Ich stelle euch hier den Source-Code von der 4Version meines Offihacks zur Verfügung er ist noch nicht fertig vllt will ja einer von euch den fertig machen. Er ist auch nicht sonderlich gut und ich weis nicht ob er funktioniert, ich selber habe da nur die Treeviews gemacht.
Warum ich das mache? 4Story und ein paar User nerven mich! Leute die denken sie sollten meine Scripts decompilen und sich dan auch noch toll fühlen und auf anderen Seiten als ihre zu Verkaufen.
Jetzt habt ihr das davon mich seht ihr jetzt nichtmher mit hacks in der 4Story Sektion vllt komm ich irgendwann zurück cya
PHP Code:
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <TreeViewConstants.au3>
#include <WindowsConstants.au3>
#include <NomadMemory.au3>
#RequireAdmin
#Region ### START Koda GUI section ### Form=
$FormX = GUICreate("4Story Hack v4 by italien1995", 480, 520, 192, 124)
$StandartHacks = GUICtrlCreateGroup("Standart-Hacks", 8, 8, 257, 161)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$AllOff = GUICtrlCreateButton("All Off", 200, 146, 60, 16, $WS_GROUP)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Labelspeed = GUICtrlCreateLabel("Speedhack", 16, 26, 70, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Invisible = GUICtrlCreateLabel("Invisible", 16, 48, 46, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$NoMiss = GUICtrlCreateLabel("NoMiss", 16, 72, 44, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Unbesiegbar = GUICtrlCreateLabel("Unbesiegbar", 16, 96, 66, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamageMagic = GUICtrlCreateLabel("DamageMagic", 16, 120, 77, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamagePhisik = GUICtrlCreateLabel("DamagePhisik", 16, 144, 75, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$16700 = GUICtrlCreateInput("16700", 88, 24, 73, 19)
GUICtrlSetFont(-1, 6, 400, 0, "Palatino Linotype")
$Speedon = GUICtrlCreateButton("On", 168, 24, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Speedoff = GUICtrlCreateButton("Off", 200, 24, 25, 17)
$Invisibleon = GUICtrlCreateButton("On", 104, 48, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Invisibleoff = GUICtrlCreateButton("Off", 136, 48, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$NoMisson = GUICtrlCreateButton("On", 104, 72, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$NoMissoff = GUICtrlCreateButton("Off", 136, 72, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Unbesiegbaron = GUICtrlCreateButton("On", 104, 96, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Unbesiegbaroff = GUICtrlCreateButton("Off", 136, 96, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamageMagicon = GUICtrlCreateButton("On", 104, 120, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamageMagicoff = GUICtrlCreateButton("Off", 136, 120, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamagePhisikon = GUICtrlCreateButton("On", 104, 144, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$DamagePhisikoff = GUICtrlCreateButton("Off", 136, 144, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Speedanzeie = GUICtrlCreateGraphic(232, 24, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Inianzeige = GUICtrlCreateGraphic(168, 48, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$NoMissanzeige = GUICtrlCreateGraphic(168, 72, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Unbesiegbaranzeige = GUICtrlCreateGraphic(168, 96, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$DamageMagicanzeige = GUICtrlCreateGraphic(168, 120, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$DamagePhysicanzeige = GUICtrlCreateGraphic(168, 144, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", 0, 0, 1, 1)
GUICtrlCreateGroup("", 0, 0, 1, 1)
GUICtrlCreateGroup("", 0, 0, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$SpecialHacks = GUICtrlCreateGroup("Special-Hacks", 8, 168, 257, 193)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Skilllvl = GUICtrlCreateLabel("Skilllvl:", 16, 192, 42, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Skillhack = GUICtrlCreateLabel("Skillhack:", 16, 216, 52, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Handler = GUICtrlCreateLabel("Händler", 16, 240, 43, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Bank = GUICtrlCreateLabel("Bank", 16, 264, 28, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyJump = GUICtrlCreateLabel("Fly-Jump", 16, 288, 47, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyWalk = GUICtrlCreateLabel("Fly-Walk", 16, 312, 48, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$KingdomHack = GUICtrlCreateLabel("KingdomHack:", 16, 336, 79, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillLVLon = GUICtrlCreateButton("On", 168, 192, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillLVLoff = GUICtrlCreateButton("Off", 200, 192, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillHackon = GUICtrlCreateButton("On", 168, 216, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillHackoff = GUICtrlCreateButton("Off", 200, 216, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Handelon = GUICtrlCreateButton("On", 104, 240, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Handeloff = GUICtrlCreateButton("Off", 136, 240, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Bankon = GUICtrlCreateButton("On", 104, 264, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Bankoff = GUICtrlCreateButton("Off", 136, 264, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyJumpon = GUICtrlCreateButton("On", 104, 288, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyJumpoff = GUICtrlCreateButton("Off", 136, 288, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyWalkon = GUICtrlCreateButton("On", 104, 312, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$FlyWalkoff = GUICtrlCreateButton("Off", 136, 312, 25, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Derion = GUICtrlCreateButton("Derion", 104, 336, 49, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Valorian = GUICtrlCreateButton("Valorian", 160, 336, 49, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$SkillLVLeingabefeld = GUICtrlCreateInput("", 88, 192, 73, 19)
GUICtrlSetFont(-1, 6, 400, 0, "Palatino Linotype")
$SkillHackeingabefeld = GUICtrlCreateInput("", 88, 216, 73, 19)
GUICtrlSetFont(-1, 6, 400, 0, "Palatino Linotype")
$SkillLVLanzeige = GUICtrlCreateGraphic(232, 192, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$SkillHackanzeige = GUICtrlCreateGraphic(232, 216, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Handelanzeige = GUICtrlCreateGraphic(168, 240, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$Bankanzeige = GUICtrlCreateGraphic(168, 264, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$FlyJumpanzeige = GUICtrlCreateGraphic(168, 288, 25, 17 ) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
$FlyWalkanzeige = GUICtrlCreateGraphic(168, 312, 25, 17) ;rot
GUICtrlSetColor(-1, 0)
GUICtrlSetBkColor(-1, 0x00FF0000)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Exit = GUICtrlCreateButton("Exit", 8, 488, 49, 17)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$Help = GUICtrlCreateButton("Help", 208, 488, 51, 17)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$TeleportHacks = GUICtrlCreateGroup("Teleport-Hacks", 8, 360, 257, 121)
GUICtrlSetFont(-1, 8, 400, 0, "Palatino Linotype")
$TeleanzeigeX = GUICtrlCreateLabel("0", 32, 376, 10, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TeleanzeigeY = GUICtrlCreateLabel("0", 120, 376, 10, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TeleanzeigeZ = GUICtrlCreateLabel("0", 208, 376, 10, 20)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$Xeingabe = GUICtrlCreateInput("", 16, 408, 65, 21)
GUICtrlSetFont(-1, 7, 400, 0, "Palatino Linotype")
$Yeingabe = GUICtrlCreateInput("", 104, 408, 65, 21)
GUICtrlSetFont(-1, 7, 400, 0, "Palatino Linotype")
$Zeingabe = GUICtrlCreateInput("", 192, 408, 65, 21)
GUICtrlSetFont(-1, 7, 400, 0, "Palatino Linotype")
$TeleportButtonXY = GUICtrlCreateButton("Teleport X/Y", 16, 432, 153, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TeleportButtonZ = GUICtrlCreateButton("Teleport Z", 184, 432, 75, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$ButtonNawashi = GUICtrlCreateButton("Levelbot für Nawashi starten!", 16, 456, 241, 17)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$by = GUICtrlCreateLabel("by italien1995", 88, 488, 89, 22)
GUICtrlSetFont(-1, 10, 400, 0, "Palatino Linotype")
$TreeView1 = GUICtrlCreateTreeView(272, 8, 200, 490)
GUICtrlSetFont(-1, 8, 0x0190, 0, "Palatino Linotype")
$TreeView1_0 = GUICtrlCreateTreeViewItem("Derion", $TreeView1)
$TreeView1_1 = GUICtrlCreateTreeViewItem("Markut", $TreeView1_0)
$TreeView1_2 = GUICtrlCreateTreeViewItem("Hauptquatier der Kampfmagier", $TreeView1_1)
$TreeView1_3 = GUICtrlCreateTreeViewItem("Einsop Sanktum", $TreeView1_1)
$TreeView1_4 = GUICtrlCreateTreeViewItem("Yesode", $TreeView1_0)
$TreeView1_5 = GUICtrlCreateTreeViewItem("Kuznez Vorposten", $TreeView1_4)
$TreeView1_6 = GUICtrlCreateTreeViewItem("Sarnis", $TreeView1_4)
$TreeView1_7 = GUICtrlCreateTreeViewItem("AlteStadt Yarsk", $TreeView1_4)
$TreeView1_8 = GUICtrlCreateTreeViewItem("Morabia", $TreeView1_4)
$TreeView1_9 = GUICtrlCreateTreeViewItem("Iniportal lvl 19", $TreeView1_4)
$TreeView1_10 = GUICtrlCreateTreeViewItem("Tibered", $TreeView1_0)
$TreeView1_11 = GUICtrlCreateTreeViewItem("Lezina Steinbrücke", $TreeView1_10)
$TreeView1_12 = GUICtrlCreateTreeViewItem("Tiberedfeste", $TreeView1_10)
$TreeView1_13 = GUICtrlCreateTreeViewItem("Arianrod Tor", $TreeView1_10)
$TreeView1_14 = GUICtrlCreateTreeViewItem("Nördlicher Wachposten", $TreeView1_10)
$TreeView1_15 = GUICtrlCreateTreeViewItem("Iniportal lvl 29", $TreeView1_10)
$TreeView1_16 = GUICtrlCreateTreeViewItem("Nezak", $TreeView1_0)
$TreeView1_17 = GUICtrlCreateTreeViewItem("Nerusansee", $TreeView1_16)
$TreeView1_18 = GUICtrlCreateTreeViewItem("Alsenik Magierschule", $TreeView1_16)
$TreeView1_19 = GUICtrlCreateTreeViewItem("Botsers Garten", $TreeView1_16)
$TreeView1_20 = GUICtrlCreateTreeViewItem("Iniportal lvl 39", $TreeView1_16)
$TreeView1_21 = GUICtrlCreateTreeViewItem("Hod", $TreeView1_0)
$TreeView1_22 = GUICtrlCreateTreeViewItem("Großer Geisterweg", $TreeView1_21)
$TreeView1_23 = GUICtrlCreateTreeViewItem("Iniportal lvl 49", $TreeView1_21)
$TreeView1_24 = GUICtrlCreateTreeViewItem("Dragonrod", $TreeView1_0)
$TreeView1_25 = GUICtrlCreateTreeViewItem("Kaoriza", $TreeView1_24)
$TreeView1_26 = GUICtrlCreateTreeViewItem("Tekra Lager", $TreeView1_24)
$TreeView1_27 = GUICtrlCreateTreeViewItem("Rekman Hafen", $TreeView1_24)
$TreeView1_28 = GUICtrlCreateTreeViewItem("Valorian", $TreeView1)
$TreeView1_29 = GUICtrlCreateTreeViewItem("Keter", $TreeView1_28)
$TreeView1_30 = GUICtrlCreateTreeViewItem("Magnaktia Soldatenbezirk", $TreeView1_29)
$TreeView1_31 = GUICtrlCreateTreeViewItem("Großheiligtum des Lichts", $TreeView1_29)
$TreeView1_32 = GUICtrlCreateTreeViewItem("Horusland", $TreeView1_28)
$TreeView1_33 = GUICtrlCreateTreeViewItem("Lonbay Trainingslager", $TreeView1_32)
$TreeView1_34 = GUICtrlCreateTreeViewItem("Mopins Jägerfeldlager", $TreeView1_32)
$TreeView1_35 = GUICtrlCreateTreeViewItem("Horusdorf", $TreeView1_32)
$TreeView1_36 = GUICtrlCreateTreeViewItem("Späherlager", $TreeView1_32)
$TreeView1_37 = GUICtrlCreateTreeViewItem("Iniportal lvl 19", $TreeView1_32)
$TreeView1_38 = GUICtrlCreateTreeViewItem("Tartat", $TreeView1_28)
$TreeView1_39 = GUICtrlCreateTreeViewItem("Lager des Leopold", $TreeView1_38)
$TreeView1_40 = GUICtrlCreateTreeViewItem("Kriegsfeldlager", $TreeView1_38)
$TreeView1_41 = GUICtrlCreateTreeViewItem("Spelbans Lager", $TreeView1_38)
$TreeView1_42 = GUICtrlCreateTreeViewItem("Wachhaus am Südweg", $TreeView1_38)
$TreeView1_43 = GUICtrlCreateTreeViewItem("Iniportal lvl 29", $TreeView1_38)
$TreeView1_44 = GUICtrlCreateTreeViewItem("Kokuma", $TreeView1_28)
$TreeView1_45 = GUICtrlCreateTreeViewItem("Jigoras Festung", $TreeView1_44)
$TreeView1_46 = GUICtrlCreateTreeViewItem("Horizontschloss", $TreeView1_44)
$TreeView1_47 = GUICtrlCreateTreeViewItem("Ternop", $TreeView1_44)
$TreeView1_48 = GUICtrlCreateTreeViewItem("Iniportal lvl 39", $TreeView1_44)
$TreeView1_49 = GUICtrlCreateTreeViewItem("Bina", $TreeView1_28)
$TreeView1_50 = GUICtrlCreateTreeViewItem("Stilles Dorf", $TreeView1_49)
$TreeView1_51 = GUICtrlCreateTreeViewItem("Iniportal lvl 49", $TreeView1_49)
$TreeView1_52 = GUICtrlCreateTreeViewItem("Blonea", $TreeView1_28)
$TreeView1_53 = GUICtrlCreateTreeViewItem("Salreonsschloss", $TreeView1_52)
$TreeView1_54 = GUICtrlCreateTreeViewItem("Darelli", $TreeView1_52)
$TreeView1_55 = GUICtrlCreateTreeViewItem("Hexendorf", $TreeView1_52)
$TreeView1_56 = GUICtrlCreateTreeViewItem("Gebietseroberung", $TreeView1)
$TreeView1_57 = GUICtrlCreateTreeViewItem("Ardir", $TreeView1_56)
$TreeView1_58 = GUICtrlCreateTreeViewItem("Festung des Bewunderers", $TreeView1_57)
$TreeView1_59 = GUICtrlCreateTreeViewItem("Wandererfeldlager", $TreeView1_57)
$TreeView1_60 = GUICtrlCreateTreeViewItem("Geisterheiligtum", $TreeView1_57)
$TreeView1_61 = GUICtrlCreateTreeViewItem("Hesed", $TreeView1_56)
$TreeView1_62 = GUICtrlCreateTreeViewItem("Teiyon Kaosvorposten", $TreeView1_61)
$TreeView1_63 = GUICtrlCreateTreeViewItem("Feuerland", $TreeView1_61)
$TreeView1_64 = GUICtrlCreateTreeViewItem("Mosud Späherlager", $TreeView1_61)
$TreeView1_65 = GUICtrlCreateTreeViewItem("Gebra", $TreeView1_56)
$TreeView1_66 = GUICtrlCreateTreeViewItem("Verlorene Festung", $TreeView1_65)
$TreeView1_67 = GUICtrlCreateTreeViewItem("Dorf der Holzfäller", $TreeView1_65)
$TreeView1_68 = GUICtrlCreateTreeViewItem("Kleines Dorf", $TreeView1_65)
$TreeView1_69 = GUICtrlCreateTreeViewItem("Tyconteroga", $TreeView1_56)
$TreeView1_70 = GUICtrlCreateTreeViewItem("Dschungelfestung", $TreeView1_69)
$TreeView1_71 = GUICtrlCreateTreeViewItem("Dörfler", $TreeView1_69)
$TreeView1_72 = GUICtrlCreateTreeViewItem("Feldlager der Jäger", $TreeView1_69)
$TreeView1_73 = GUICtrlCreateTreeViewItem("Leveln", $TreeView1)
$TreeView1_74 = GUICtrlCreateTreeViewItem("Ikuru Camp", $TreeView1_73)
$TreeView1_75 = GUICtrlCreateTreeViewItem("Tayo Village", $TreeView1_73)
$TreeView1_76 = GUICtrlCreateTreeViewItem("Tarconem Village", $TreeView1_73)
$TreeView1_77 = GUICtrlCreateTreeViewItem("Stufenerhöhung", $TreeView1)
$TreeView1_78 = GUICtrlCreateTreeViewItem("Tinktur des Fortbestandes", $TreeView1_77)
$TreeView1_79 = GUICtrlCreateTreeViewItem("Glückstrank", $TreeView1_77)
$TreeView1_80 = GUICtrlCreateTreeViewItem("Glückstrank 300%", $TreeView1_77)
$TreeView1_81 = GUICtrlCreateTreeViewItem("Buch der Inspiration", $TreeView1_77)
$TreeView1_82 = GUICtrlCreateTreeViewItem("Buch der Handwerkskünste", $TreeView1_77)
$TreeView1_83 = GUICtrlCreateTreeViewItem("Brief des Meisters", $TreeView1_77)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###
Global $Open_Process_ = _MemoryOpen(ProcessExists("TClient.exe")) ; Process Öffnen
Global $Baseadresse = 0x069F190 ; Baseadresse
Dim $X[3]
$X[0] = 0
$X[1] = 0xA20 ; X Pointers
$X[2] = 0x84
Dim $Y[3]
$Y[0] = 0
$Y[1] = 0xA20 ; Y Pointers
$Y[2] = 0x8C
Dim $Z[3]
$Z[0] = 0
$Z[1] = 0xA20 ; Z Pointers
$Z[2] = 0x88
Dim $SkillPointer[3]
$SkillPointer[0] = 0
$SkillPointer[1] = 0xA20 ; Skillhack Pointers
$SkillPointer[2] = 0x454
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $TreeView1_2
_1()
Case $TreeView1_3
_2()
Case $TreeView1_5
_3()
Case $TreeView1_6
_4()
Case $TreeView1_7
_5()
Case $TreeView1_8
_6()
Case $TreeView1_9
_7()
Case $TreeView1_11
_8()
Case $TreeView1_12
_9()
Case $TreeView1_13
_10()
Case $TreeView1_14
_11()
Case $TreeView1_15
_12()
Case $TreeView1_18
_13()
Case $TreeView1_17
_14()
Case $TreeView1_19
_15()
Case $TreeView1_20
_16()
Case $TreeView1_22
_17()
Case $Treeview1_23
_18()
Case $TreeView1_25
_19()
Case $TreeView1_26
_20()
Case $TreeView1_27
_21()
Case $TreeView1_30
_22()
Case $TreeView1_31
_23()
Case $TreeView1_33
_24()
Case $TreeView1_34
_25()
Case $TreeView1_35
_26()
Case $TreeView1_36
_27()
Case $TreeView1_37
_28()
Case $TreeView1_39
_29()
Case $TreeView1_40
_30()
Case $TreeView1_41
_31()
Case $TreeView1_42
_32()
Case $TreeView1_43
_33()
Case $TreeView1_45
_34()
Case $TreeView1_46
_35()
Case $TreeView1_47
_36()
Case $TreeView1_48
_37()
Case $TreeView1_50
_38()
Case $TreeView1_51
_39()
Case $TreeView1_53
_40()
Case $TreeView1_54
_41()
Case $TreeView1_55
_42()
Case $TreeView1_58
_43()
Case $TreeView1_59
_44()
Case $TreeView1_60
_45()
Case $TreeView1_62
_46()
Case $TreeView1_63
_47()
Case $TreeView1_64
_48()
Case $TreeView1_66
_49()
Case $TreeView1_67
_50()
Case $TreeView1_68
_51()
Case $TreeView1_70
_52()
Case $TreeView1_71
_53()
Case $TreeView1_72
_54()
Case $TreeView1_74
_55()
Case $TreeView1_75
_56()
Case $TreeView1_76
_57()
Case $TreeView1_78
AdlibRegister("_Tinki", 20)
_Casten()
AdlibUnRegister("_Tinki")
Case $TreeView1_79
AdlibRegister("_Glucky", 20)
_Casten()
AdlibUnRegister("_Glucky")
Case $TreeView1_80
AdlibRegister("_Glucky300", 20)
_Casten()
AdlibUnRegister("_Glucky300")
Case $TreeView1_81
AdlibRegister("_buchinspi", 20)
_Casten()
AdlibUnRegister("_buchinspi")
Case $TreeView1_82
AdlibRegister("_buchhandwerk", 20)
_Casten()
AdlibUnRegister("_buchhandwerk")
Case $TreeView1_83
AdlibRegister("_meisterrolle", 20)
_Casten()
AdlibUnRegister("_meisterrolle")
EndSwitch
WEnd
Func _1()
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 6802.12, 'float')
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4865.46, 'float')
EndFunc
Func _2()
_MemoryPointerWrite($Baseadresse,$Open_Process_,$X, 7100.85, 'float')
_MemoryPointerWrite($Baseadresse,$Open_Process_,$Y, 4724.95, 'float')
EndFunc
Func _3()
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 5388.81, 'float')
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4630.36, 'float')
EndFunc
Func _4()
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 5621.27, 'float')
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4502.89, 'float')
EndFunc
Func _5()
_MemoryPointerWrite($Baseadresse,$Open_Process_, $X, 5748.22, 'float')
_MemoryPointerWrite($Baseadresse,$Open_Process_, $Y, 4964.51, 'float')
EndFunc
Func _6()
_MemoryPointerWrite($BaseAdresse, $Open_Process_, $X, 5939.25, 'float')
_MemoryPointerWrite($BaseAdresse, $Open_Process_, $Y, 4418.06, 'float')
EndFunc
Func _7()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 6064.14, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4299.86, 'float')
EndFunc
Func _8()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5009.70, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4516.58, 'float')
EndFunc
Func _9()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4437.37, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4199.57, 'float')
EndFunc
Func _10()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4208.76, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4479.48, 'float')
EndFunc
Func _11()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4503.48, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4824.48, 'float')
EndFunc
Func _12()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4818.55, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4427.19, 'float')
EndFunc
Func _13()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5750.72, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6013.99, 'float')
EndFunc
Func _14()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5638.03, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5249.60, 'float')
EndFunc
Func _15()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5188.03, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5835.62, 'float')
EndFunc
Func _16()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5267.99, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5683.03, 'float')
EndFunc
Func _17()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5683.03, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3505.52, 'float')
EndFunc
Func _18()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5409.78, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3356.17, 'float')
EndFunc
Func _19()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 6332.08, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5976.52, 'float')
EndFunc
Func _20()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 6536.36, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5606.93, 'float')
EndFunc
Func _21()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 7052.49, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5342.52, 'float')
EndFunc
Func _22()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 1544.13, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4356.09, 'float')
EndFunc
Func _23()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 1113.73, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4509.33, 'float')
EndFunc
Func _24()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2855.62, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5004.81, 'float')
EndFunc
Func _25()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2476.59, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4702.33, 'float')
EndFunc
Func _26()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2377.49, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4518.69, 'float')
EndFunc
Func _27()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2847.29, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4388.28, 'float')
EndFunc
Func _28()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2657.01, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4420.00, 'float')
EndFunc
Func _29()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3985.00, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4189.00, 'float')
EndFunc
Func _30()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3421.73, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4501.55, 'float')
EndFunc
Func _31()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3537.20, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4761.87, 'float')
EndFunc
Func _32()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3955.33, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4887.97, 'float')
EndFunc
Func _33()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3846.00, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4910.00, 'float')
EndFunc
Func _34()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2909.46, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5755.39, 'float')
EndFunc
Func _35()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2341.46, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5898.94, 'float')
EndFunc
Func _36()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2377.03, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5225.08, 'float')
EndFunc
Func _37()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2992.00, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5957.00, 'float')
EndFunc
Func _38()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2442.33, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3546.61, 'float')
EndFunc
Func _39()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2435.00, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3388.00, 'float')
EndFunc
Func _40()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2908.40, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6298.73, 'float')
EndFunc
Func _41()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2874.76, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6976.72, 'float')
EndFunc
Func _42()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 2273.20, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6771.75, 'float')
EndFunc
Func _43()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5003.32, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6007.25, 'float')
EndFunc
Func _44()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4452.64, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5249.05, 'float')
EndFunc
Func _45()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4416.55, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6017.09, 'float')
EndFunc
Func _46()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3954.21, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5755.31, 'float')
EndFunc
Func _47()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3312.23, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5938.34, 'float')
EndFunc
Func _48()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3768.01, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 5271.00, 'float')
EndFunc
Func _49()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3157.93, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3926.38, 'float')
EndFunc
Func _50()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3947.04, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3959.40, 'float')
EndFunc
Func _51()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 3177.93, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3214.13, 'float')
EndFunc
Func _52()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4190.23, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3972.29, 'float')
EndFunc
Func _53()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5010.68, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 3164.80, 'float')
EndFunc
Func _54()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4937.48, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 4014.00, 'float')
EndFunc
Func _55()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 5006.53, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6924.43, 'float')
EndFunc
Func _56()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4894.50, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6233.33, 'float')
EndFunc
Func _57()
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $X, 4270.26, 'float')
_MemoryPointerWrite($BaseAdresse,$Open_Process_, $Y, 6741.67, 'float')
EndFunc
Func _Tinki()
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 919)
EndFunc
Func _Glucky()
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 905)
EndFunc
Func _Glucky300()
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 922)
EndFunc
Func _buchhandwerk()
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 912)
EndFunc
Func _buchinspi()
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 911)
EndFunc
Func _meisterrolle()
_MemoryPointerWrite($BaseAdresse,$Open_Process_,$SkillPointer, 913)
EndFunc
Func _Casten()
ControlSend("4Story", "", 0, "{F12}")
EndFunc






