Quote:
Originally Posted by Iegend123
Oh i see, so the version i'm using will only work on mayns version. Some one said if i can find the source code for redfox's version i would be able to successfully do deco glitch? Is this true or is it not possible in 2.5 version redfox uses?
Also there are alot of rumors that when ts2 renews its contract with new developer sgdata they will use the updated version of ts2 instead of the older version they were using before. So it would probably be a good idea to make the hacks before they rerelease with the updated version. I think they will probably use the same version redfox,fusionsky,and wsp the updated one with guild vs guild function.
Alot of the old coders have quit making new .dll and codes/hacks for ts2. If we can find some coders that are still interested in coding hacks for the newer version of ts2 redfox,wsp, and fusion sky are using i would gladly pay them for doing so.
The hack i'm using has the item stacker function but when i use it then rearrange the pills like in the video tut then try to do the glitch it doesn't work. Tried everything i could think of but i think the item stacker hack i'm using is missing something inorder to manipulate the item into the deco area.
|
It is probably different because the one Str8inyou made was for Deco hack only and was not stacking items properly was just useful for using deco hack
Item stacker consists of changing items X, Y values on inventory and you can do this by creating a structure knowns and unkowns and use this as a base and loop until inventories all slots have been setted to your own X, Y values
As iktov2 mentioned at this topic
Code:
struct Inventory{
int ItemID;
int Row;
int Slot;
int Count;
char Unknown[8]; //Unsure what the last 8 bytes do and don't really care
};
Inventory *Inventory1 = (Inventory *)0x11C12FC;
By creating a structure like this you will get the structure of the inventory slots and can use this to create a loop like this.
Code:
void InventoryStack()
{
for(int i = 0; i < 64; i++)
{
Inventory[i].Row = 0; //First row
Inventory[i].Slot = 0; //First slot in the first row
Inventory2[i].Row = 0; //Hermit vault
Inventory2[i].Slot = 0;
}
}
By using this loop you set every X,Y value of item to 0 which results in all items to be stacked at top left corner or whatever you provide as X, Y after that you just need to call the function.
On the other hand you may use a simplified version of this code and add your first address slot + 24 bytes which will result in the second inventory slot again by creating a loop you can use this to change items or inventory slots coords in a inventory.
Using these methods and your mind a little bit will result in creating a deco hack good luck