dwBattleDur = How long is the War. 1800s = 30min
dwBattleStart = When starts the war (hours : minutes : seconds), how to get this value?
I pretend to set the war to: 17:25 then you do 17,25 * 60 * 60 = 62100seconds (This numbers you use in the dwBattleStart) "60" never changes for the minutes and seconds
dwAlarmStart/End = It notificates the players how much minutes takes to end/start the war.
dwPeaceDur = That time when you can't attack the opposite enemys in their territorys.
Attention: If you change so much things in this table you will generate conflict with the Mission Area War. Try at your own risk!
Conquest 03/15/2013 - S4 League - 2 Replies It`s Google translate sorry ^^
Requires two players (A and B)
A - Bug player himself
B - master rooms
A player comes to robots and makes itself damazhit. When there is little (+-20) hp we pull by cord and use a metal skill.
We will have to die of damage, it is normal.
At the time, until we pull out the power Player B kills mobs.
Conquest... 09/06/2011 - CO2 Programming - 0 Replies Why don't have a bot for Conquest(Brazilian CO) version?
ConQuest 07/06/2011 - Zero - 2 Replies ConQuest bigger and better come join and play we will be waiting at ConQuest new gms new player new challenges only 190 weps but will be getting gears is well:):)
conquest? 04/30/2010 - WarRock - 4 Replies eine frage es gibt ja unter urban ups ein spiel modus namens conquest in dem man 1 mal eine Flagge erobbern muss und die gegner nach 30 sec 10 kills verlieren
wenn man das so macht und es z.b. auf 300 stellt und dann einfach wartet bis die 300 kills vom gegner abgezogen wurden steigert sich dann so die kd oder nicht? also werden die 300 kills dann angesehen als hätte ich den gegner gekillt ?
wenn ihr versteht was ich meine^^