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GENESİS PROJECT NXT WireShark 2024 (karahan+twelvesky2+12sky2+Full Project)

Discussion on GENESİS PROJECT NXT WireShark 2024 (karahan+twelvesky2+12sky2+Full Project) within the 12Sky2 forum part of the MMORPGs category.

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Old 10/19/2024, 14:48   #16
 
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buranın discord bağlantı linkini atar mısınız
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Old 11/24/2024, 16:17   #17
 
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Old 11/25/2024, 03:26   #18
 
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005 İtem Tools '' edit tools '

Gmdoss and developer Siro coding.
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Old 12/08/2024, 21:18   #19
 
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ERROR
Not found Structure of ITEM_INFO or Structure size is 0.
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Old 12/14/2024, 21:29   #20
 
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Quote:
Originally Posted by keyrita2 View Post
ERROR
Not found Structure of ITEM_INFO or Structure size is 0.
typedef struct
{
int aVisibleState;
int aSpecialState;
int aKillOtherTribe;
int aGuildMarkNum;
char aGuildName[MAX_GUILD_NAME_LENGTH];
int aGuildRole;
char aCallName[5];
int aGuildMarkEffect;
char aName[MAX_AVATAR_NAME_LENGTH];
int aTribe;
int aPreviousTribe;
int aGender;
int aHeadType;
int aFaceType;
int aLevel1;
int aLevel2;
int aEquipForView[13][2];
int aAnimalNumber;
int aTitle;
int aHalo;
int aRebirth;
int aZone270TypeBattleTeam;
ACTION_INFO aAction;
int aMaxLifeValue;
int aLifeValue;
int aMaxManaValue;
int aManaValue;
int aKRUnknown;
int aHornVeinShield;
int aEffectValueForView[MAX_AVATAR_EFFECT_SORT_NUM];
char aPartyName[MAX_AVATAR_NAME_LENGTH];
int aDuelState[3];
int aPShopState;
char aPShopName[28];
int aFashionNumber;
int aGuildBuff;
int aBuffSort;
int aAutoHuntState;
int mFishingState;
int mFishingStep;
float mFishingLocation[3];
int aRankPoint;
int aArrow;
int aAnimalAbsorbState;
int mPartState;
int mPartAttack;
int mPartAttackSort;
float mPartBulletLocation[3];
float mPartFrame;
int mSpecialSkillState;
int aSecretSkillState;
int aSecretSkillCooldown;
int aCostumeHide;
}
OBJECT_FOR_AVATAR;

typedef struct
{
int mCase;
int mServerIndex1;
DWORD mUniqueNumber1;
int mServerIndex2;
DWORD mUniqueNumber2;
float mSenderLocation[3];
int mAttackActionValue1;
int mAttackActionValue2;
int mAttackActionValue3;
int mAttackActionValue4;
int mAttackResultValue;
int mAttackCriticalExist;
int mAttackElementDamage;
int mAttackViewDamageValue;
int mAttackRealDamageValue;
int mPitifulStrikeValue;
int mNewAttackValue;
int mNewAttackValue1;
int mSpiritDamage;
}
ATTACK_FOR_PROTOCOL;

typedef struct
{
int lIndex;
int lRangeInfo[3];
int lAttackPower;
int lDefensePower;
int lAttackSuccess;
int lAttackBlock;
int lElementAttack;
int lLife;
int lMana;
}
LEVEL_INFO;

typedef struct
{
int iIndex;
char iName[25];
char iDescription[3][51];
char iEmpty[2];
int iType;
int iSort;
int iDataNumber2D;
int iDataNumber3D;
int iAddDataNumber3D;
int iLevel;
int iMartialLevel;
int iEquipInfo[2];
int iBuyCost;
int iSellCost;
int iBuyCPCost;
int iLevelLimit;
int iMartialLevelLimit;
int iCheckMonsterDrop;
int iCheckNPCSell;
int iCheckNPCShop;
int iCheckAvatarDrop;
int iCheckAvatarTrade;
int iCheckAvatarShop;
int iCheckImprove;
int iCheckHighImprove;
int iCheckHighItem;
int iCheckLowItem;
int iCheckExchange;
int iCheckItemSet;
int iCheckExpire;
int iCheckPossibleDestroy;
int iStrength;
int iWisdom;
int iVitality;
int iKi;
int iLuck;
int iAttackPower;
int iDefensePower;
int iAttackSucess;
int iAttackBlock;
int iElementAttackPower;
int iElementDefensePower;
int iCritical;
int iPotionType[2];
int iGainSkillNumber;
int iLastAttackBonusInfo[2];
int iCapeInfo[3];
int iBonusSkillInfo[8][2];
int iCheckPossibleUpgradeValue;
}
ITEM_INFO;

typedef struct
{
int iIndex;
char iName[25];
char iDescription[3][51];
char iEmpty[2];
int iType;
int iSort;
int iDataNumber2D;
int iDataNumber3D;
int iAddDataNumber3D;
int iLevel;
int iMartialLevel;
int iEquipInfo[2];
int iBuyCost;
int iSellCost;
int iBuyCPCost;
int iLevelLimit;
int iMartialLevelLimit;
int iCheckMonsterDrop;
int iCheckNPCSell;
int iCheckNPCShop;
int iCheckAvatarDrop;
int iCheckAvatarTrade;
int iCheckAvatarShop;
int iCheckImprove;
int iCheckHighImprove;
int iCheckHighItem;
int iCheckLowItem;
int iCheckExchange;
int iCheckItemSet;
int iCheckExpire;
int iCheckPossibleDestroy;
int iStrength;
int iWisdom;
int iVitality;
int iKi;
int iLuck;
int iAttackPower;
int iDefensePower;
int iAttackSucess;
int iAttackBlock;
int iElementAttackPower;
int iElementDefensePower;
int iCritical;
int iPotionType[2];
int iGainSkillNumber;
int iLastAttackBonusInfo[2];
int iCapeInfo[3];
int iBonusSkillInfo[8][2];
int iCheckPossibleUpgradeValue;
}
ITEM_INFO_NEW;

typedef struct
{
int sManaUse;
int sRecoverInfo[2];
int sStunAttack;
int sStunDefense;
int sFastRunSpeed;
int sAttackInfo[3];
int sRunTime;
int sChargingDamageUp;
int sAttackPowerUp;
int sDefensePowerUp;
int sAttackSuccessUp;
int sAttackBlockUp;
int sElementAttackUp;
int sElementDefenseUp;
int sAttackSpeedUp;
int sRunSpeedUp;
int sShieldLifeUp;
int sLuckUp;
int sCriticalUp;
int sReturnSuccessUp;
int sStunDefenseUp;
int sDestroySuccessUp;
}
GRADE_INFO_FOR_SKILL;

typedef struct
{
int sIndex;
char sName[25];
char sDescription[10][51];
char sEmpty[1];
int sType;
int sAttackType;
int sDataNumber2D;
int sTribeInfo[2];
int sLearnSkillPoint;
int sMaxUpgradePoint;
int sTotalHitNumber;
int sValidRadius;
GRADE_INFO_FOR_SKILL sGradeInfo[2];
int sIsUsingProtect;
int sProtectValue;
}
SKILL_INFO;

typedef struct
{
int mIndex;
char mName[25];
char mChatInfo[2][101];
char mEmpty[1];
int mType;
int mSpecialType;
int mDamageType;
int mDataSortNumber3D;
int mSize[4];
int mSizeCategory;
int mCheckCollision;
int mFrameInfo[6];
int mTotalHitNum;
int mHitFrame[3];
int mTotalSkillHitNum;
int mSkillHitFrame[3];
int mBulletInfo[2];
int mSummonTime[2];
int mItemLevel;
int mMartialItemLevel;
int mRealLevel;
int mMartialRealLevel;
int mGeneralExperience;
int mPatExperience;
int mLife;
int mAttackType;
int mRadiusInfo[2];
int mWalkSpeed;
int mRunSpeed;
int mDeathSpeed;
int mAttackPower;
int mDefensePower;
int mAttackSuccess;
int mAttackBlock;
int mElementAttackPower;
int mElementDefensePower;
int mCritical;
int mFollowInfo[2];
int mNewKRInfo;
int mDropMoneyInfo[3];
int mDropPotionInfo[5][2];
int mDropItemInfo[12];
int mDropQuestItemInfo[2];
int mDropExtraItemInfo[50][2];
}

MONSTER_INFO;

typedef struct
{
int nIndex;
char nName[28];
int nSpeechNum;
char nSpeech[5][5][51];
char nEmpty[1];
int nTribe;
int nType;
int nDataSortNumber2D;
int nDataSortNumber3D;
int nSize[3];
int nMenu[100];
int nShopInfo[3][28];
int nSkillInfo1[3][8];
int nSkillInfo2[3][3][3][8];
int nGambleCostInfo[145][15];
}
NPC_INFO;

typedef struct
{
int mZone038WinTribe;
int mZone038WinDate;
int mTribeSymbolBattle;
int mTribe1Symbol;
int mTribe2Symbol;
int mTribe3Symbol;
int mTribe4Symbol;
int mMonsterSymbol;
int mMonsterSymbolDate;
int mTribePoint[4];
int mTribeCloseInfo[2];
int mPossibleAllianceInfo[4][2];
int mAllianceState[2][2];
int mTribeVoteState[4];
int mCloseVoteState[4];
int mTribe4QuestDate;
int mTribe4QuestState;
char mTribe4QuestName[13];
int mZone049TypeState[13];
int mZone049TypeStateTime[13];
int mZone051TypeState[6];
int mZone051TypeStateTime[6];
int mZone053TypeState[10];
int mZone053TypeStateTime[10];
int mZone175TypeState[4][8];
int mTribeGuardState[4][4];
int mZone194State;
int mValleyOfDeacesedState[3];
int mValleyOfDeacesedStartState[3];
float mTribeGeneralExperienceUpRatioInfo[4];
float mTribeItemDropUpRatioInfo[4];
float mTribeItemDropUpRatioForMyoungInfo[4];
int mTribeKillOtherTribeAddValueInfo[4];
int mTribeMasterCallAbility[4];
int mZone267TypeState[3];
int mLifeOrDeathState[20];
int mZone270TypeState[5];
int mFortressOfLostSoulState;
char mHoldingGuild[13];
char mChallangeGuild[13];
char mGuildRankName[3][13];
int mGuildRankPoints[3];
int mValleyOfTearsState;
int mBigFourGuildState[4];
char mBigForGuildName[4][4][13];
char mBigFourGuildForChallenge[4][13];
int mZone200TypeState;
int mFullmoonGroundsState[4];
int mGoldenMoonTempleState;
int mProvingGroundsPoint[4];
int mProvingGroundsState[4];
int mZone319TypeState[5];
int mRainWaterHeavenState1;
int mRainWaterHeavenState2;
}
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