File : S07_MyGame04.cpp
Function : void AVATAR_OBJECT::Update( float tPostTime )
Line : ?
By : DOS
Old Code : Example SOS Time
Code:
if( mGAME.mCheckZone126TypeServer )
{
if( mUSER[mIndex].uLoginPremiumPCRoom != 2 )
{
if( mUSER[mIndex].mAvatarInfo.aZone126TypeTime > 0 )
{
mUSER[mIndex].mAvatarInfo.aZone126TypeTime--;
}
else
{
mUSER[mIndex].mAvatarInfo.aZone126TypeTime = 0;
}
mTRANSFER.B_AVATAR_CHANGE_INFO_2( 22, mUSER[mIndex].mAvatarInfo.aZone126TypeTime );
mUSER[mIndex].Send( TRUE, (char *) &mTRANSFER.mOriginal[0], mTRANSFER.mOriginalSize );
}
}
Code:
if( mGAME.mCheckZone126TypeServer )
{
if( mUSER[mIndex].uLoginPremiumPCRoom != 2 )
{
mUSER[mIndex].mAvatarInfo.aZone126TypeTime--;
mTRANSFER.B_AVATAR_CHANGE_INFO_2( 22, mUSER[mIndex].mAvatarInfo.aZone126TypeTime );
mUSER[mIndex].Send( TRUE, (char *) &mTRANSFER.mOriginal[0], mTRANSFER.mOriginalSize );
if( mUSER[mIndex].mAvatarInfo.aZone126TypeTime < 0 )
{
mUSER[mIndex].mAvatarInfo.aZone126TypeTime = 0;
mUSER[mIndex].Quit(__FILE__, __FUNCTION__, __LINE__);
return;
}
}
}






