These were taken from a developers' source code of the TS2 Server
I'm not distributing the actual server, UNLESS someone wants to make real use of it by using it as a base for a TwelveSky2 private server. (It is a 2010 server with God levels 1-4) (+ The package doesn't include a database)
It took a pretty long time to understand this source code, so be grateful
ALSO: the structures are probably a bit different now (added variables?), I haven't used these since like a year ago.
Monster Info
Code:
//-------------------------------------------------------------------------------------------------
//MONSTER_INFO
//-------------------------------------------------------------------------------------------------
typedef struct
{
int mIndex;
char mName[25];
char mChatInfo[2][101];
int mType;
int mSpecialType;
int mDamageType;
int mDataSortNumber;
int mSize[4];
int mSizeCategory;
int mCheckCollision;
int mFrameInfo[6];
int mTotalHitNum;
int mHitFrame[3];
int mTotalSkillHitNum;
int mSkillHitFrame[3];
int mBulletInfo[2];
int mSummonTime[2];
int mItemLevel;
//----------------------------------------------------------------------------------------------------------------
// 2010.01.15 :±è¼º¼ö
// ¹«½Å½ÊÀ̰æ Ãß°¡¿¡ µû¸¥ ¼Ò½º ¼öÁ¤
#ifdef __GOD__
int mMartialItemLevel;
#endif
//----------------------------------------------------------------------------------------------------------------
int mRealLevel;
//----------------------------------------------------------------------------------------------------------------
// 2010.01.15 :±è¼º¼ö
// ¹«½Å½ÊÀ̰æ Ãß°¡¿¡ µû¸¥ ¼Ò½º ¼öÁ¤
#ifdef __GOD__
int mMartialRealLevel;
#endif
//----------------------------------------------------------------------------------------------------------------
int mGeneralExperience;
int mPatExperience;
int mLife;
int mAttackType;
int mRadiusInfo[2];
int mWalkSpeed;
int mRunSpeed;
int mDeathSpeed;
int mAttackPower;
int mDefensePower;
int mAttackSuccess;
int mAttackBlock;
int mElementAttackPower;
int mElementDefensePower;
int mCritical;
int mFollowInfo[2];
int mDropMoneyInfo[3];
int mDropPotionInfo[5][2];
int mDropItemInfo[12];
int mDropQuestItemInfo[2];
int mDropExtraItemInfo[50][2];
}
MONSTER_INFO;
Code:
typedef struct _MOVE_ITEM_INFO { // ¸â¹ö °ªµéÀÌ -1ÀÌ¸é »ç¿ëÇÏÁö ¾ÊÀº °ÍÀÔ´Ï´Ù.
int mZoneNumber; // À̵¿ÇÒ Á¸ ¹øÈ£.
int mInvenPage; // À̵¿¼* ¾ÆÀÌÅÛÀÌ À§Ä¡ÇÑ Àκ¥Å丮 ÆäÀÌÁö.
int mInvenIndex; // À̵¿¼* ¾ÆÀÌÅÛÀÌ À§Ä¡ÇÑ ¹è¿* index.
int mInvenX; // À̵¿¼* ¾ÆÀÌÅÛ xÁÂÇ¥.
int mInvenY; // À̵¿¼* ¾ÆÀÌÅÛ yÁÂÇ¥.
} MOVE_ITEM_INFO;
Code:
typedef struct
{
int iIndex;
char iName[25];
char iDescription[3][51];
int iType;
int iSort;
int iDataNumber2D;
int iDataNumber3D;
int iAddDataNumber3D;
int iLevel;
//----------------------------------------------------------------------------------------------------------------
// 2010.01.15 :±è¼º¼ö
// ¹«½Å½ÊÀ̰æ Ãß°¡¿¡ µû¸¥ ¼Ò½º ¼öÁ¤
#ifdef __GOD__
int iMartialLevel;
#endif
//----------------------------------------------------------------------------------------------------------------
int iEquipInfo[2];
int iBuyCost;
int iSellCost;
int iLevelLimit;
//----------------------------------------------------------------------------------------------------------------
// 2010.01.15 :±è¼º¼ö
// ¹«½Å½ÊÀ̰æ Ãß°¡¿¡ µû¸¥ ¼Ò½º ¼öÁ¤
#ifdef __GOD__
int iMartialLevelLimit;
#endif
//----------------------------------------------------------------------------------------------------------------
int iCheckMonsterDrop;
int iCheckNPCSell;
int iCheckNPCShop;
int iCheckAvatarDrop;
int iCheckAvatarTrade;
int iCheckAvatarShop;
int iCheckImprove;
int iCheckHighImprove;
int iCheckHighItem;
int iCheckLowItem;
int iCheckExchange;
int iStrength;
int iWisdom;
int iVitality;
int iKi;
int iLuck;
int iAttackPower;
int iDefensePower;
int iAttackSucess;
int iAttackBlock;
int iElementAttackPower;
int iElementDefensePower;
int iCritical;
int iPotionType[2];
int iGainSkillNumber;
int iLastAttackBonusInfo[2];
int iCapeInfo[3];
//----------------------------------------------------------------------------------------------------------------
// 2010.01.15 :±è¼º¼ö
// ¹«½Å½ÊÀ̰æ Ãß°¡¿¡ µû¸¥ ¼Ò½º ¼öÁ¤
#ifdef __GOD__
int iBonusSkillInfo[8][2];
#else
int iBonusSkillInfo[5][2];
#endif
//----------------------------------------------------------------------------------------------------------------
}
ITEM_INFO;
Code:
//-------------------------------------------------------------------------------------------------
//GRADE_INFO_FOR_SKILL
//-------------------------------------------------------------------------------------------------
typedef struct
{
int sManaUse;
int sRecoverInfo[2];
int sStunAttack;
int sStunDefense;
int sFastRunSpeed;
int sAttackInfo[3];
int sRunTime;
int sChargingDamageUp;
int sAttackPowerUp;
int sDefensePowerUp;
int sAttackSuccessUp;
int sAttackBlockUp;
int sElementAttackUp;
int sElementDefenseUp;
int sAttackSpeedUp;
int sRunSpeedUp;
int sShieldLifeUp;
int sLuckUp;
int sCriticalUp;
int sReturnSuccessUp;
int sStunDefenseUp;
int sDestroySuccessUp;
}
GRADE_INFO_FOR_SKILL;
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
//SKILL_INFO
//-------------------------------------------------------------------------------------------------
typedef struct
{
int sIndex;
char sName[25];
char sDescription[10][51];
int sType;
int sAttackType;
int sDataNumber2D;
int sTribeInfo[2];
int sLearnSkillPoint;
int sMaxUpgradePoint;
int sTotalHitNumber;
int sValidRadius;
GRADE_INFO_FOR_SKILL sGradeInfo[2];
}
SKILL_INFO;
Code:
//-------------------------------------------------------------------------------------------------
//NPC_INFO
//-------------------------------------------------------------------------------------------------
typedef struct
{
int nIndex;
char nName[25];
int nSpeechNum;
char nSpeech[5][5][51];
int nTribe;
int nType;
int nDataSortNumber2D;
int nDataSortNumber3D;
int nSize[3];
int nMenu[50];
int nShopInfo[3][28];
int nSkillInfo1[3][8];
int nSkillInfo2[3][3][3][8];
int nGambleCostInfo[145][15];
}
NPC_INFO;






