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Need help for vacuum hack in ELW

Discussion on Need help for vacuum hack in ELW within the 12Sky2 forum part of the MMORPGs category.

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Old   #1
 
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Need help for vacuum hack in Ts2 WSP

....
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Old 06/29/2017, 20:09   #2
 
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find player x /y/z
find mob x/y/z

set mob x/y/z = player x/y/z
loop
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Old 06/30/2017, 09:07   #3
 
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Quote:
Originally Posted by Str8inyou View Post
find player x /y/z
find mob x/y/z

set mob x/y/z = player x/y/z
loop
Sir how would I do that in C++ program? Would it go like this also how can I find the x,y,z I find the animation and I think it leads to changing the x and y z but I don't know because I have to change 3 address to change x and y...

Code:
#include<iostream>
using namespace std;
int main()
{
   while(1)
   {
          double *mob_xPointer = 0x0912313;
	  double *mob_yPointer = 0x0i49214; 
	  double *mob_zPointer = 0x0913123;
          mob_xPointer = 0x23123213;//player addr;
          mob_yPointer = 0x21321312; // player y addr;
          mob_zPointer = 0x12312312;// player z addr;
    }

    return 0;
}

//and then Im using g++ compiler so g++ MyVaccuum.cpp -o Vac.exe
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Old 06/30/2017, 11:32   #4
 
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Ex
Code:
		byte* charX = (byte*)0x01502F74;
		byte* charY = (byte*)0x01502F78;
		byte* charZ = (byte*)0x01502F7C;

		byte* monX = (byte*)0x015D4308;
		byte* monY = (byte*)0x015D430C;
		byte* monZ = (byte*)0x015D4310;

		float monXX;
		float moncYY;
		float moncZZ;

                memcpy(&monXX, &charX, sizeof(charX));
                memcpy(&monYY,  &charY, sizeof(charY));
                memcpy(&monZZ, &charZ, sizeof(charZ));

		for (int i = 0; i < 50; i ++)
		{
			memcpy(monX, &monXX, sizeof(monXX));
			memcpy(monY,  &monYY, sizeof(monXX));
			memcpy(monZ, &monZZ, sizeof(monZZ));

			monX += 276;
			monY += 276;
			monZ += 276;
		}
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Old 06/30/2017, 12:01   #5
 
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Quote:
Originally Posted by lnwnuyhodd View Post
Ex
Code:
		byte* charX = (byte*)0x01502F74;
		byte* charY = (byte*)0x01502F78;
		byte* charZ = (byte*)0x01502F7C;

		byte* monX = (byte*)0x015D4308;
		byte* monY = (byte*)0x015D430C;
		byte* monZ = (byte*)0x015D4310;

		float monXX;
		float moncYY;
		float moncZZ;

                memcpy(&monXX, &charX, sizeof(charX));
                memcpy(&monYY,  &charY, sizeof(charY));
                memcpy(&monZZ, &charZ, sizeof(charZ));

		for (int i = 0; i < 50; i ++)
		{
			memcpy(monX, &monXX, sizeof(monXX));
			memcpy(monY,  &monYY, sizeof(monXX));
			memcpy(monZ, &monZZ, sizeof(monZZ));

			monX += 276;
			monY += 276;
			monZ += 276;
		}
why do you need the +276 every iteration?
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Old 06/30/2017, 12:09   #6
 
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you need to find Monster Struct and you will know why
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Old 06/30/2017, 17:47   #7
 
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0x015D4308 - > first mob X
0x015D4308 + 276 -> second mob x
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