtrlCreateButton("Teleport Z", 184, 432, 75, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$ButtonNawashi = GUICtrlCreateButton("Levelbot für Nawashi starten!", 16, 456, 241, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$by = GUICtrlCreateLabel("by italien1995", 88, 488, 89, 22)
GUICtrlSetFont(-1, 10, 400, 0, "Palatino Linotype")
$TreeView1 = GUICtrlCreateTreeView(272, 8, 200, 490)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TreeView1_0 = GUICtrlCreateTreeViewItem("Derion", $TreeView1)
$TreeView1_1 = GUICtrlCreateTreeViewItem("Markut", $TreeView1_0)
$TreeView1_2 = GUICtrlCreateTreeViewItem("Hauptquatier der Kampfmagier", $TreeView1_1)
$TreeView1_3 = GUICtrlCreateTreeViewItem("Einsop Sanktum", $TreeView1_1)
$TreeView1_4 = GUICtrlCreateTreeViewItem("Yesode", $TreeView1_0)
$TreeView1_5 = GUICtrlCreateTreeViewItem("Kuznez Vorposten", $TreeView1_4)
$TreeView1_6 = GUICtrlCreateTreeViewItem("Sarnis", $TreeView1_4)
$TreeView1_7 = GUICtrlCreateTreeViewItem("AlteStadt Yarsk", $TreeView1_4)
$TreeView1_8 = GUICtrlCreateTreeViewItem("Morabia", $TreeView1_4)
$TreeView1_9 = GUICtrlCreateTreeViewItem("Iniportal lvl 19", $TreeView1_4)
$TreeView1_10 = GUICtrlCreateTreeViewItem("Tibered", $TreeView1_0)
$TreeView1_11 = GUICtrlCreateTreeViewItem("Lezina Steinbrücke", $TreeView1_10)
$TreeView1_12 = GUICtrlCreateTreeViewItem("Tiberedfeste", $TreeView1_10)
$TreeView1_13 = GUICtrlCreateTreeViewItem("Arianrod Tor", $TreeView1_10)
$TreeView1_14 = GUICtrlCreateTreeViewItem("Nördlicher Wachposten", $TreeView1_10)
$TreeView1_15 = GUICtrlCreateTreeViewItem("Iniportal lvl 29", $TreeView1_10)
$TreeView1_16 = GUICtrlCreateTreeViewItem("Nezak", $TreeView1_0)
$TreeView1_17 = GUICtrlCreateTreeViewItem("Nerusansee", $TreeView1_16)
$TreeView1_18 = GUICtrlCreateTreeViewItem("Alsenik Magierschule", $TreeView1_16)
$TreeView1_19 = GUICtrlCreateTreeViewItem("Botsers Garten", $TreeView1_16)
$TreeView1_20 = GUICtrlCreateTreeViewItem("Iniportal lvl 39", $TreeView1_16)
$TreeView1_21 = GUICtrlCreateTreeViewItem("Hod", $TreeView1_0)
$TreeView1_22 = GUICtrlCreateTreeViewItem("Großer Geisterweg", $TreeView1_21)
$TreeView1_23 = GUICtrlCreateTreeViewItem("Iniportal lvl 49", $TreeView1_21)
$TreeView1_24 = GUICtrlCreateTreeViewItem("Dragonrod", $TreeView1_0)
$TreeView1_25 = GUICtrlCreateTreeViewItem("Kaoriza", $TreeView1_24)
$TreeView1_26 = GUICtrlCreateTreeViewItem("Tekra Lager", $TreeView1_24)
$TreeView1_27 = GUICtrlCreateTreeViewItem("Rekman Hafen", $TreeView1_24)
$TreeView1_28 = GUICtrlCreateTreeViewItem("Valorian", $TreeView1)
$TreeView1_29 = GUICtrlCreateTreeViewItem("Keter", $TreeView1_28)
$TreeView1_30 = GUICtrlCreateTreeViewItem("Magnaktia Soldatenbezirk", $TreeView1_29)
$TreeView1_31 = GUICtrlCreateTreeViewItem("Großheiligtum des Lichts", $TreeView1_29)
$TreeView1_32 = GUICtrlCreateTreeViewItem("Horusland", $TreeView1_28)
$TreeView1_33 = GUICtrlCreateTreeViewItem("Lonbay Trainingslager", $TreeView1_32)
$TreeView1_34 = GUICtrlCreateTreeViewItem("Mopins Jägerfeldlager", $TreeView1_32)
$TreeView1_35 = GUICtrlCreateTreeViewItem("Horusdorf", $TreeView1_32)
$TreeView1_36 = GUICtrlCreateTreeViewItem("Späherlager", $TreeView1_32)
$TreeView1_37 = GUICtrlCreateTreeViewItem("Iniportal lvl 19", $TreeView1_32)
$TreeView1_38 = GUICtrlCreateTreeViewItem("Tartat", $TreeView1_28)
$TreeView1_39 = GUICtrlCreateTreeViewItem("Lager des Leopold", $TreeView1_38)
$TreeView1_40 = GUICtrlCreateTreeViewItem("Kriegsfeldlager", $TreeView1_38)
$TreeView1_41 = GUICtrlCreateTreeViewItem("Spelbans Lager", $TreeView1_38)
$TreeView1_42 = GUICtrlCreateTreeViewItem("Wachhaus am Südweg", $TreeView1_38)
$TreeView1_43 = GUICtrlCreateTreeViewItem("Iniportal lvl 29", $TreeView1_38)
$TreeView1_44 = GUICtrlCreateTreeViewItem("Kokuma", $TreeView1_28)
$TreeView1_45 = GUICtrlCreateTreeViewItem("Jigoras Festung", $TreeView1_44)
$TreeView1_46 = GUICtrlCreateTreeViewItem("Horizontschloss", $TreeView1_44)
$TreeView1_47 = GUICtrlCreateTreeViewItem("Ternop", $TreeView1_44)
$TreeView1_48 = GUICtrlCreateTreeViewItem("Iniportal lvl 39", $TreeView1_44)
$TreeView1_49 = GUICtrlCreateTreeViewItem("Bina", $TreeView1_28)
$TreeView1_50 = GUICtrlCreateTreeViewItem("Stilles Dorf", $TreeView1_49)
$TreeView1_51 = GUICtrlCreateTreeViewItem("Iniportal lvl 49", $TreeView1_49)
$TreeView1_52 = GUICtrlCreateTreeViewItem("Blonea", $TreeView1_28)
$TreeView1_53 = GUICtrlCreateTreeViewItem("Salreonsschloss", $TreeView1_52)
$TreeView1_54 = GUICtrlCreateTreeViewItem("Darelli", $TreeView1_52)
$TreeView1_55 = GUICtrlCreateTreeViewItem("Hexendorf", $TreeView1_52)
$TreeView1_56 = GUICtrlCreateTreeViewItem("Gebietseroberung", $TreeView1)
$TreeView1_57 = GUICtrlCreateTreeViewItem("Ardir", $TreeView1_56)
$TreeView1_58 = GUICtrlCreateTreeViewItem("Festung des Bewunderers", $TreeView1_57)
$TreeView1_59 = GUICtrlCreateTreeViewItem("Wandererfeldlager", $TreeView1_57)
$TreeView1_60 = GUICtrlCreateTreeViewItem("Geisterheiligtum", $TreeView1_57)
$TreeView1_61 = GUICtrlCreateTreeViewItem("Hesed", $TreeView1_56)
$TreeView1_62 = GUICtrlCreateTreeViewItem("Teiyon Kaosvorposten", $TreeView1_61)
$TreeView1_63 = GUICtrlCreateTreeViewItem("Feuerland", $TreeView1_61)
$TreeView1_64 = GUICtrlCreateTreeViewItem("Mosud Späherlager", $TreeView1_61)
$TreeView1_65 = GUICtrlCreateTreeViewItem("Gebra", $TreeView1_56)
$TreeView1_66 = GUICtrlCreateTreeViewItem("Verlorene Festung", $TreeView1_65)
$TreeView1_67 = GUICtrlCreateTreeViewItem("Dorf der Holzfäller", $TreeView1_65)
$TreeView1_68 = GUICtrlCreateTreeViewItem("Kleines Dorf", $TreeView1_65)
$TreeView1_69 = GUICtrlCreateTreeViewItem("Tyconteroga", $TreeView1_56)
$TreeView1_70 = GUICtrlCreateTreeViewItem("Dschungelfestung", $TreeView1_69)
$TreeView1_71 = GUICtrlCreateTreeViewItem("Dörfler", $TreeView1_69)
$TreeView1_72 = GUICtrlCreateTreeViewItem("Feldlager der Jäger", $TreeView1_69)
$TreeView1_73 = GUICtrlCreateTreeViewItem("Leveln", $TreeView1)
$TreeView1_74 = GUICtrlCreateTreeViewItem("Ikuru Camp", $TreeView1_73)
$TreeView1_75 = GUICtrlCreateTreeViewItem("Tayo Village", $TreeView1_73)
$TreeView1_76 = GUICtrlCreateTreeViewItem("Tarconem Village", $TreeView1_73)
$TreeView1_77 = GUICtrlCreateTreeViewItem("Stufenerhöhung", $TreeView1)
$TreeView1_78 = GUICtrlCreateTreeViewItem("Tinktur des Fortbestandes", $TreeView1_77)
$TreeView1_79 = GUICtrlCreateTreeViewItem("Glückstrank", $TreeView1_77)
$TreeView1_80 = GUICtrlCreateTreeViewItem("Glückstrank 300%", $TreeView1_77)
$TreeView1_81 = GUICtrlCreateTreeViewItem("Buch der Inspiration", $TreeView1_77)
$TreeView1_82 = GUICtrlCreateTreeViewItem("Buch der Handwerkskünste", $TreeView1_77)
$TreeView1_83 = GUICtrlCreateTreeViewItem("Brief des Meisters", $TreeView1_77)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

Global $Open_Process_ = _MemoryOpen(ProcessExists("TClient.exe")) ; Process Öffnen
Global $Baseadresse = 0x069F190 ; Baseadresse

Dim $X
[3]
$X[0] = 0
$X
[1] = 0xA20 ; X Pointers
$X
[2] = 0x84

Dim $Y
[3]
$Y[0] = 0
$Y
[1] = 0xA20 ; Y Pointers
$Y
[2] = 0x8C

Dim $Z
[3]
$Z[0] = 0
$Z
[1] = 0xA20 ; Z Pointers
$Z
[2] = 0x88

Dim $SkillPointer
[3]
$SkillPointer[0] = 0
$SkillPointer
[1] = 0xA20 ; Skillhack Pointers
$SkillPointer
[2] = 0x454


While 1
    $nMsg 
= GUIGetMsg()
    Switch 
$nMsg
        
Case $GUI_EVENT_CLOSE
            
Exit
        Case 
$TreeView1_2
            _1
()
        Case 
$TreeView1_3
            _2
()
        Case 
$TreeView1_5
            _3
()
        Case 
$TreeView1_6
            _4
()
        Case 
$TreeView1_7
            _5
()
        Case 
$TreeView1_8
            _6
()
        Case 
$TreeView1_9
            _7
()
        Case 
$TreeView1_11
            _8
()
        Case 
$TreeView1_12
            _9
()
        Case 
$TreeView1_13
            _10
()
        Case 
$TreeView1_14
            _11
()
        Case 
$TreeView1_15
            _12
()
        Case 
$TreeView1_18
            _13
()
        Case 
$TreeView1_17
            _14
()
        Case 
$TreeView1_19
            _15
()
        Case 
$TreeView1_20
            _16
()
        Case 
$TreeView1_22
            _17
()
        Case 
$Treeview1_23
            _18
()
        Case 
$TreeView1_25
            _19
()
        Case 
$TreeView1_26
            _20
()
        Case 
$TreeView1_27
            _21
()
        Case 
$TreeView1_30
            _22
()
        Case 
$TreeView1_31
            _23
()
        Case 
$TreeView1_33
            _24
()
        Case 
$TreeView1_34
            _25
()
        Case 
$TreeView1_35
            _26
()
        Case 
$TreeView1_36
            _27
()
        Case 
$TreeView1_37
            _28
()
        Case 
$TreeView1_39
            _29
()
        Case 
$TreeView1_40
            _30
()
        Case 
$TreeView1_41
            _31
()
        Case 
$TreeView1_42
            _32
()
        Case 
$TreeView1_43
            _33
()
        Case 
$TreeView1_45
            _34
()
        Case 
$TreeView1_46
            _35
()
        Case 
$TreeView1_47
            _36
()
        Case 
$TreeView1_48
            _37
()
        Case 
$TreeView1_50
            _38
()
        Case 
$TreeView1_51
            _39
()
        Case 
$TreeView1_53
            _40
()
        Case 
$TreeView1_54
            _41
()
        Case 
$TreeView1_55
            _42
()
        Case 
$TreeView1_58
            _43
()
        Case 
$TreeView1_59
            _44
()
        Case 
$TreeView1_60
            _45
()
        Case 
$TreeView1_62
            _46
()
        Case 
$TreeView1_63
            _47
()
        Case 
$TreeView1_64
            _48
()
        Case 
$TreeView1_66
            _49
()
        Case 
$TreeView1_67
            _50
()
        Case 
$TreeView1_68
            _51
()
        Case 
$TreeView1_70
            _52
()
        Case 
$TreeView1_71
            _53
()
        Case 
$TreeView1_72
            _54
()
        Case 
$TreeView1_74
            _55
()
        Case 
$TreeView1_75
            _56
()
        Case 
$TreeView1_76
            _57
()
        Case 
$TreeView1_78
            AdlibRegister
("_Tinki", 20)
            
_Casten()
            
AdlibUnRegister("_Tinki")
        Case 
$TreeView1_79
            AdlibRegister
("_Glucky", 20)
            
_Casten()
            
AdlibUnRegister("_Glucky")
        Case 
$TreeView1_80
            AdlibRegister
("_Glucky300", 20)
            
_Casten()
            
AdlibUnRegister("_Glucky300")
        Case 
$TreeView1_81
            AdlibRegister
("_buchinspi", 20)
            
_Casten()
            
AdlibUnRegister("_buchinspi")
        Case 
$TreeView1_82
            AdlibRegister
("_buchhandwerk", 20)
            
_Casten()
            
AdlibUnRegister("_buchhandwerk")
        Case 
$TreeView1_83
            AdlibRegister
("_meisterrolle", 20)
            
_Casten()
            
AdlibUnRegister("_meisterrolle")

    EndSwitch
WEnd

Func _1
()
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 6802.12, 'float')
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4865.46, 'float')
EndFunc
Func _2
()
    
_MemoryPointerWrite($Baseadresse,$Open_Process_,$X, 7100.85, 'float')
    
_MemoryPointerWrite($Baseadresse,$Open_Process_,$Y, 4724.95, 'float')
EndFunc
Func _3
()
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 5388.81, 'float')
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4630.36, 'float')
EndFunc
Func _4
()
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 5621.27, 'float')
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4502.89, 'float')
EndFunc
Func _5
()
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 5748.22, 'float')
    
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4964.51, 'float')
EndFunc
Func _6
()
    
_MemoryPointerWrite($BaseAdresse, $Open_Process_, $X, 5939.25, 'float')
    
_MemoryPointerWrite($BaseAdresse, $Open_Process_, $Y, 4418.06, 'float')
EndFunc
Func _7
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 6064.14, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4299.86, 'float')
EndFunc
Func _8
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5009.70, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4516.58, 'float')
EndFunc
Func _9
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4437.37, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4199.57, 'float')
EndFunc
Func _10
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4208.76, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4479.48, 'float')
EndFunc
Func _11
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4503.48, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4824.48, 'float')
EndFunc
Func _12
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4818.55, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4427.19, 'float')
EndFunc
Func _13
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5750.72, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6013.99, 'float')
EndFunc
Func _14
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5638.03, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5249.60, 'float')
EndFunc
Func _15
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5188.03, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5835.62, 'float')
EndFunc
Func _16
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5267.99, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5683.03, 'float')
EndFunc
Func _17
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5683.03, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3505.52, 'float')
EndFunc
Func _18
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5409.78, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3356.17, 'float')
EndFunc
Func _19
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 6332.08, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5976.52, 'float')
EndFunc
Func _20
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 6536.36, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5606.93, 'float')
EndFunc
Func _21
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 7052.49, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5342.52, 'float')
EndFunc
Func _22
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 1544.13, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4356.09, 'float')
EndFunc
Func _23
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 1113.73, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4509.33, 'float')
EndFunc
Func _24
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2855.62, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5004.81, 'float')
EndFunc
Func _25
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2476.59, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4702.33, 'float')
EndFunc
Func _26
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2377.49, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4518.69, 'float')
EndFunc
Func _27
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2847.29, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4388.28, 'float')
EndFunc
Func _28
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2657.01, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4420.00, 'float')
EndFunc
Func _29
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3985.00, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4189.00, 'float')
EndFunc
Func _30
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3421.73, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4501.55, 'float')
EndFunc
Func _31
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3537.20, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4761.87, 'float')
EndFunc
Func _32
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3955.33, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4887.97, 'float')
EndFunc
Func _33
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3846.00, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4910.00, 'float')
EndFunc
Func _34
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2909.46, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5755.39, 'float')
EndFunc
Func _35
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2341.46, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5898.94, 'float')
EndFunc
Func _36
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2377.03, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5225.08, 'float')
EndFunc
Func _37
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2992.00, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5957.00, 'float')
EndFunc
Func _38
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2442.33, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3546.61, 'float')
EndFunc
Func _39
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2435.00, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3388.00, 'float')
EndFunc
Func _40
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2908.40, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6298.73, 'float')
EndFunc
Func _41
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2874.76, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6976.72, 'float')
EndFunc
Func _42
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2273.20, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6771.75, 'float')
EndFunc
Func _43
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5003.32, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6007.25, 'float')
EndFunc
Func _44
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4452.64, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5249.05, 'float')
EndFunc
Func _45
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4416.55, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6017.09, 'float')
EndFunc
Func _46
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3954.21, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5755.31, 'float')
EndFunc
Func _47
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3312.23, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5938.34, 'float')
EndFunc
Func _48
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3768.01, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5271.00, 'float')
EndFunc
Func _49
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3157.93, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3926.38, 'float')
EndFunc
Func _50
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3947.04, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3959.40, 'float')
EndFunc
Func _51
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3177.93, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3214.13, 'float')
EndFunc
Func _52
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4190.23, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3972.29, 'float')
EndFunc
Func _53
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5010.68, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3164.80, 'float')
EndFunc
Func _54
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4937.48, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4014.00, 'float')
EndFunc
Func _55
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5006.53, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6924.43, 'float')
EndFunc
Func _56
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4894.50, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6233.33, 'float')
EndFunc
Func _57
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4270.26, 'float')
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6741.67, 'float')
EndFunc
Func _Tinki
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 919)
EndFunc
Func _Glucky
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 905)
EndFunc
Func _Glucky300
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 922)
EndFunc
Func _buchhandwerk
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 912)
EndFunc
Func _buchinspi
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 911)
EndFunc
Func _meisterrolle
()
    
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 913)
EndFunc
Func _Casten
()
    
ControlSend("4Story", "", 0, "{F12}")
EndFunc 
Italien...Donni is offline  
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Old   #2
 
-ηikk3ℓ-'s Avatar
 
elite*gold: 288
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Posts: 5,753
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Und du verlässt die 4story-Section nur wegen ein paar Idioten?
Komm schon, Idioten gibt es überall und nicht nur hier.
Wir brauchen dich hier und wie man es deinen Hacks und deinen Source-Code entnehmen kann hast du echt Ahnung vom scrypten.
Es werden dich so verdammt viele Leute vermissen.
Aber wenn du so willst; du wirst es sicher besser wissen als ich, von daher, mach dein Ding!

Mfg
Nikkel1
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Old   #3
 
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Ich kann ihn gut verstehn, deswegen geh ich mal mit^^
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Old   #4
 
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Hmm jaa.. ich habe gerade noch einen grund gefunden zu gehen auf Cheatforge.net :=)
Italien...Donni is offline  
Old   #5
 
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Quote:
Originally Posted by italien1995 View Post
Hmm jaa.. ich habe gerade noch einen grund gefunden zu gehen auf Cheatforge.net :=)
Ich finde es auch schlecht das du gehst

PS: Ich werd draus ein EG Hack machen,
und vielleicht ohne den show x,y,z koordinaten
nen offi 64 Bit Hack werden wir schauen wie lang ich morgen Zeit hab.
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Old   #6
 
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Thank you man, now, i can translate in french !
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Old   #7
 
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musst du sowas releasen? -,-"
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Old   #8
 
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ja...
Italien...Donni is offline  
Old   #9
 
elite*gold: 329
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Dient bei mir zu Lernzwecken, dankööö ..
No Hawx is offline  
Old   #10

 
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Nein, geht nicht
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Old   #11
 
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Hm wirklich freuen soltet ihr euch nicht-.-
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Old   #12
 
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Wenn jemand diesen Source übernehmen will würde ich zu Arrays raten, dadurch lassen sich
gut und gerne um die 300 Zeilen sparen.
Für die aktuelle TreeViewauswahl kann man einfach GUICtrlRead benutzen.
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Old   #13
 
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Why gehen gleich beide ? o_O
Scheiß auf die verkackten Hacks !
Italien , dann nehm ne undecompilebare Scriptsprache und nicht AutoIt
Damit muss man schon rechnen das irgendwelche Scriptkiddies kommen und dir alles versauen !
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Old   #14
 
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lass mich raten..EmoStyler009 wars?
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Old   #15
 
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Nein ich.
Er hasst mich.
Beispiel mit dieser bunten Schrift das ich mal geschrieben habe oder mit AutoLogin
4Story Hackerzz is offline  
Closed Thread


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