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Which gui is better?
Discussion on Which gui is better? within the 12Sky2 forum part of the MMORPGs category.
07/28/2009, 01:02
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#1
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
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Which gui is better?
or this?
Need opinions....
no one posted opinions on my uni loot except tritiny so i didn't release my new version that picks up uniques and rares (i'm lvl 35... i don't get elites at all so i can't make a elite picker)
tritiny's opinions don't count because everything he makes is better than mine. lol.
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07/28/2009, 01:14
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#2
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Ehh looks nice BUT i dont think you should add a background pic, it missing Something But i cant tell what
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07/28/2009, 01:15
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#3
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i think the 2nd one!! XD
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07/28/2009, 01:18
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#4
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yea background pic might kill it. like OVERKILL! lol.
is it missing a function? (like a bot haha )
or is it plain? maybe a toolbar.
the "addresses" should make it so that i don't have to patch anything. ugh... so far all i have is runspeed and revive...
gotta make the others separate because of process memory being looped. kinda lazy.
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07/28/2009, 04:57
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#5
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Are you making this for MAYN or AERIA, if something i can just give u the addresses for AERIA and you can get multiple bots :P. People will really love you like me <3 lol.
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07/28/2009, 19:07
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#6
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hehe. all done. except for autobuff because it would be too complicated for regular users.
tri407tiny get on msn bro!
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07/28/2009, 21:25
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#7
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Lol dont underestimate the people these days, they catch on pretty quickly. There are couple cases of retartedation even if you walk them through they wont understand and then cry about it.
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07/28/2009, 22:04
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#8
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yea. i was gonna go with traditional timer buffs, but then the spamming of loot (or maybe someone uses bot with it spams the aoe button) would disrupt the autobuff and then you'd be buffless until it tries again in another 180 sec or w/e.
so i created a smart buff to check to see if you have buffs. if you don't it would stop the autolooter (and my custom bot) to buff up and then resume all functions after buffs are up. though its not as simple as it looks.
waiting on tri407tiny. this won't be released btw. just needed opinions on gui.
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07/29/2009, 05:53
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#9
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i vote on the second one, both are very user friendly though
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07/29/2009, 07:26
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#10
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my tester said that it has its perks, but i'm planning to make attackspeed a slider like the rest instead of having it making the user input a value everytime it is pushed. gonna add a % box next to some of the sliders to show what % it is set at. currently its a guess and hope you put it at 80% hp autopill. lol.
here's the readme in 2 formats
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07/29/2009, 07:40
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#11
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so... does this mean your ready to release it> ^^ im really looking forward to this program
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07/29/2009, 07:45
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#12
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Only thing holding me back now is a coder here on the forums. I want to release and gain the help that I requested, but at the same time I don't want to disrespect him and post this trainer because it may hinder his business. I'm not entirely sure of what he has, but my releasing of things won't make things better for me.
Trying to contact him on msn currently.
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07/29/2009, 08:19
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#13
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Its looking good strike, my bad i haven't been on aim been caught up with work =(
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07/29/2009, 09:09
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#14
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#2!
I think #2 looks great! A background picture is probably overkill...but maybe you could change the " TWELVESKY2" to like
or something. Maybe also like, make the whole window a bit smaller, so not as much blank space, but that's just me. And maybe have a small box indicating whether or not the bot option is turned "On" or "Off". Looks very user-friendly and simple, great for a release if you do plan on it.
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07/29/2009, 09:15
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#15
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Your post is most informative and I greatly appreciate the feedback. Turns out it will be released asap. Need to work on some features. Auto buff isn't going to be implemented until i wwrite up a guide on it.
i will most definitely try to make each function show if it is on or off, but not promises. i just started learning autoit for about a week.
the gui definitely needs work, but i'm not sure if i'm capable of such changes with my current abilities.
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