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.
#define G_NPC_NAME 28
typedef struct G_NPC
{
int nIndex;
char nName[G_NPC_NAME ];
int nSpeechNum;
char nSpeech[5][5][51];
char nUNK_01[1];
int nTribe;
int nType;
int nDataSortNumber2D;
int nDataSortNumber3D;
int nSize[3];
int nMenu[100];
int nShopInfo[3][28];
int nSkillInfo1[3][8];
int nSkillInfo2[3][3][3][8];
int nGambleCostInfo[145][15];
}
NPC_INFO;
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