Fine, you wimps. I'll have an up-to-date neptune boss alarm within two hours. It won't screw with any monsters like the current one does.
EDIT: So here you go, you lazy bums. this will announce the spawn region, potency, and name of a Neptune boss whenever it spawns. It also reads much nicer than the old one. Rename alarm.txt as Monster.ini and put it into your ZeroOnline/ini folder, then restart your client.
EDIT2: hah, one hour, most of which I actually spent playing. I'd be flaming a few of you that were begging except the English language lacks the words to describe how lazy and useless you people are.
Not really. The file only creates a message, it has no control over how the message is sent. It's possible I might be able to make it flash, but it's a long-shot and I don't feel like sharing my idea without testing it myself.
I basically can't run or patch Zero, if anybody wants me to update the alarm to the newest version, post the new version of Monster.ini that was patched in.
So we've finally gotten an official ruling on the alarm.
Post #37, a TQ employee says that use of the monster alarm is illegal. I don't need to remind everybody to not get caught. The new one is in the first post.
Technically, I don't have one out because I'm still worried about TQ caring about this website, and I did something a little careless that TQ could identify my account... if anybody at TQ paid attention. Still, better safe than sorry.
Anyways, I can pop a new one out literally minutes after a patch is released on the website. Mind you that this won't be updated every patch, because Monster.ini (without the alarm) isn't updated every patch, only when new monsters come out. 2871, which is the latest patch, did update Monster.ini.
Hey, EphY if you still check this do you have any advice on how to get the file to work again or has tq actually "fixed" it for good now? I have the edited file in the ini folder and it usually works for me but recently its stopped working even thought the alarm text is still there.
I have the newest monster.ini file, can u help me edit it with the boss alarm sentense ? if u can, teach me how to do it myself for further updates, thanks a bunch.
It doesn't work at the moment. Fixed times are camped manually by LA. Random boss ones are now based on pure luck. However once a random one spawns, there is a fixed set of timing the rest will eventually spawn.
Monster Tot noch ein Monster ? 01/19/2010 - Metin2 Private Server - 24 Replies Hey Leute ich wollte mal gerne wissen ...
Wie man das macht das wenn man ein Monster gekillt wird noch eins Spawnt ???
Jede brauchbare Antwort = Thanks^^
Vielleicht muss man auch ne Quest schrieben keine ahnung...
Monster.ini file - Boss Monster time and location 12/16/2008 - Zero - 2 Replies does any1 have the monster.ini file that tell you wen the boss monster appears and where it appears cause i think they mightve patched over the other 1. if any1 can find a way to get it to work again id be grateful. if u think u can help i can send u the other monster.ini file that used to work. Or if this isnt possible does any1 have spawn times for the bosses in neptune/green planet?
Either of those would be helpful
Thanks in advance
Monster ID 09/06/2008 - Dekaron - 4 Replies Hi
can someone give me a link, or show me the monster IDs?
dont know what ID the mobs in python have and draco and crespo...
Monster.ini changed to Monster.dat 02/04/2007 - Conquer Online 2 - 11 Replies sie haben das ganzes Monsterinfo von monster.ini zu monster.dat jeder möglicher Anhaltspunkt verschlüsselt auf, wie man die Verschlüsselung also uns kann die Meteortaube groß wieder bilden bricht?
Ich benutzte einen Übersetzer für diesen Pfosten, den ich nicht kann, genau er ist