Code:
float SKILLSYSTEM::ReturnSkillValue( int sIndex, int sPoint, int sFactor )
switch( sFactor )
{
case 7:
if ((sIndex == 112 || sIndex == 113 || sIndex == 114 || sIndex == 115 || sIndex == 116 || sIndex == 117 || sIndex == 118 || sIndex == 119 || sIndex == 120) )
{
tMinValue = int( (float)tMinValue * 0.70f );//fixed 70%
tMaxValue = int( (float)tMaxValue * 0.70f );fixed 70%
}
break;
}