Not yet it isnt the numlock status is a good idea

however I will be fixing this sometime soon hopefully.
How to do the Cave of Darkness infinite time hack.
Open your MapFun.log in the 12sky2 folder. You will see something similar to this
MapFun vUknown by MegaByte
Greetz to: Zephro, Powerfear and elitepvpers.com
Paramaters: "C:\games\twelvesky2\TwelveSky2.exe" /0/US/3/1280/1024
Window Size: 1280 , 1024
PlayerStruct Address: 10db424
IP Screen Address: 490228
GMSight Address: 10ae230
Speed Hack Address: 10b5a54
Auto Pill Address: 10b5964
Auto Pill Code Address: 4be7f0
Zoom Hack Address: 10adfba
Zoom Hack Min Address: 10adfbe
Zoom Hack Max Address: 10adfc2
Swear Filter Address: 5e51ec
Map Portal Code Address: 46acac
Map ID Address: 10b5af0
Crypt Key Address: 57cbe2
Multi Hit Hack Address: 46a862
Winsock Hooked
DirectX Hooked
Trying to open Map File: G01_GFONT\US\003.DAT
Loaded 157 Maps
These are values that my hack uses experiment with the addresses in cheat enigne if you like.
Whip out the windows caculator and go view scientific mode then click hex or if your on vista/seven programmer i think its called paste in the Player Struct addy atm it is 10db424 then go + A8
( Alternativly you can use this online caculator

)
Add the new address to cheat engine as a Byte Here are some values you can set it to.
// Actions/Skills
//Action
#define A_Respawning 0
#define A_StandingStill 1
#define A_Walking 2
#define A_Unsheath 3
#define A_Sheath 4
#define A_Attack1 5
#define A_Attack2 6
#define A_Attack3 7
#define A_Stun 11
#define A_Dead 12
//Emote
#define A_Pickup 13
#define A_Crisis 15
#define A_Drink 16
#define A_Stumble 17
#define A_Sit 18
#define A_Stand 19
#define A_StandUp 20
#define A_Salute 21
#define A_BattleCry 22
#define A_Cheer 23
//Skills
#define A_DeepMeditation 30
#define A_DeepMeditationLoop 31
#define A_Running 32
#define A_StartJump 33
#define A_JumpUp 34
#define A_JumpMove 35
#define A_JumpDown 36
#define A_JumpLand 37
#define A_DeathsFurry 38
#define A_SummoningRoar 40
#define A_HearlessRenewal 41
#define A_MeleMultiHit 43
#define A_AreaOfEffect 44
#define A_RagingThunder 45
#define A_CrushingFist 46
#define A_SoulCrush 48
#define A_DeathKiss 51
#define A_AncientDemonsWay 52
#define A_FrigidWinds 60
#define A_BloodLust 61
#define A_HeavensSheild 66
#define A_HeavensBlow 67
#define A_GarudasPrayer 68
#define A_ThunderHale 69
#define A_DarkCelsius 70
#define A_AbyssalStrike 55
#define A_HeavenlyStrike 56
#define A_ThunderHail 45
#define A_FallingSky 47
#define A_RagingMadness 58
#define A_DevilsThrust 57
12 = Dead and 1 = standing soo go ahead and use those i guess.
this is the Action Byte address at the moment. 10DB4CC
Set it to 12 before time runs out. After time has run out wait like 5 sec then set it to 1. Enjoy

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