) I was able to modify my Move Grind function and now it looks pretty damned real if you ask me.I still have a few little changes to make, and user customization to add, but it's almost finished. This video does not show my drop junk feature, I'll make another video for that.
Essentially the Drop Junk function works a bit like afterburns bot. Except it drops everything as fast as "humanly possible". Also in my version you can add items to the list of things to drop by placing a picture of it in the Junk folder.
The Move Grind function featured in the video below works as follows:
When activated it stores the current position. It will now move around within a certain distance from that spot. Whenever it chooses to move it will choose a random direction (unless that direction puts it outside the boundries) to move, and also a random distance.
There are two ways to trigger a move. The first is completely random. It might move after 20 seconds for no reason, or after two minutes. The second trigger is when there are very few (or none) monsters attacking you. Usually it will choose to move in a direction that gathers more monsters (as you can see in the video).
The second triggers sensitivity can be adjusted, right now it's hard coded tho.
To see the video please

I have just now released V3 to my beta team for testing. They will test the new Move Grind, Drop Junk, and On Screen Display (see my website for details) as well as a few other changes/additions (now when you run out of pills from your inventory it will use a return scroll instead of let you die).
At this time SkyBot can only move in 8 different way (horizontal vertical and diaginal). Later I will add several other ways to move. For example a rounded turn left and right for each 8 directions. That would be 16 more possible movements to make.
Example: GoUp would also have a rounded turn going up left and a rounded turn going up right. GoUpLeft would have a rounded turn going upleft and left, and upleft and up. etc.
Adding those 16 movements completes all possible movement that could be made (straight in any direction and rounded in any direction) making a total of 24 possible directions to move. All which have random distance, meaning the rounded turns would never be the same shape.
Also notice in the video SkyBot makes anywhere between 1 and 3 different moves when triggered in order to locate more monsters. This is another way of keeping things dynamic. When triggered by the randomizer it will always only make one move.






