iType = Common,Unique,Rare,Elite...
iSort = Amor,Cape,Pet...
iDataNumber2D = 2d image, D01_GIMAGE2D/D01_GIMAGE2D/002/002_iDataNumber2D.IMG
iDataNumber3D = 3d model, G03_GDATA/D04_GSOBJECT/?/?.SOBJECT
Code:
typedef enum {
ICOMMON = 1,
IUNIQUE = 2,
IRARE = 3,
IELITE = 4,
ILEGENDARY = 5,
IGUARDIAN = 6,
} FITEM_TYPE;
typedef enum {
EAMULET = 0,
ECAPE,
EARMOR,
EGLOVES,
ERING,
EBOOTS,
ENULL,
EWEAPON,
EPET,
EDECO1,
EDECO2,
EDECO3,
EDECO4
} FEQUIP_TYPE;
typedef enum {
IUSEABLE = 3,
ISKILL_BOOK = 5,
IDECO = 6,
IAMULET = 7,
ICAPE = 8,
IARMOR = 9,
IGLOVE = 10,
IRING = 11,
IBOOTS = 12,
ISWORD = 13,
IBLADE = 14,
IMARBLE = 15,
IKATANA = 16,
IDBLADE = 17,
ILUTE = 18,
ILBLADE = 19,
ISPEAR = 20,
ISCEPTER = 21,
IPET = 22,
IAMULET_PET = 28,
INEW_CLOAK = 29,
ILEGENDARY_MOUNT = 30,
ILEGENDARY_PET1 = 31,
ILEGENDARY_PET2 = 32,
IGUARDIAN_PET = 33,
} FITEM_SORT;