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CSHandler.cpp ??
Discussion on CSHandler.cpp ?? within the 4Story forum part of the MMORPGs category.
04/19/2015, 12:11
#1
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Join Date: Mar 2015
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Received Thanks: 23
CSHandler.cpp ??
Hello guys i'm trying to add gem system into mine services ...
Exemple:
Code:
same gem system like odin
case IK_Piatra:*
{
if(pItem->m_bPiatra >= Piatra_MAX)
{
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_NOPiatra, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
else
{
BYTE bRand = BYTE(rand() % 100 + 1);
WORD wPiatra_Prob = pGradeItem->m_pTITEM->m_wUseValue;
BYTE bRate = 1;
if(wPiatra_Prob == 200)
{
bRate = 4;
}
if(wPiatra_Prob == 50)
{
bRate = 1;
}
if(wPiatra_Prob == 100)
{
bRate = 2;
}
if(pItem->m_bPiatra == 0)
{
if(bRand <= (33 * bRate))
{
pItem->m_bPiatra = pItem->m_bPiatra + 1;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
else
{
pItem->m_bPiatra = 0;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_FAIL, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
}
else if(pItem->m_bPiatra == 1)
{
if(bRand <= (20 * bRate))
{
pItem->m_bPiatra = pItem->m_bPiatra + 1;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
else
{
pItem->m_bPiatra = 0;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_FAIL, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
}
else if(pItem->m_bPiatra == 2)
{
if(bRand <= (14 * bRate))
{
pItem->m_bPiatra = pItem->m_bPiatra + 1;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
else
{
pItem->m_bPiatra = 0;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_FAIL, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
}
else if(pItem->m_bPiatra == 3)
{
if(bRand <= (8 * bRate))
{
pItem->m_bPiatra = pItem->m_bPiatra + 1;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
else
{
pItem->m_bPiatra = 0;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_FAIL, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
}
else if(pItem->m_bPiatra == 4)
{
if(bRand <= (4 * bRate))
{
pItem->m_bPiatra = pItem->m_bPiatra + 1;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
else
{
pItem->m_bPiatra = 0;
SetItemAttr(pItem, pItem->m_bLevel);
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_Piatra_FAIL, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
}
}
}
}
break;
And
Code:
pPlayer->SendCS_ITEMUPGRADE_ACK(ITEMUPGRADE_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0);
but i got this error
i hope you can help me .... ty.
04/19/2015, 12:34
#2
elite*gold: 12
Join Date: Feb 2013
Posts: 442
Received Thanks: 246
Errm.. are you able to read?
this function "CS_ITEMUPGRADE_ACK" does not acceppt 4 arguments/params.(ITEMUPGRADE_SUCCESS, bTargetInven, bTargetItemID, pItem->m_bLevel, pItem->m_bPiatra, pItem->m_bGradeEffect, 0)
Maybe you have one argument to much or less...
04/19/2015, 12:57
#3
elite*gold: 0
Join Date: Mar 2015
Posts: 59
Received Thanks: 23
#Solved
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