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Need help for vacuum hack in ELW
Discussion on Need help for vacuum hack in ELW within the 12Sky2 forum part of the MMORPGs category.
06/27/2017, 16:13
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#1
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elite*gold: 0
Join Date: May 2015
Posts: 219
Received Thanks: 16
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Need help for vacuum hack in Ts2 WSP
....
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06/29/2017, 20:09
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#2
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elite*gold: 50
Join Date: Jul 2009
Posts: 733
Received Thanks: 446
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find player x /y/z
find mob x/y/z
set mob x/y/z = player x/y/z
loop
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06/30/2017, 09:07
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#3
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elite*gold: 0
Join Date: May 2015
Posts: 219
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Quote:
Originally Posted by Str8inyou
find player x /y/z
find mob x/y/z
set mob x/y/z = player x/y/z
loop
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Sir how would I do that in C++ program? Would it go like this also how can I find the x,y,z I find the animation and I think it leads to changing the x and y z but I don't know because I have to change 3 address to change x and y...
Code:
#include<iostream>
using namespace std;
int main()
{
while(1)
{
double *mob_xPointer = 0x0912313;
double *mob_yPointer = 0x0i49214;
double *mob_zPointer = 0x0913123;
mob_xPointer = 0x23123213;//player addr;
mob_yPointer = 0x21321312; // player y addr;
mob_zPointer = 0x12312312;// player z addr;
}
return 0;
}
//and then Im using g++ compiler so g++ MyVaccuum.cpp -o Vac.exe
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06/30/2017, 11:32
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#4
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elite*gold: 0
Join Date: Nov 2011
Posts: 129
Received Thanks: 174
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Ex
Code:
byte* charX = (byte*)0x01502F74;
byte* charY = (byte*)0x01502F78;
byte* charZ = (byte*)0x01502F7C;
byte* monX = (byte*)0x015D4308;
byte* monY = (byte*)0x015D430C;
byte* monZ = (byte*)0x015D4310;
float monXX;
float moncYY;
float moncZZ;
memcpy(&monXX, &charX, sizeof(charX));
memcpy(&monYY, &charY, sizeof(charY));
memcpy(&monZZ, &charZ, sizeof(charZ));
for (int i = 0; i < 50; i ++)
{
memcpy(monX, &monXX, sizeof(monXX));
memcpy(monY, &monYY, sizeof(monXX));
memcpy(monZ, &monZZ, sizeof(monZZ));
monX += 276;
monY += 276;
monZ += 276;
}
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06/30/2017, 12:01
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#5
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elite*gold: 0
Join Date: May 2015
Posts: 219
Received Thanks: 16
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Quote:
Originally Posted by lnwnuyhodd
Ex
Code:
byte* charX = (byte*)0x01502F74;
byte* charY = (byte*)0x01502F78;
byte* charZ = (byte*)0x01502F7C;
byte* monX = (byte*)0x015D4308;
byte* monY = (byte*)0x015D430C;
byte* monZ = (byte*)0x015D4310;
float monXX;
float moncYY;
float moncZZ;
memcpy(&monXX, &charX, sizeof(charX));
memcpy(&monYY, &charY, sizeof(charY));
memcpy(&monZZ, &charZ, sizeof(charZ));
for (int i = 0; i < 50; i ++)
{
memcpy(monX, &monXX, sizeof(monXX));
memcpy(monY, &monYY, sizeof(monXX));
memcpy(monZ, &monZZ, sizeof(monZZ));
monX += 276;
monY += 276;
monZ += 276;
}
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why do you need the +276 every iteration?
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06/30/2017, 12:09
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#6
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elite*gold: 0
Join Date: Nov 2011
Posts: 129
Received Thanks: 174
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you need to find Monster Struct and you will know why
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06/30/2017, 17:47
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#7
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elite*gold: 50
Join Date: Jul 2009
Posts: 733
Received Thanks: 446
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0x015D4308 - > first mob X
0x015D4308 + 276 -> second mob x
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