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HowTo: Modifiy the tcd Files
Discussion on HowTo: Modifiy the tcd Files within the 4Story Hacks, Bots, Cheats & Exploits forum part of the 4Story category.
08/05/2011, 01:34
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#46
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nice but can you show how to edit the slot machine tcd files so i slow it down or something on the gsp (global server) please  ?
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08/05/2011, 09:47
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#47
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08/06/2011, 10:29
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#48
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Thanks guy and very good job
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08/07/2011, 13:51
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#49
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Jetzt fehlt bloß noch jemand der ein Tool mit autoit schreibt wo man die skills und mobs aussuchen kann und dann den wert verändern
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08/09/2011, 11:51
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#50
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Quote:
Originally Posted by thedoedel3500
Jetzt fehlt bloß noch jemand der ein Tool mit autoit schreibt wo man die skills und mobs aussuchen kann und dann den wert verändern 
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Nunja kann man ja kaum denn die Werte müssen in fixen Zeilenabständen editiert werden... Aber mein Tcd Patcher übernimmt bissel Arbeit für euch...
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08/10/2011, 13:22
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#51
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Join Date: Dec 2010
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I heard that the hackshield does a file integrity check at startup. If that is true, this tutorial is somewhat useless.
maybe it is still possible to use this hack, e.g. by string searching for a skill with cheatengine and then browse that memory region?
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08/10/2011, 13:36
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#52
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Quote:
Originally Posted by 5769854332
I heard that the hackshield does a file integrity check at startup. If that is true, this tutorial is somewhat useless.
maybe it is still possible to use this hack, e.g. by string searching for a skill with cheatengine and then browse that memory region?
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Hackshield checks the files at startup. If you pass Hackshield with the original files, you can exchange them from 10 to 60% loading state and it won't recognize them.
So:
1. Start 4Story with original files
2. From 10 to 60% loading state, exchange the files.
3. Hackshield already checked them and you can hack ^^
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08/10/2011, 13:40
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#53
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ahhh... tricky
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08/10/2011, 17:03
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#54
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Join Date: Aug 2011
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Heh. This is why I like sites like this.
You give me an idea, I spend 2 hours trying to figure the bytes out for myself, and if I fail i will still have a working solution. Now, they patched it, and i was lazy to think, voilá, ast (or someone else he knows  ) solved it.
Thank you guys
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08/11/2011, 10:52
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#55
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Quote:
Originally Posted by paravara
Heh. This is why I like sites like this.
You give me an idea, I spend 2 hours trying to figure the bytes out for myself, and if I fail i will still have a working solution. Now, they patched it, and i was lazy to think, voilá, ast (or someone else he knows  ) solved it.
Thank you guys
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That's why we're here: To share our know-how so others don't have to begin at zero
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08/14/2011, 12:33
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#56
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can anyone make a tskill.tcd for evocators monsters ?
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08/14/2011, 21:32
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#57
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cool thx
cool 
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08/15/2011, 21:33
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#58
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elite*gold: 150
Join Date: Dec 2010
Posts: 112
Received Thanks: 159
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Quote:
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can anyone make a tskill.tcd for evocators monsters ?
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I didnt try that.
Changing the skills that your pet can use in TMon.tcd (e.g. changing "Attack" into "Fireball") will only change visual effects, and there will be a message like "skill not found". Maybe it is serverside?
So ideally, you would determine the skill that your pet uses (e.g. in TMon.tcd), and then you would change that skill in the TSkill.tcd. Not sure if that will work...
note that there is no distinction of a pet and a normal monster. Pets are just like any other monsters, and a specific byte in TMon.tcd determines, if it can be summoned (hence, it is imo serverside).
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08/16/2011, 11:13
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#59
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Join Date: May 2010
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I've read a post of 5769854332 in one thread. I can't find where it is, but he was saying something like -> TSkill trigers TItem.
If it's like that, then think about the old skill hack that was using a certain skill to pop-up a tinky , x2.5, x3, rudolph and all other stuff. It kinda works the same.
Where I want to point -> I think that old hacks were modifying in real time these things but also based on tcd files, so I'm guessing that if we find the tcd's from an older version of 4story where the skill can still access the cash-shop items then the upp-hack would still work even now.
I did not tested, but i'm just throwing up an idea
(sorry 4 english post)
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08/16/2011, 17:16
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#60
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elite*gold: 150
Join Date: Dec 2010
Posts: 112
Received Thanks: 159
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@k3nyo2010: I looked at the TItem file again, and realized that the 2 bytes after the name of the item are not the skill-id. So I made a mistake.
Still, they might be skill-related. E.g. healing potion is followed by 0x2C01 (0x2c plus 0xff is 299d). The bigger healing potions are followed by 0x5802 (0x58 plus 0xff plus 0xff is 598d), or 0xB004 (1196d). Dont those potions give 300, 600 and 1200 life points if you drink them?
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