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I have no idea how its made either but think about if someone used it in saigo or hsb or some else crowded place lol. I guess it might also be just a bug in the client, so some certain value in the player info causes it. For example if the armor ID that the player is wearing would be negative, it would crash the client because when the client draws the player, it would try to load the armor model from a memory location that doesnt exist. It can be any of the player info, its very probably not the armor ID lol but you can experiment changing some data in the player info structs and see if you can get your own client crash. I dont have interest in doing this myself but if someone wants to try they are free to do that.
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