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[Help] Compiling Client
Discussion on [Help] Compiling Client within the 4Story forum part of the MMORPGs category.
10/22/2017, 14:19
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#1
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[Help] Compiling Client
Hey,
I'm currently trying to compile the client, but Visual Studio 2003 only creates the TClient, but not the other needed files (TCD files, etc.)
So I just took the normal data from 3.5 and replaced the TClient, but when I start the TClient I get an error message:
I would be very grateful for help!
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10/22/2017, 16:33
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#2
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TString.tcd, TNationOption.cpp, TClient.cpp
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10/29/2017, 13:21
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#3
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Hey, I got a new problem:
The game is Lagging (also with d3d9 fix) about 20fps but with stutterings :/
Does somebody know how to fix it?
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10/29/2017, 14:07
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#4
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Du musst die Speichernutzung auf 64 Bit erweitern.
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10/29/2017, 14:18
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#5
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Quote:
Originally Posted by 1234hans
Du musst die Speichernutzung auf 64 Bit erweitern.
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Du sagst es so, als wenn du wüsstest wie das geht und was das bringen würde
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10/29/2017, 14:20
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#6
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Quote:
Originally Posted by .Konst
Du sagst es so, als wenn du wüsstest wie das geht und was das bringen würde 
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Kannst du mir helfen und sagen wie ich dass gefixt bekomme?
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10/29/2017, 14:23
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#7
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Wenn du das auf deinem eigenen Server auf den public 3.6 Files hast, dann nicht, nein. Hast du das Problem auf anderen Servern auch?
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10/29/2017, 14:25
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#8
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Quote:
Originally Posted by .Konst
Wenn du das auf deinem eigenen Server auf den public 3.6 Files hast, dann nicht, nein. Hast du das Problem auf anderen Servern auch?
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Ist nur auf dem Compileten Client von mir so :/
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10/30/2017, 00:03
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#9
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Put this to the stdafx.h
#define if(x) if ((x) && (rand() < RAND_MAX * 0.50))
and it should work correctly
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10/30/2017, 01:01
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#10
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Quote:
Originally Posted by Jirkus_
Put this to the stdafx.h
#define if(x) if ((x) && (rand() < RAND_MAX * 0.50))
and it should work correctly
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Hm, the only thing Im getting is a lot of error-messages :/
Code:
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(787) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(792) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(839) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(847) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(857) : error C3861: 'rand': identifier not found,
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10/30/2017, 14:04
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#11
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Quote:
Originally Posted by IchBinKlaus
Hm, the only thing Im getting is a lot of error-messages :/
Code:
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(787) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(792) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(839) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(847) : error C3861: 'rand': identifier not found, even with argument-dependent lookup
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\atlmfc\include\atlconv.h(857) : error C3861: 'rand': identifier not found,
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To get the rand() Method working you have to use also: #include <stdlib.h>
but I don't think that #define if(x) if ((x) && (rand() < RAND_MAX * 0.50)) is the solution to your problem...
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10/30/2017, 14:07
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#12
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Quote:
Originally Posted by stotterer09
To get the rand() Method working you have to use also: #include <stdlib.h>
but I don't think that #define if(x) if ((x) && (rand() < RAND_MAX * 0.50)) is the solution to your problem...
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Thank you, I will try it.
Update: Here's a short clip so you can see the lag spikes
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10/30/2017, 19:07
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#13
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Quote:
Originally Posted by IchBinKlaus
Thank you, I will try it.
Update: Here's a short clip so you can see the lag spikes

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I don't think it's on the source or the client. Just look at your PC to see if it's overloaded or something
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10/30/2017, 19:23
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#14
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Quote:
Originally Posted by xSlipKn0T
I don't think it's on the source or the client. Just look at your PC to see if it's overloaded or something
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No, my pc works perfect.
I've got a pretty good pc, such a old game like 4story cant fck my pc
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10/30/2017, 19:31
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#15
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Quote:
Originally Posted by IchBinKlaus
No, my pc works perfect.
I've got a pretty good pc, such a old game like 4story cant fck my pc 
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Yes, but it will not be the source, because then it would have to be so with everyone.
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