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12Sky2 Private Server. Need Dev's!
Discussion on 12Sky2 Private Server. Need Dev's! within the 12Sky2 forum part of the MMORPGs category.
05/27/2011, 13:38
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#1
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12Sky2 Private Server. Need Dev's!
Hey guys, killerjj45 here.
I have been developing for WoW Private Servers for awhile now and it gets boring after awhile. So, I decided I wanted to try something new. My friend got me into 12Sky2 and I have been hooked ever since. So I decided that I would create a 12Sky2 private server since I couldn't find any. So what I am asking from you guys is help. I am still deciding what I am going to code it in, but right now, I am leaning towards C#. So that's where you guys come in, I need your help. I need experienced developers to help me. It doesn't matter what you are good in because I need everything at this point because its only my friend and I as of now. If you are interested, send me an email at  , or via skype under the name Jerhomis. If you contact me, leave your name, contact info, and preferred position. Thanks guys and I hope to hear from you soon!
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05/27/2011, 15:29
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#2
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You should contact MegaByte, he's been developing a TwelveSky 2 private server. Though it's taking a long time due to the small amount of developers that have actually worked on it.
And also, you shouldn't use C# as the main programming language. C++ is way more powerful
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05/27/2011, 17:20
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#3
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Thank you for the info Mr_Troy22 I will contact him now.
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05/28/2011, 10:44
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#4
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Ill add you on skype im mb10241
And you would want to be using C++.
I have 3 assignments to do but then Ill be back to working on pserver.
Have to fix a problem with cross thread operations in the client receive loop for the server.
Ive got data and packets for everything in login server almost fully worked out theres alot of data in the character struct to work out still.
Ive been documenting what ive been finding on google docs, however I need to redocument because theres a fair amount of the character struct that ive got saved in ReClass which isnt in the spreadsheet ive made.
Also ive already got a system working for saving and loading characters and getting the player into world. Still gotta tweek walking so that it is smooth, put in skills and monster spawns and item drops. And work out the map format for ground theres the Height map to be known and walkable areas.
Ill be storing monster drop's into the MySQL database with monster data read from game files and spawns stored in MySQL. For now everything will be inputed however I we feel like if community wishs to have an exact replica of real servers then information gathering software will have to be created...
Anyway added you to skype
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05/28/2011, 20:50
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#5
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I also have online schooling i have to finish, once i finish it my summer will start and i will try to provide more info for the server, though what do not we know that we need? Also mega i fixed the char load structure some time ago MSG me so i can send it to you.
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05/29/2011, 02:48
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#6
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okays cool  i too have school soo its hard to work on things tho :P
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05/30/2011, 18:55
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#7
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>.< i wish i could just hack my virtual school >.> would make things so much easier
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05/30/2011, 22:16
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#8
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haha  yes.. but illegal right
But im sure you will do well the work i do is sooooo boring gahhhh must be same for you.
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06/22/2011, 07:29
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#9
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**** if ur going for twelveskys you might as well go for ts1 cuz that was waaayyy better. id donate my life and my wallet into that private server!
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06/22/2011, 09:23
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#10
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Cept for the thing where its kinda hard to make a ts1 pserver when there are no real servers I can get into. And that elmo already has a ts1 server  translated into english too.
But the tsx server can probably be turned into a ts1 server when its finished providing the packets are not too much different.
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06/29/2011, 20:14
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#11
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keep the work up <3
i looked into your project like a year ago and i really want you to sucseed, good luck
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07/02/2011, 13:09
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#12
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Code:
float x=0;
float z=0;
float y=0;
float Radius=50;
for (unsigned int i=0;i<50;i++)
{
float ipos=i*0.20f;
x = Client->A->Location.X + (Radius * cosf(ipos));
z = Client->A->Location.Z+0;
y = Client->A->Location.Y + (Radius * sinf(ipos));
m.ID=i;
m.MonsterID=1;
m.X=x;
m.Z=z;
m.Y=y;
//m.Direction = asinf( (Client->C->Y-y)/(Client->C->X-x) ); // Direction to point 0 0 would be nice
//m.Direction2 = m.Direction;
m.Direction=Client->A->Location.Direction;
m.Health=100;
m.Action=0;
//m.Frame=1;
//m.Pose=1;
m.Unknown1=0xFFFFFF;
m.Spawned=0;
Client->Send(WSEND_MonsterState,&m,sizeof(MonsterState));
}
Makes this
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07/02/2011, 17:29
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#13
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Use the co-tangent function, o.O you will get some wierd results.
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07/08/2011, 15:55
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#14
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like  )
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07/08/2011, 21:21
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#15
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You guys have a 12sky2 already? Mega Byte there is a server running of 12sky1 Korean server you can try get in i love 12sky1
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